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><channel><title>Too Much Awesome &#187; Review</title> <atom:link href="http://www.toy-tma.com/tag/review/feed/" rel="self" type="application/rss+xml" /><link>http://www.toy-tma.com</link> <description>gaming, toys, reviews and news</description> <lastBuildDate>Wed, 08 Feb 2012 13:00:02 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>A Review of the Pokemon Trading Card Game Online Beta</title><link>http://www.toy-tma.com/electronic-toys/video-games/pokemon-tcg-online-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/pokemon-tcg-online-review/#comments</comments> <pubDate>Wed, 25 Jan 2012 13:00:21 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[Card Games]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Features]]></category> <category><![CDATA[MMO Games]]></category> <category><![CDATA[Pokemon]]></category> <category><![CDATA[Pokemon TCG]]></category> <category><![CDATA[Pokemon Trading Card Game]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Wizards of the Coast]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7867</guid> <description><![CDATA[I’m a big Pokemon fan and have been ever since my cousin let me borrow Blue Version and told me to play. I was as hooked as a kid could be, and to some extent I still am. This extended from the games to the toys, as well as the anime, and eventually it settled [...]]]></description> <content:encoded><![CDATA[<p>I’m a big Pokemon fan and have been ever since my cousin let me borrow Blue Version and told me to play. I was as hooked as a kid could be, and to some extent I still am. This extended from the games to the toys, as well as the anime, and eventually it settled nicely in the Trading Card Game. Part of me really just liked collecting cards, but the game itself was kind of cool. Gus already talked about <a
href="http://www.toy-tma.com/kids-toys/card-games-pokemon/forget-me-nots-pokemon-cards/" target="_blank">his memories with the card game</a>, so I won’t do the same (also, I don’t particularly have a lot of memories, to be honest). Instead, I’ve recently found the Pokemon Trading Card Game Online in its beta form, and from what I’ve played, I can give you a good idea of what’s going in there. So here is <strong>a review of the</strong> <strong>Pokemon Trading Card Game Online Beta</strong>.</p><p><span
id="more-7867"></span></p><div
id="attachment_7873" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7873" title="Pokemon TCG Start Screen" src="http://www.toy-tma.com/wp-content/uploads/2012/01/Pokemon-TCG-Start-Screen-580x382.jpg?9c1df9" alt="Pokemon TCG Start Screen 580x382 A Review of the Pokemon Trading Card Game Online Beta" width="580" height="382" /><p
class="wp-caption-text">Yup, I bet they are. Now let&#39;s battle!</p></div><p>Something I’ve always been surprised about is how Nintendo/Game Freaks have yet to capitalize on the TCG craze like they used to. Yes, the cards are very much still around, but while the physical cards were enjoyable, I found the most fun with the TCG for the Game Boy Color. It was so simple, essentially collecting a handful of the TCG cards at the time into one game cartridge and adding tons of AI opponents to play against. This was wonderful for me as a kid because I couldn’t really find people to play against in real life, so it was a brilliant solution.</p><p>But we’ve only had one TCG video game, and since then nothing. There’s got to be a market there, so why no new entry? At the very least, the Pokemon TCG is alive and well on the Internet, of all places, and registering is something I highly recommend doing as it’s free and opens up a nifty watered-down version of the Game Boy Color game, to a point. I’ll explain in a moment.</p><p>The first thing you’ll notice is how you can create your own avatar, which is par for the course when it comes to online games these days. Once you’re decked out, you can pop on over to some tutorials with a rather upbeat scholar of Pokemon cards and learn everything you’ll ever need to know to play the game. The dialogue and voice work here isn’t amazing, but it’s also not bad whatsoever. I kept reminding myself that this was a tutorial/game meant for the youngest of players, so with that in mind all I can say is the voice work is perfectly sharp and the tutorials aren’t overbearing to the point of frustration. A few refresher courses never hurt anyone.</p><div
id="attachment_7874" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7874" title="Razor Leaf" src="http://www.toy-tma.com/wp-content/uploads/2012/01/Razor-Leaf-580x435.jpg?9c1df9" alt="Razor Leaf 580x435 A Review of the Pokemon Trading Card Game Online Beta" width="580" height="435" /><p
class="wp-caption-text">For instance, quick refresher: That punk Sandshrew is about to be raqwked by my Bayleef.</p></div><p>It wasn’t until I dove into the single player aspect of the game that I started to see the cracks and the glimmers beneath the surface. The basic challenge pits you against 12 opponents in a leaderboard where defeating one will unlock the next. Once you take out all 12, you unlock a new leaderboard of 12, then another, and I’m not sure if there’s anything past that. Right from the get-go you have the option between three basic decks that you can switch between whenever you’d like. They are just basic Fire, Water, and Grass decks, but they’re not the worst. They’re also not the best.</p><p>What it took me a bit to understand (and unfortunately for how good the tutorials are at teaching you to play the game they’re terrible when it comes to explaining the interface) is that there are another half-dozen or so specialty decks you can unlock, but the way to unlock them is by buying the physical, real world decks and using a promo code found in the box to unlock them in the online game. So for me, that meant I’m using the loaner three decks.</p><p>For being simple single-energy decks, they’re not terrible, but the ability to customize your deck is entirely removed. You are at the whim of the computer presets that determine what our decks are comprised of, and only by beating the first 12 opponents with each deck can you unlock it to your collection of cards, which can be used in multiplayer.</p><div
