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><channel><title>Too Much Awesome &#187; Army Men</title> <atom:link href="http://www.toy-tma.com/tag/army-men/feed/" rel="self" type="application/rss+xml" /><link>http://www.toy-tma.com</link> <description>gaming, toys, reviews and news</description> <lastBuildDate>Wed, 08 Feb 2012 13:00:02 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Let&#8217;s Think Deep: Articulating Articulation</title><link>http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/</link> <comments>http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/#comments</comments> <pubDate>Thu, 14 Jan 2010 12:26:18 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Action Figures]]></category> <category><![CDATA[Army Men]]></category> <category><![CDATA[Articulation]]></category> <category><![CDATA[Beast]]></category> <category><![CDATA[Daredevil]]></category> <category><![CDATA[Discussion]]></category> <category><![CDATA[Dragonball Z]]></category> <category><![CDATA[Figures]]></category> <category><![CDATA[G.I. Joes]]></category> <category><![CDATA[Goku]]></category> <category><![CDATA[Let's Think Deep]]></category> <category><![CDATA[Marvel]]></category> <category><![CDATA[Marvel Legends]]></category> <category><![CDATA[Ninja Turtle Action Figures]]></category> <category><![CDATA[Ninja Turtles]]></category> <category><![CDATA[Pokemon]]></category> <category><![CDATA[Shredder]]></category> <category><![CDATA[Small Soldiers]]></category> <category><![CDATA[Spiderman]]></category> <category><![CDATA[Stretch Armstrong]]></category> <category><![CDATA[Toys]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=2627</guid> <description><![CDATA[It’s been a few weeks since I Thunk Deep, so it seems about right to try my hand and brain at something a bit new and completely different than the last Let’s Think Deep article. As you may recall, last time was an elementary foray into quantum physics. This time I’ve been thinking more about [...]]]></description> <content:encoded><![CDATA[<div
id="attachment_2629" class="wp-caption aligncenter" style="width: 260px"><a
rel="attachment wp-att-2629" href="http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/attachment/stretch-armstrong/"><img
class="size-full wp-image-2629" src="http://www.toy-tma.com/wp-content/uploads/2010/01/Stretch-Armstrong.jpg?9c1df9" alt="Stretch Armstrong Lets Think Deep: Articulating Articulation" width="250" height="300" title="Lets Think Deep: Articulating Articulation" /></a><p
class="wp-caption-text">Infinite articulation or zero? Time to Think Deep.</p></div><p>It’s been a few weeks since I Thunk Deep, so it seems about right to try my hand and brain at something a bit new and completely different than <a
href="http://www.toy-tma.com/electronic-toys/video-games/lets-deep-schrodingers-zelda/">the last Let’s Think Deep</a> article. As you may recall, last time was an elementary foray into quantum physics.</p><p><span
id="more-2627"></span></p><p>This time I’ve been thinking more about action figures and exactly what about them makes them so wonderful. Generally you’ll hear the phrase “points of articulation” thrown around like it has some sort of inherent meaning. But hey, does it? How many points of articulation does an action figure need? Can you have too many? Let’s Think Deep, shall we?</p><p><strong>A Trip Down Memory Lane<br
/> </strong></p><p>When I was a kid (it really wasn’t all too long ago, assuming I ever stopped being one), I wasn’t all too concerned about how pose-able my figures were. I had my <a
href="http://www.toy-tma.com/hot-toys/action-figures/teenage-mutant-ninja-turtles-classic-action-figure/">Ninja Turtles</a>, some G.I. Joes, and a random assortment of toys from everywhere. For the longest time things were good. I didn’t have any sort of rules for playing in terms of what could and could not happen. If I wanted something to fly, then sure, it could fly. I was under the concept that any of my figures could gain flight whenever they put their arms up, though that was only during specific plotlines or if they had trained to do it and such. Anyway, I’m on a random tangent there. Let’s get back to thinking deep.</p><div
id="attachment_2630" class="wp-caption aligncenter" style="width: 510px"><a
rel="attachment wp-att-2630" href="http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/attachment/ninja-turtles-action-figures-group-shot-2/"><img
class="size-full wp-image-2630" src="http://www.toy-tma.com/wp-content/uploads/2010/01/Ninja-Turtles-Action-Figures-Group-Shot1.jpg?9c1df9" alt="Ninja Turtles Action Figures Group Shot1 Lets Think Deep: Articulating Articulation" width="500" height="500" title="Lets Think Deep: Articulating Articulation" /></a><p
