Bad Games That Should Have Been Great: Star Fox Adventures


In a random sort of segue, my last article mentioned my desire for Retro Studios, famous for their absolutely amazing Metroid Prime games and now Donkey Kong Country Returns, to get a hold of the Star Fox franchise to make a truly perfect new Star Fox title. I’d like to speak as if I have a definite authority on the matter insomuch as I’m a huge Star Fox fan. I’ve played all five games (wow, really only five?) and continue to feel some odd desire to connect with Fox McCloud, though not in a weird furrie sort of way. Of the five games, one stands out as a concrete example of a Star Fox game that lost its way: Star Fox Adventures. How could such a game come to pass? That’s why I’m looking at it exclusively for this month’s Bad Games That Should Have Been Great.

What's to be scared of, Fox? It's not like you made a bad game...did you?

A little history on the project before we begin: During the N64’s heyday, Rare was chugging out good game after good game, both with original properties like Banjo-Kazooie and properties created by other companies such as Goldeneye and Donkey Kong 64. Early concept pieces started to surface regarding a project they were calling “Dinosaur Planet,” a Zelda-like game set on…well…a dinosaur planet. The main character was a fox and carried a magic staff that could shoot fire and propel her to greater heights, among other things. Nintendo saw this and said, “Hey, why not make this the next Star Fox game?” For better or worse, Rare went ahead with the title as Star Fox Adventures On Dinosaur Planet, shortened to Star Fox Adventures once it finally got released for the GameCube. And there you have it, we get the worst Star Fox game as a result.

To preface everything, Star Fox Adventures isn’t necessarily a bad game, but it is an awful Star Fox title. Were it released as its original concept everything could have been easier to swallow, the little nit-picky aspects could be shuffled away looking at it as something new and exciting, but instead there’s no way to look at the finished product and say, “What the hell were they thinking?” When you think of a Star Fox game, the first thing that comes to mind involves R-Wings and space battles. Adventures sorely lacks R-Wings and space battles as they previously appeared in Star Fox 64. Keep that in mind by the way; Star Fox Adventures is the game they did directly after Star Fox 64. That’s like following Pokemon Silver with Pokemon Snap as the next chronological game to the series’ canon.

Fox, go back to Abercrombie and don't come back until you're in military garb again.

What little R-Wing moments Adventures has felt like something tacked on to appease both Nintendo and Star Fox fans, with the latter feeling downright bamboozled. The only time the R-Wing was used boiled down to just a quick warp between areas, though you could do a mini-game where you had to collect gold rings in order to advance. Basically it felt underdeveloped and didn’t deliver the Star Fox charm that was expected.

The meat of the game turned out to be the on-foot world traversing and dungeon navigating that would draw parallels with the Zelda franchise. Fox’s staff had different abilities that only really worked in specific instances. That staff boost ability I mentioned earlier? You had to have a place to stick the staff in order to allow it to boost you to a higher ledge. Certain enemies were weak to fire and others were weak to the earthquake attack. The various rooms of each area required a switch be activated to open the next door, blah blah blah, it was Zelda with Fox McCloud.

Case in point: How many games have you hold an item floating over your head when you acquire it?

And once again, I have to say that it wasn’t a bad attempt at the Zelda formula. The basic structure was there just fine, the world was very well fleshed out and the progression of the story flowed as naturally as possible. Until every moment you were reminded that you were supposed to be playing a Star Fox game. The final boss inexplicably turns out to be Andross for some reason, and Falco appears in the eleventh hour to assist you. Slippy provides you with…I forget why Slippy was there actually. But Peppy becomes the Navi for Fox, giving really annoying comments performed by the worst Peppy voice actor the series has endured.

One of the largest problems with Adventures really is the voice acting. Peppy’s clearly forced “old character” voice is painful, but just about every character you encounter has some accent that grates on your ears and dialogue that makes you want to scream at the screen. Tricky, a triceratops prince, becomes the main aggressor throughout your campaign as he’s constantly following you wherever you go. Seriously, an animal buddy is one of the worst things you can attach to a game.

