WWE Supercard, being a wrestling fan doesn’t help

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Okay, so I know I officially wrote off card battle games with Hearthstone back in the Spring, but I couldn’t not play WWE Supercard simply because I’m a big wrestling fan…so when wrestling and video games collide, I’ll play. Unfortunately, not even being a wrestling fanboy makes this game that good…in fact, it might make the game worse.

WWE Supercard

As is the pattern, WWE Supercard is a deck building game where you collect WWE wrestlers as cards, build your team and then fight each other. Thankfully for me, the rules and thought behind this game are lot simpler compared to say Magic or Hearthstone. The depth of knowledge needed to play those games is intimidating at best but WWE Supercard really boils down to little more than a very elaborate game of War.

WWE Supercard

Your basic deck building game with a little extra Hulkamania thrown in

As you win (or lose) you get to pull cards from a stash. Each card is a wrestling character with some basic stats, like power, charisma, speed and power. Cards also come with some distinctions like common, uncommon, rare and so on. And you have your booster cards that power you up in times of need. Again, nothing to innovative but that makes the game a lot easier to jump into – something the WWE fanbase undoubtedly needs.

I was excited at the hopes of having a card game I could really get into but even I found it to be almost too simple. The battles between my cards and others felt more or less random, not unlike War. If you have better stats, you win. Yes, you can beef up your cards via “training” but that’s about the only strategy I see so far. Or maybe it’s that you have to play for a long time before you even get enough characters to build what feels like a threatening team. There’s just something missing from the overall game that I can’t exactly put my finger on…maybe it’s the culmination of all of these things that make the game feel less that it could be. I want there to be more, but not too much more.

However, the one thing that really hurt the game was me being a wrestling long-time fan.

Whatcha gonna do, brother?

I’ve been watching wrestling pretty much my whole life, even in high school when most kids give it up for a meaningful social life. So I know wrestling. I know the characters, I know their history and I know their strengths and weaknesses. Unfortunately, in this game, the WWE has adjusted history a bit by adjusting characters stats for whatever reason.

I’ve found that many of the cards have similar stats, making them all pretty even at first pull…but that’s the problem. When you have stats that are based on a real performance, you can’t stray too far from that knowledge. Say I get Ricky Steamboat and his charisma stat is 67. Then I get a Kofi Kingston card and his charisma is 66. You’re telling me that Kofi is on the same level as Steamboat? Never in a million years. And this type of scenario repeats itself over and over to the point that when I win (or lose) a card battle, I find it almost as unbelievable as wrestling itself. It ends up feeling arbitrary. Plus it makes uncovering some of your favorite characters quite underwhelming, leading to you giving them up.

If WWE Supercard is your chance to make the ultimate team of your favorite wrestlers, you’ll be disappointed…or you’ll just have to play for a long, long time. Of course, if you’re not a big wrestling fan but casual enough to play the card game, then you’ll do fine. For what it’s worth, WWE Supercard does offer a great depth of characters that go all the way back to the golden age of wrestling. I have to admit, having Big John Studd, Steamboat and Daniel Bryan together is an interesting conversation to have, even outside of the game.

WWE Supercard is free to download with in-app purchases for game currency. I didn’t explore much more of the game than the basic match-ups. There is a King of Ring mode that probably has higher stakes with greater pay off but I’m still struggling in the undercard so if I care enough to keep playing it’ll be a while before I get there.

Oh…and as a side note, this is officially the last time I’ll review any sort of deck building card game. If having a wrestling-themed game doesn’t work on me, nothing will.

WWE Supercard

5.8 Not enough for fans
  • Presentation 4
  • Gameplay 5
  • Challenge 7
  • Longevity 7
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Brian is a staff writer at TMA. He races Hot Wheels at RedlineDerby.com while watching cartoons with his kid. You can follow @morningtoast on Twitter.

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