class="wp-caption-text">Very few points of articulation, but so cool. Why was that?</p></div><p>The point I was going toward is that posing my toys was never very important. Heck, even having them stand up wasn’t required most of the time, as usually they’d just be lying down when they weren’t in my hands. Besides, it’s pretty difficult to make an action figure stand up on pillows or a mattress. It was very rare when I’d throw a fit about one of my figures failing to stand up when I wanted it do, and even less when they couldn’t bend to my needs. I controlled them well enough, so what more could I ask for?</p><p><strong>Bust A Move<br
/> </strong></p><p>Well, after a while I demanded a bit more move-ability from my “actors” so that they could pull off more complicated actions and illicit slightly more emotion in dramatic scenes (“But Goku, Shredder just killed Spiderman! We can’t let him get away with this!”). I found myself wanting a few basic points of articulation (oh, and so there’s no confusion here, “articulation” relates to any place on the action figure that can bend and move). Here’s what I needed to be happy: The arms needed to move up and down and bend at the elbow, the hand needed to be capable of gripping a weapon or item, the head needed to be capable of turning left and right, and the legs needed to move at both the knees and the hip. That was the standard, though I later started to refine my needs further.</p><p>Suddenly just up and down wasn’t enough for my arms and legs. I wanted them to be on a ball-joint so that there was full range of mobility when arms and legs met with the torso piece. Also, I wanted a swivel at the waist so the legs could turn in a separate direction from the arms for more dramatic poses. As of now I like to have the head and chest on a ball-joint, feet to be on ball-joints as well, and hands capable of rotating at the wrist and elbows. All of a sudden I was demanding a lot, but it wasn’t to last.</p><div
id="attachment_2631" class="wp-caption aligncenter" style="width: 344px"><a
rel="attachment wp-att-2631" href="http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/attachment/mutating-mike/"><img
class="size-full wp-image-2631" src="http://www.toy-tma.com/wp-content/uploads/2010/01/Mutating-Mike.jpg?9c1df9" alt="Mutating Mike Lets Think Deep: Articulating Articulation" width="334" height="360" title="Lets Think Deep: Articulating Articulation" /></a><p
class="wp-caption-text">This was my absolute favorite action figure ever. It starred in more adventures than I care to remember.</p></div><p>I got into the Marvel Legends line of action figures and suddenly I discovered that articulation looked somewhat ridiculous when applied to some characters. I got a Daredevil action figure that could move at just about every point that you’d think a person could move a thing, which was a selling point for me when I bought it. But when I got it home things didn’t seem so great. He looked absurd being able to twist around to any pose I wanted. Nothing looked natural for him, no matter what I did. Part of this problem may have been that his limbs were on the small side and thus the awkwardness of him stood out all the more. I later got a Beast figure from the Marvel Legends line and found him to look better, but still, something about the crazy amount of articulation messed with me.</p><p>It got me thinking more about what I really wanted. I think it came down to what I needed the figure to do. When I was a kid I got a toy from the movie Small Soldiers, which if you remember correctly is about toys that are implanted with computer chips and become sentient. I saw that the toy has knee and elbow joints on him, so I bought it thinking the toy would be just as cool as I remember it being in the movie, (though I was aware it wouldn’t move on its own). When I got it home and out of its wrapping I made a startling discovery: The articulation wasn’t real. The knee and elbow joints were only a decoration indented in the plastic since the toys in the movie looked like that. I felt pretty ripped-off, but whatever, I had a new toy. His arms and legs still moved, but they couldn’t bend. He was also taller than my other toys, so all of this combined to mean that he was a villain that had very little brainpower but was incredibly strong and deadly. I was forced to adapt my needs to fit him into my scope of fun. I never could have any real fun with my Daredevil action figure though.