And a Scottish accent for a rock man? Just shut up, you're screwing with me.

Oddly enough, one thing critics seemed to be just fine with was the combat system. Somebody along the line decided that Fox’s staff was a cool weapon to use and that combat was deep and satisfying. This is about as much of a lie as you can tell and on par with saying that Cheetos provide a rich array of flavors in a single bag and can act as an entire meal. The attack moves Fox can perform are all scripted, of which there are a total of three. Enemies can be damaged by any, so you pretty much pick your favorite and start spamming it. And I seriously mean spam those attacks as each enemy has a health bar made of hearts that requires you to strike them upwards of four times each, meaning your elaborate and flashy staff moves do little more than waste time. God of War, for all that I find offense with, at least makes you feel adequately powerful the majority of the time with the moves you pull off. Combos flow into one another and swarms of enemies provide little resistance when you’re at your best. Star Fox Adventures is the opposite. Fox flails around with the same three moves but does such little damage that the entire exercise feels more like it’s for the designers to feel happy that they programmed three cool animations and less about you enjoying said animations after about a dozen uses.

"Pew pew!"

There just isn’t any real substance to speak of here and it’s entirely because the game has Star Fox slapped on the front. Were Rare to go back in time and finish the game as originally intended with just Crystal as a character, there’s a high chance Dinosaur Planet would have been a cult hit, if not its own franchise. Instead, we added a female fox for Fox McCloud to swoon at and little else. I’m actually just about out of things to say regarding Star Fox Adventures, but I have one last story to tell: The story of how Other Chris and I became close friends.

A few years ago I was involved in a student-run TV program at the University of Oregon called Duck U. I happened to be an executive producer that year and as such, I had weekly viewings at my house. About an hour before a viewing, I was sitting alone playing Star Fox Adventures just waiting for people to arrive. Other Chris was the first person to show up and immediately asked what I was playing. I told him it was Star Fox Adventures, a game that sucked. He asked why I would play it if I knew it sucked, to which I replied, “Because I have to play it for the franchise to make sense.” He became enamored just watching me play, clearly hating the game I was powering through just to see the ending for no reason other than to feel justified as a Star Fox fan. We formed a powerful friendship that persists to this very day, making it the only worthwhile piece of anything that came out of Star Fox Adventures.

Always an upside I suppose. I mean, the graphics weren't all that bad either.

It probably wouldn’t be fair to rag on this game without mentioning what I expected it to be. Naturally, the best course of action would be to just drop Star Fox from the title and make it Dinosaur Planet again, forcing it to stand by itself. Assuming that wasn’t an option, the next best thing would be to retool the combat system. Add more combos, better enemy tactics, and a greater sense of power when wielding a magical weapon. Take a look at any Zelda game, especially the console Zelda titles. The sword combat is simple, yet it functions perfectly. Attacking enemies feels natural and the sword combos flow smoothly into one another.

The combat now fixed, we move on to the voice acting. I’d be in favor of the Banjo-Kazooie style of voice acting, which boils down to random jibberish from the characters with text to read along with. These are dinosaurs, so why the heck not? That way I don’t have to listen to the inane crap being spewed into my ear holes.

Maybe better enemies, too. That might help.

Lastly, either do away with the R-Wing segments completely or make them integral to the game. As they appeared in the game, they were nothing more than a hold over from the previous title in the franchise, totally worthless in this new setting. If every new area required a daring R-Wing flight through a canyon or an ice cavern or a boss that got so huge that it required you to take to the skies, then maybe things would have worked better. Adding R-Wings to a game with one-on-one ground combat ensured that neither half of the mechanics worked at 100%.

