Mini Metro and discovering new games


Do we discover new games or just get fed games?

I wrote about Mini Metro more than 2 years ago and I’ve been playing even prior to that. It’s been a favorite game for long time but a recent port and release to iOS makes it better than ever.

Well, to be fair, the game hasn’t really changed that much. You still have to layout a subway to get people from one place to another efficiently but now you get to do so with your finger. Using the mouse on the PC wasn’t a problem, it felt fine and worked great, but being able to drag around your lines and cars just feels wonderful.

The mobile release also reignited my love for Mini Metro. I had played it pretty hard on PC and got a little burned out…it happens to us all. But now I’m back on board (pun, intended) and it’s been a ton of fun.

Mini Metro is a great puzzle game that’s worth the price. It’s a high quality “premium” game that is endlessly wonderful. Check out my previous review for more details.

Discovering games

However, this whole thing has reminded me just how big and important mobile gaming really is. I mean, we all know games are the top activity on devices like phones and tablets, and games like Candy Crush and Clash of Clans have been raking in bank for what seems like forever. But the press also follows, and more so than non-mobile.

By all rights, Mini Metro is an old game with a new port to mobile. Yet just that action put Mini Metro in the featured slot on the App Store and with that came more reviews from top sites everywhere, gaming and otherwise. It’s essentially a new game.

I hope tons of people play Mini Metro by way of seeing it atop the App Store but it’s a real bummer if you need that top spot to get that attention. You could have been having fun playing Mini Metro for years by now (and I hope you did) assuming you read about it somewhere…but you would have probably needed to search that out or just get lucky to stumble across it like I did.

Discoverability is a big deal and a huge problem when you have an overwhelming amount of content. There are hundreds of apps and games release everyday in the App Store but we don’t see probably a third of it because the top slot sells more. It makes sense but then how do we solve the problem?

Steam recently changed their store to cater to your game preferences and so far, for me, it’s working great. I like a narrow genre of games, as do you, and Steam is taking advantage of that and then showing you “like” games and I’ve been amazed how well it works.

I’m also amazed how much I’ve spent because of it.

Look, marketing and featured slots in stores will always get the most eyeballs, that’s a given. People will fight for ratings and top spots because that does matter, and it should. But too often there are games just sitting under that bubble waiting to played that are really good.

Many of them won’t get any attention, some of them will. Thankfully making better use of gamer data can make it easier to find these gems. Props to Steam for their efforts…maybe Apple and others can follow your lead.


About Author

Brian is a staff writer at TMA. He races Hot Wheels at while watching cartoons with his kid. You can follow @morningtoast on Twitter.

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