Deep Dungeons of Doom, pattern recognition


First caught Deep Dungeons of Doom on the Ouya and found it very worthwhile as a quick pickup-and-play game. The premise is simple, as is the gameplay, and that is key to it feeling fun but then I discovered Deep Dungeons is on iOS too, and that changed everything.

As much as I do love my new Ouya, just because it runs Android does’t mean all mobile games will be fun as a console experience. Deep Dungeons of Doom doesn’t make use of any fancy touch controls or anything only a mobile device can provide but the depth of the game just feels a little lacking when you’re playing with a controller and see things on a big screen. However, shrink that whole experience down to the size of my iPad and it’s got me hooked.

I hesitate to call out touch ability as a key difference but it does feel much more satisfying to touch the screen to make your character attack or defend rather than simply pressing a button on a controller. I just feel more in control with my tablet, if only because the gameplay is so simple. Buttons just seem like overkill, maybe.

So if Deep Dungeons of Doom seems like your bag, I’d recommend going for the phone or tablet version rather than what you’ll find on Ouya.

Deep Dungeons of Doom

I’m a sucker for well-produced pixel graphics and thus Deep Dungeons of Doom caught my eye. There is a story to the game but I admit that I’ve skipped all the cutscenes, however, there is a knight, witch and mercenary as characters and that’s probably all you need to know about the setting for this game. More often than not I find the dungeons & dragons trope somewhat boring but I’ll go along with it if the fun is there.

Playing Deep Dungeons is extremely simple. Press one side of the screen to attack, press the other side to block. That’s all there is to it. Your goal is to make your way through each level fighting monsters, collecting items and building up your character. You’ll use items to through a level and the experience/gold you collect to upgrade permanent attributes for your character. Again, nothing very innovative here or particularly groundbreaking but that doesn’t make it any less fun.

Deep Dungeons of Doom, like most is games, is all about patterns. The monsters you fight have attack patterns that you’ll need to memorize and counter in order to progress. That doesn’t sound too difficult but their patterns do change based on player/level conditions so you have to be on your toes and react accordingly. It’s all about reaction time and that’s the real challenge here. Not unlike a quick time event in modern games, you need to act the right time to get the desired result, only Deep Dungeons doesn’t give you a target to press with a countdown.

The overall production quality of Deep Dungeons is really good and well polished. The retro style might be oversold on some but I love it. The characters are somewhat generic but are otherwise original and there are some wonderful animations going on throughout the game. Regardless how unoriginal the game seems, it’s kept me playing for days and lifted $3 from my wallet at the same time. Well worth it, even if you buy it on the Ouya.

6.5 Tap, tap, tap
  • Presentation 9
  • Gameplay 6
  • Challenge 6
  • Longevity 5

About Author

Brian is a staff writer at TMA. He races Hot Wheels at while watching cartoons with his kid. You can follow @morningtoast on Twitter.

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