</p><p>Where does the line get drawn? What do toy companies consider articulation? A classic Ninja Turtle action figure has seven points of articulation according to my count (arms, wrists, legs, and head), whereas a G.I. Joe has twelve (arms, elbows, wrists, head, waist, legs, and knees). Most of my Dragonball Z figures had between five and fifteen points, but my plastic army men had zero. What constitutes one point of articulation anyway? Does a pivot joint count as multiple if it can move up and down and side to side? If so, does Stretch Armstrong have infinite points of articulation, or just one big point? At what point does the whole concept of articulation break down?</p><p>And why exactly do we want our toys to articulate anyway? What’s the need? Part of it is to pose the figure in a stance, though part is to recreate a specific motion that the character may be known for. If you have a Goku action figure, you probably want it to be capable of posing in the Kamehameha stance (hands cupped together off to one side before forcing both hands forward). However, of all the Goku action figures I had, not a one was capable of replicating that pose. Not even anything close to that stance, either. Somehow I had G.I. Joes that could do Kamehamehas but not the actual character known for doing the attack. I also had a bunch of Pokemon figures that were literally chunks of plastic, meaning they couldn’t move whatsoever. That didn’t stop me from having Pokemon battles with each and every one, somehow replicating the hundreds of attacks from the video games using a large amount of imagination and learning to settle at that.</p><p>I’m not sure if we can ever really get action figures to a point where they can pose in all the ways we’d like them to. The human body is a miracle of function, whereas an action figure with a chest joint is a revolution in articulation. The best I can do is decide what I do and don’t want in my toy. I don’t need finger and toe joints on action figures, but I do need the head and neck capable of looking upward. I don’t need the knee joint to actually be a kneecap connecting two joints together, but I do want the foot to be able to bend up and down at the ankle. I’m very picky at this point, but I know I’m not the only one, otherwise we wouldn’t have deluxe versions of action figures costing more than the regular versions that can hardly move at all.</p><p>So where does it end? Where does it start for that matter? What do you want to see an action figure do and what could you do without? Time for you to leave a comment and let me know.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/hot-toys/action-figures/lets-deep-articulating-articulation/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Plastic Wars: A Retrospective on Army Men</title><link>http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/</link> <comments>http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/#comments</comments> <pubDate>Wed, 06 Jan 2010 12:44:59 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Action Figures]]></category> <category><![CDATA[Vintage & Classic Toys]]></category> <category><![CDATA[Army Men]]></category> <category><![CDATA[classic toys]]></category> <category><![CDATA[Grizzled McGrizz]]></category> <category><![CDATA[Plastic Army Men]]></category> <category><![CDATA[Plastic Toys]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=2509</guid> <description><![CDATA[I like toys. I know, we’re talking revelation of the year here. I’m also a guy, so typically whatever toys I’m playing with are required to have some sort of firepower or at least look like they are capable of fighting either each other, or some other toy I have yet to purchase but will [...]]]></description> <content:encoded><![CDATA[<div
id="attachment_2510" class="wp-caption aligncenter" style="width: 590px"><a
rel="attachment wp-att-2510" href="http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/attachment/army-men-shadows-in-the-mist/"><img
class="size-large wp-image-2510" src="http://www.toy-tma.com/wp-content/uploads/2009/12/Army-Men-Shadows-in-the-Mist-580x435.jpg?9c1df9" alt="Army Men Shadows in the Mist 580x435 The Plastic Wars: A Retrospective on Army Men" width="580" height="435" title="The Plastic Wars: A Retrospective on Army Men" /></a><p
class="wp-caption-text">Like a shadow rising from the mist, army men shall never die.</p></div><p>I like toys. I know, we’re talking revelation of the year here. I’m also a guy, so typically whatever toys I’m playing with are required to have some sort of firepower or at least look like they are capable of fighting either each other, or some other toy I have yet to purchase but will feel the need to as soon as I see it. I’ve mentioned that G.I. Joes are the perfect action figures and that Ninja Turtles are the coolest, but I want to go even more old school than those. I’m talking zero points of articulation, absolutely no accessories or outfits or anything. How could a toy still be awesome after all that? Aha, I’ve got you now don’t I? How about if I’m talking a whole squadron of toys? Yeah, let’s talk plastic army men.</p><p><span