Should you play Star Fox Adventures? As a bad game, it’s not the worst. If you’re desperate, like me, to find play every inch of a series’ story, then go right ahead and blast through it. There isn’t much incentive to explore extra areas and look for secrets, so the overall game shouldn’t take you very long in the grand scheme of things. At least we got a better pilot than Slippy out of the equation.

Seriously, if anything was gonna turn me into a furrie, Crystal would do it.

Want more Bad Games That Should Have Been Great? Check these out:

Bad Games That Should Have Been Great: Fable II

Bad Games That Should Have Been Great: Dead Rising

Brawl in a Half-Shell: A Review of TMNT Smash-Up


About Author

Chris was the former Head Writer/Editor of Toy-TMA. He did a great job overseeing the site and getting new content published regularly. Always more than willing to respond to a comment or two, but pitiless with trolls! He has since moved on from TMA, and we wish him the best.


  1. This is my best adventures! It also just like zelda games! How can you say that it is bad??!!

  2. I just finished Starfox Adventures and searched for “starfox adventures is a bad game” on google and found this. lol.

    I did not read the whole article, but there is so much truth in it. Combat Ultra Fail. WTF Andross appearing at the end for no reason, THEN, as if that wasn’t enough already, FALCO doing err… what? I don’t even get what he did there, he just appeared! Also, the overworld might be big and beautiful, but since the game is super-linear and there is like almost nothing you can find there additionally, bwah. Really: When you play that game, you will like never come to think: “THIS IS A RARE-GAME!” You are rather like “…this is a RARE-rgame?!” You cannot see how many wells you found and are there in total, etc.

    And. Now. That I finished that game. I CANNOT DO ANYTHING IN IT OR EXPLORE ALL THE PLACES BECAUSE IT ALWAYS STARTS AT THE FINAL FIGHT. Super-Ultra-Asshole-Gayfox-Adventures-Fail.

  3. NinjaBukkitz on

    Weeeeeeell, that might not be necessarily bad. It may neither be a killer app nor the king of the entire series, but in the right hands God of War might not be that bad as a point-and-click adventure (if a bit too simplified for some). The problem that makes it iffy on games along the lines of Adventure’s case being good or bad aren’t just the potential differences being so jarring it hurts, but how it’s handled. It also depends on how gamers look at it if it turns out to be too different to flow with the rest of the series: some fans of Star Fox (like me) can still see Adventures as a good game because we may not look at Adventures as a “Star Fox” game so much as what it is, a game. This is why we can make a point that Adventures is not a bad game, but a bad Star Fox game, in the same way Nuts & Bolts is a terrible Banjo Kazooie game, but a relatively good and flexible game in and of itself. Others may easily disagree with me, however, and say Adventures is horrendous, with reasons ranging from “In name only!” to “It’s not Star Fox 64”.

    What draws the line between it being good or bad, in spite of it being different from all the other reindeer in its family, is if the core elements that made the series great are still there in the black sheep of the family. Take, for example, Paper Mario versus Mario. Mario, as we know, is a platformer game, where we leap up several platforms as our favorite Italian plumber, crush any and everything that moves under-butt, and grab several power-ups (bar a certain purple exception) to do even more mayhem in our quest to save a princess who is so in love with the idea of being kidnapped that you can guarantee she’ll be gone again before the sequel arises (kidding, kidding, but she still gets kidnapped an awful lot…). Paper Mario is an RPG with a very small scope of platforming compared to the main series and is more focused on turn-based battles and environment manipulation than it is crushing koopas instantly by stomping on them (unless you are particularly high-leveled or have badge abilities to do it otherwise). If they are so different, why do we like them? Because Paper Mario has all the charms of Mario still in-tact even if the format is somewhat different than its roots were. We still have Mario and he is who he is. We still have the cast spanning all over the Mushroom Kingdom we knew and love who play integral parts in the game and aren’t just shoehorned in for the sake of being there. And over time with its many sequels and spin-offs, such as Mario & Luigi: Superstars, we can see they’ve actually tried to add even more alikeness to the original Mario even in this black sheep (such as more platform-related jumps, and the ability to dodge attacks in-battle with well-timed jumps). It’s made clear Paper Mario, in spite of taking Mario to a different direction, was still made for Mario. Even Mario Party, which is even more muddled on its alikeness to the Mario series, still has a lot of work put in to make it feel like a part of the main series in spite of its differences and was handled with tender care enough for us to like it.

