Tag Archives: Game Design

Let’s Think Deep: The Perfect Video Game

I love video games. I play them frequently (and sometimes write about them, as you may have noticed). I always get excited with every new Mario and Zelda game, or anything that seems to interest me beyond a simple, “Oh, that looks like a fun game to rent.” But when I get down to it [...]

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Let’s Think Deep: What Makes a System Good?

At this moment in time, the Nintendo Wii is set up to be known as the “winner” of the current console cycle due to the unexpected amount of sales and complete reversal from the previous console cycle. I for one couldn’t be happier for reasons I’ll get to eventually. Regardless of sales numbers, the Wii [...]

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Blasphemy Unto Kratos: A Review of Dante’s Inferno

I called it. I’d only played the demo for Dante’s Inferno but that was all I needed to figure this one out entirely. Now that it’s been out for a week or so, let’s take a look at Dante’s Inferno as it plays as a game, though I could probably just tell you to go [...]

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Let’s Think Deep: Dante’s Inferno and It’s Place In The World

Usually I tend to be very silly and less serious than the typical individual when I write my articles. That’s just my style and also because I have the mental capacity of a seven-year-old. However, I’m about to go into a Let’s Think Deep that is going to tread on some extremely serious, touchy, and [...]

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