id="more-2509"></span></p><p>The point of the little green (or grey or red or whatever color suits you) men is not regarding pose-ability but rather sheer quantity and simplicity of the design. You can go out right now and pick up a few dozen army men for somewhere in the vicinity of one dollar, pull them out, and start playing immediately. No set up is required and no location is too obscure to wage impossible wars. Kitchen? Perfect. Bathtub? Aquatic misadventures. Cat box? Strange, but you do what you’ve got to do. But to get the full effect of the war you really need a whole sea of the little guys, so drop a ten-spot and load up.</p><p><a
rel="attachment wp-att-2512" href="http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/attachment/army-men-grenader/"><img
class="aligncenter size-full wp-image-2512" src="http://www.toy-tma.com/wp-content/uploads/2009/12/Army-Men-Grenader.jpg?9c1df9" alt="Army Men Grenader The Plastic Wars: A Retrospective on Army Men" width="469" height="298" title="The Plastic Wars: A Retrospective on Army Men" /></a></p><p>I always liked the way army men each had a personality to them. Sure, you have the standard rifle-toting version, but those came in guys with the rifle sling over their shoulder, aiming straight ahead, crouched while aiming, crouched and aiming downward, aiming up and back, and who knows what else. You’ve got guys with grenades, guys with radios, guys with mine detectors, and guys that look like they do all their work solo with a handgun and a face so grizzled you can sharpen steel on it (I like to think I’d be that guy in the army men world).</p><p>There is a lot to do with your plastic soldiers beyond just placing them and enacting whatever battles you’d most like (such as Grizzled McGrizz fighting EVERYONE). I’ve found that they work very well as markers for whatever game you may be playing (add an army man to Candy Land and watch your sister squirm), or even place them on a world map and have an interactive history lesson about World War II (in which Grizzled McGrizz fights EVERYONE). Okay, yes, you can also melt them, explode them, and generally mutilate them, but should you? Should you really? All right, just ask your parents first before using the microwave.</p><p><a
rel="attachment wp-att-2511" href="http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/attachment/army-men-push-forward/"><img
class="aligncenter size-large wp-image-2511" src="http://www.toy-tma.com/wp-content/uploads/2009/12/Army-Men-Push-Forward-580x435.jpg?9c1df9" alt="Army Men Push Forward 580x435 The Plastic Wars: A Retrospective on Army Men" width="580" height="435" title="The Plastic Wars: A Retrospective on Army Men" /></a></p><p>I was lucky to find a set of army men that came with small plastic tanks, helicopters, jeeps, and fighter jets. There were also USA flags and German flags and all sorts of other nations, meaning that my war could be even more elaborate than just the typical run-of-the-mill ground assault. I’m curious if they have boats anywhere.</p><p>Something I always wondered as well is if someone ever made an army man playset of some kind similar to something you’d see in G.I. Joes but less complicated, like a battleground floor mat with bunkers and such that you could set up and hide soldiers behind. And then add some structures and traps like nets and catapults (or trebuchets for our hardcore medieval brethren). I want to know if this exists, and if not, why? Also, my patent is pending should it turn out to be the latter.</p><p><a
rel="attachment wp-att-2513" href="http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/attachment/army-men-tons-of-little-green-men/"><img
class="aligncenter size-large wp-image-2513" src="http://www.toy-tma.com/wp-content/uploads/2009/12/Army-Men-Tons-of-Little-Green-Men-580x385.jpg?9c1df9" alt="Army Men Tons of Little Green Men 580x385 The Plastic Wars: A Retrospective on Army Men" width="580" height="385" title="The Plastic Wars: A Retrospective on Army Men" /></a></p><p>What I’m really advocating for at the moment is a good old-fashioned get-outside-and-play-in-the-dirt. Army men were built for punishment. That’s why you get so many of them and people have to go through the trouble of exploding them to cause any significant damage. You can literally lose an entire packet of army men in the sand and not feel as if you’ve lost something irreplaceable. You will however feel like you’ve lost your best friend, but only until you go by another bag at the dollar store.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/vintage-toys/plastic-army-men-for-boys/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
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