    Adventures problem with this is that Rare intended to have it become its own IP right from the start as Dinosaur Planet. It was never meant to be part of Star Fox, and while it could have potentially worked with the series if it really wanted to, it not only went against Rare’s intentions to do so (what with Adventures practically being completed by the time this became less of a suggestion and more of “do it or die!”), but by then they had very little time to make proper changes other than what can boil down to “Quick! You, google Star Fox! And you, get the duct tape!”

    Since the beginning up to Star Fox 64 (the latest entry besides Adventures), the core of Star Fox was that you were Fox Mccloud, and you were on close terms with your teammates, which at least included the rival, Falco, the mentor, Peppy, and the noob- sorry, I mean newb, Slippy (and if we wanted to get into the game that didn’t exist (or so Rare would have us say), we further have the tsun (action girl), Miyu, and the dere (genki girl), Fay, give or take a few others). Whoever is on your team, you take over a ship and blast anything you see (unless told otherwise). The charm comes in how you would (ideally) bond with your teammates enough to care about their safety and have them come to your aid in return (when the AI isn’t on its bad days, anyways), and you work together with your group cheering you on or helping you until you ultimately shoot down Andross, collect your fees, and all ride off into the sunset. Star Fox isn’t solely about arwings, and we do get a chance to test other waters (literally so with the Blue Marine, for example), and we’re happy because both the execution and the goal remains the same no matter what we’re exploring in. As Eklipsegirl had pointed out, it is neither hard nor too different to have the team take on other challenges in and out of their shiny metal toys, and if handled with care we could easily have the team on-foot to either continue shooting targets, or, for a change of pace, do subtle recon or adventure-like missions in a more calm (or tense) scenario of sneaking up to and screwing your neighbor base before they screw you.

    Key words to this instance, however, being “if handled with care”. Adventures rubbed some the wrong way because it is clear to anyone who plays it that team Star Fox weren’t welcome to their party in the first place back when they were Dinosaur Planet. So why is this the case? The problems stem more than simply “oh, Fox is on foot, therefore this game must be bad!”, for sure, and they are something along the lines of these:

    – When you play the game, the only one you ever encounter with long-term importance who is from Star Fox is Fox himself. The team members, whom you’ve previously had to keep close tabs on and work together with in previous games, are almost widely ignored and relegated to adviser roles in game options you can easily pass the game without ever triggering, (bar one spoilerific exception), and other than the arwing segments and when the plot feels like mentioning it, you never deal with your team, nor anything of Lylat.
    – Most if not all of Star Fox’s elements (bar the fact you play Fox) were tact on for the sake of saying “look! We has a star fox!” and clearly weren’t part of the original game’s intentions. This is why Fox controls a flying metal bird of death capable of shooting the entire planet of Sauria into extinction (nevermind just Scales’s forces) that never is used besides flying from one chunk to another, despite sometimes having to reach extremely high heights, or facing huge bosses or threats where the arwing as opposed to a cloudrunner (or roughing it with your staff) would’ve been ideal (after all, cloudrunners can’t do barrel rolls). This is why Fox is denied access to a blaster despite being in a world full of dinos who welcome a slab of fox meat any day of the week yet eventually gets a different blaster in the form of Krystal’s Staff which Pepper never bats an eye about. This is why you rely more on help given from the planet’s native inhabitants than your own team. This is why Rare oh so subtly expressed their dislike of forcing Star Fox in to make this mess by making every other close-up of Fox show a disgruntled, peeved or stoned expression on his face…. Ok, the last part was a lie, but still. There’s one more part to this, but for spoiler sake I’ll avoid mentioning it beyond “cop out”.
    – Every attempt to try to smooth things out with what Dinosaur Planet could potentially have in common with Star Fox (pre-transition) was forced to be done so late that most were nipped in the bud before they can get afloat. This is why we have a few things left unexplained from the zig-zag level of technology the dinosaurs have access to, the difference between the krazoa spirits and the spellstones if the two supposedly functioned for the same thing, or why Krystal is important enough to capture rather than outright kill (beyond “well, duh, she’s the damsel in distress!” handwaves), all of which was explained even in the days Adventures was Dinosaur Planet, but were cut up and tossed during the transition where less-than-important things were tact on that weren’t there before (dino-language, for example). Even in Adventure’s early days, many things would have incorporated Star Fox as a whole more properly (now that they know they’re forced to have them) that we didn’t see in the end result we have now (such as a LOT more functional roles for Fox’s teammates and Krystal, for starters), but there was simply not enough time.

    Like I said previously, Adventures isn’t bad, but it’s not perfect either. The adventure itself is too linear where everything you do, no matter how minimal a purpose it has to the main goal, you HAVE to do to move on (from finding light for the thorntails, to saving a distress thorntail mother some headaches by killing off her eggnappers who conveniently only prove a real threat after you’ve agreed to help her, to proving you are Da Fox by competing against lightfoots in their challenges), without either giving you more to explore or otherwise turning some of the mandatory things into side-quests you could do outside of the main goal. The battles were also simple in that you had several combos but hardly any reason to use them other than to show off as they’re all the same (which may have differed from Planet in that certain techniques were meant to be more effective on certain targets, but alas not Adventures). Not to mention that unlike Zelda which the battles functioned similarly, most of the monsters you fight don’t attack you unless you specifically target them and eliminates the need to bother with them beyond when you’re told to. Every item has incredibly specific hot spots and uses that denies you potential to experiment around (like Zelda somewhat did). Little gripes like this happen, which may not bother everyone, but they’re there.

    However, it is unfair to label it the worst game ever if only because “it’s not Star Fox”, which is what unfortunately many felt for it and by extension for Krystal throughout the rest of the Star Fox series. For the ones that don’t, there’s a good reason why many who had wished the series to be remade more properly had dubbed it “Krystal Adventures”, or variations thereof, rather than “Star Fox Adventures (insert whatever synonym to “remastered” here)”. It was Krystal’s story (and half so with Sabre), and it is unfortunate Fox snatched it because executive meddling said so. Had Fox not been in it, Dinosaur Planet would be much more easily swallowed because it wouldn’t be immediately strangled with our expectations of what we expect from a Star Fox game. We are introduced with new characters in a new world and we come to build familiarity with it all as we, the players, try to learn what a series like Dinosaur Planet would bring to the table, which is a lush world, ancient artifacts or spirits, two heroes that stick out like a sore thumb in the form of an anthro cat (Krystal) and an anthro wolf (Sabre) as among a small handful of natives hidden in the dino-filled world (who, along with Randorn, we’re just learning of), and of course the dino tribes themselves. With the Star Fox label, everything is a foreign addition to an established world, which is why the differences become more magnified than it would otherwise and we become less than welcoming of the differences the bigger they are.

    I understand that this post may have some contradictions compared to my last one, but feh. I’m not really aiming this at anyone either, other than agreeing that both your points (between Chris and Eklipsegirl & hugo) are right, in a way, but just adding my two cents. Also, I apologize to Eklipsegirl if my earlier mention of spam came off as rude.

  4. I’m just saying that by taking Star Fox so far out of its genre, it made no sense to brand it as such and therefore it fails as a Star Fox game, same as if you made God of War into a point-and-click adventure. You could do it, but should you? No. Star Fox Adventures is mediocre at best and a simple cash-in at worst.

  5. Hey man, YOU ARE A BIG ASSHOLE i agree with Eklipsegir it’s an awesome game so STFU

  6. Yeah, you pretty much nailed it on the head there. Adventures wasn’t the worst game ever, or even close to the worst thing ever, but it had no chance to stand o its own merits and that ultimately hurt it’s chances of being remembered favorably.

  7. NinjaBukkitz on

    As much as I agree, I still have to say “woah, calm down Eklipsegirl”.

    I’m a fan of both aspects, and I honestly like Starfox Adventures and don’t consider it a bad game. However, while I agree it’s not a bad game, I also agree that the above point made was to imply it was a bad STARFOX game, but not a bad game IN GENERAL.

    Starfox was always about first-person shooting in the cockpit of either the arwing, the blue marine or the landmasters (or whatever other contraption they decide to have you pilot). You can have your deep stories and plots, and your character development, but the gameplay follows the formula “There’s a huge enemy in front of you. You’re armed with nigh-unlimited ammo. Shoot it!”

    The fact starfox was starved for new entries to the series for so long, and the fact its latest entry since 64 was this game, was what caused it to be so sour in the eyes of those who still liked the airborne/underwater/ground-trekking shootouts we’ve known and loved in its past games. It’s not to say it’s a bad thing to have the gang decide to trek on foot, but if it diverges too far from its original premise (as the case was in Adventures), that’s when it becomes an entry to the series in name only, and what turns many of its old fans off.

    Dinosaur Planet, Starfox Adventure’s original incarnation, was an adventure game very akin to Zelda. Right from the start this would mean it’s doomed to be a terrible Starfox game because the only thing the two have in common was the fact the main characters were anthropomorphic foxes (which technically isn’t true since Krystal is a cat and Sabre is a wolf, but that’s another argument and beside the point).

    However, that was not to say that Dinosaur Planet, and by extension, Starfox Adventures, did not have its own charms. It offers you a new world to explore in. It offers you interesting creatures and characters. It had its own potential as its own IP as others, such as Banjo and Conker have done. What caused it to be anything but, however, was a combination of poor executive choices and a rushed hack job in trying to gel with said choices when an otherwise completed game was ready for launch. It was the equivalent of having a story meant for Zelda where the story is set in space and your goal is to play a military team that hunt zombie aliens who had taken over the ship, the only connections to Zelda being that the main character is named Zelda and the ship is an anagram that spells out “link”. Or alternatively, throwing Link into the Resident Evil franchise.

    Whether Dinosaur Planet would be the next Ocarina of Time or not would be debatable. The fact it’s so elusive to us is what prevents us from seeing if it is really as good as we hoped or not, and it’s hard to tell with what we have now (although I believe some things, such as combat, may have been the same and could use some work). But as it stands, what we have here, Starfox Adventures, is a mere shadow of what could have been, and an unfortunately bland outcome to what very well could’ve been a good game.

    I can understand both your sides, and I agree with Eklipsegirl that it IS possible for a series to try something different from its normal formula. However, there is a big difference between trying something new and jumping the shark entirely. For instance, Mario Party wasn’t a platformer like the mario series, and neither were the sport-game spin-offs (among other things), but they were handled carefully in a way the sudden leap from genres didn’t scare the mario fans too terribly from these spin-offs. Even Paper Mario and Super Mario RPG can serve as examples of such cases handled with care (a platformer in an RPG body).

    However, I understand Chris was NOT implying such is impossible, or the fact that Starfox’s Adventure’s jarring shift from shooter to adventure alone was its main flaw. It was the fact that Rare was forced to morph two entirely different games into one poorly-patched body that further didn’t take the time to review and smooth out the changes that caused arwing pilots the world over to shake their heads. Much as I like Adventure and saw Rare tried their best efforts in the game itself, I can’t deny that it is painfully obvious how much Starfox’s image was taped over that of Dinosaur Planet’s at the last minute.

    I’d also point out it doesn’t make a point any clearer to spam it, but I can’t help but wonder if the repeated “Just that isn’t another 3D space3 shooter doesn’t make Star Fox AdventAD gam BAD game” was a result of a connection hiccup upon posting (if it was, nevermind).

  8. Basically, my argument is that at the point the game was made, there was no reason to use Star Fox characters. Rare had already demonstrated they could make perfectly excellent games using new characters, such as Banjo-Kazooie, Conker’s Bad Fur Day, and Perfect Dark. Were the game to come out with just Crystal and be a new IP, then I’d be arguing that this is an underlooked gem. But the fact of the matter is, there are only five Star Fox games, meaning fans have to wait a long time before a new entry in the franchise, whereas Zelda or Mario fans (or even Kirby fans), only have about a year-wait for a new title. The wait from Star Fox 64 to Star Fox Adventures was about five years, meaning they were dying to get their hands on a new installment that continued their excitement. Star Fox Adventures had a lot to live up to, and there’s nothing wrong with enjoying it for what it was, but from the perspective of a Star Fox fan, Adventures was a game that made no sense because the genre changed. Kirby’s Epic Yarn was still a platformer, meaning it wasn’t drastically different. If it were a Real Time Strategy game, then you’d have a parallel argument, but as it stands, Star Fox was an arcade-style flight simulator/shoot-em-up that got turned into a free-roaming world adventure game. The styles are so drastically different that fans of the series had to sit and wait for another few years before Star Fox Assault came out in a genre closer to the original.

    So that’s my argument. I understand your argument, but we’re arguing different things.

  9. Just that isn’t another 3D space3 shooter doesn’t make Star Fox Adventad gam bad game.

  10. Just that isn’t another 3D space3 shooter doesn’t make Star Fox AdventAD gam BAD game.
    what’s going on? Maybe it’s too late…

  11. Just that isn’t another 3D space3 shooter doesn’t make Star Fox AdventAD gam BAD game – that I meant, sorry. But I think my opinion is quite clear.

  12. Just that isn’t another 3D space3 shooter doesn’t make Star Fox Adventures a good game.
    I enjoy Rare games since their ZX Spectrum releases as Ultimate Play The Game, I think they have done their best with this game.
    Yes, it is Zelda-like action adventure. Even Sabre Wulf like =)
    So, is there any taboo on using Star Fox characters in any games besides space shooters? You don’t like it – you don’t play it. You want a shooter – you play shooter. You want adventure – you play adventure. The same thing we see now with Kirby’s Epic Yarn: the game is awesome, but Kirby fans complain that it’s not the same as they used to see with Kirby involved. So what? Does it mean that this game is worse just because it involves Kirby?

  13. “You want a Zelda game, then you go play a Zelda game. You want a Star Fox game, well too bad, there isn’t one here.” That’s essentially the mentality behind this game’s pitch. Changing formula isn’t a bad thing, but completely doing away with the formula to make something completely separate from what fans want? That’s just bad business. Ask Rare how that went with Banjo-Kazooie Nuts N’ Bolts.

  14. Just it’s not all about flying in deep space – it’s not a bad game!
    Yes, Krystal maybe would be a better main character, but isn’t Fox McCloud also an awesome one?
    I’m not Star Fox fan, I haven’t played Star Fox games yet, but I have played some Zelda, maybe that’s why I disagree with you and find this review insulting for me.

  15. You suck, like seriously… What were you thinking writing all this shit?
    Just it’s not all about flying in deep space – it’s not a bad game!
    Yes, Krystal maybe would be a better main character, but isn’t Fox McCloud also an awesome one?
    I’m not Star Fox fan, I haven’t played Star Fox games yet, but I have played some Zelda, maybe that’s why I disagree with you and find this review insulting for me.

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