id="attachment_7876" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7876" title="Pokemon Stack" src="http://www.toy-tma.com/wp-content/uploads/2012/01/Pokemon-Stack-580x435.jpg?9c1df9" alt="Pokemon Stack 580x435 A Review of the Pokemon Trading Card Game Online Beta" width="580" height="435" /><p
class="wp-caption-text">Hooray for unlocks!</p></div><p>I’ll come back to multiplayer, but first I want to talk about that single player challenge some more. The AI never gave me any problems and usually functioned as competent opponents. The only glaring problem is that most, if not all games were little more than the luck of the draw. Every game seemed to play out by sheer chance as both my opponent and myself are optimizing hands perfectly, but who wins is decided entirely by luck. I’ve had games that last to a nail-biting finale, and a lot more that are over in three rounds or less.</p><p>This is more a complaint about the card game’s basic mechanics more than anything, but without the ability to customize my deck to best suit my needs, it really is all chance. If I draw three strong Pokemon, a couple energy cards, and a heavy evolution right away, while my opponent only has one active Pokemon, there’s a strong chance I’ll win pretty quick as long as he doesn’t draw another Pokemon to place on his bench. I don’t particularly feel like a brilliant tactician, but more like an opportunist taking advantage of a good hand. Were I to have the ability to form my own deck, victories would taste sweeter and defeats would sting more harshly. That is sadly not the case in the single player challenge.</p><p>Furthermore, the computer has decks that contain dual-types instead of my Podunk single-type decks, so it can put up a much bigger fight, usually only losing due to a bad draw on their part. They also seem to have some utter beasts ready to evolve right away, particularly the Fighting decks. Nothing’s more frustrating than a computer opponent that’s evolved a super powerful Pokemon in the first two moves, proceeding to then wreck your @$%&amp; for the rest of the very short game.</p><div
id="attachment_7875" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7875" title="Sharp Fang" src="http://www.toy-tma.com/wp-content/uploads/2012/01/Sharp-Fang-580x344.jpg?9c1df9" alt="Sharp Fang 580x344 A Review of the Pokemon Trading Card Game Online Beta" width="580" height="344" /><p
class="wp-caption-text">I&#39;m usually on the other end of an Arcanine reaming. Quite happy when I unlocked the card for my Basic Red deck instead of getting blasted in the second turn with BS.</p></div><p>However, these losses aren’t the end of the world, and after unlocking all three basic decks, your collection should have Fire, Water, Grass, and the standard Electric deck as well, allowing for a much deeper ability to customize. Plus, by unlocking those three basic decks, you’ve had a chance to see which Pokemon work best and which just aren’t worth the trouble. What you haven’t been able to do, though, is see which typing works best joined with one another. That will have to come during the multiplayer part it seems.</p><p>The greatest bit I’m upset about is the fact that Pokemon TCG Online isn’t on the 3DS at this moment. I would gladly pay upwards of $10 for this free online feature to migrate over to the 3DS as a download. It wouldn’t even need any major tweaks aside from some navigational overhauls (which the online version needs anyway). It’s apparent we’re not getting another dedicated TCG release on a system, but a boy can dream.</p><p>For what it is, the experience is enjoyable. Matches go extremely quick, even online, so it’s a fun game to just flip over to and play during a break session. And hey, for free, you can’t go wrong. I highly recommend it, despite the relatively broken game system. Now, go be the very best young Trainers you can be! May the luck of the draw be on your side!</p><div
id="attachment_7877" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7877" title="Winner" src="http://www.toy-tma.com/wp-content/uploads/2012/01/Winner-580x408.jpg?9c1df9" alt="Winner 580x408 A Review of the Pokemon Trading Card Game Online Beta" width="580" height="408" /><p
class="wp-caption-text">You&#39;re darn right, Mick. Now go get a real job and stop challenging my superior luck abilities.</p></div> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/pokemon-tcg-online-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Orbitron Revolution, indie gem with classic roots</title><link>http://www.toy-tma.com/electronic-toys/video-games/orbitron-revolution-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/orbitron-revolution-review/#comments</comments> <pubDate>Fri, 09 Dec 2011 13:00:56 +0000</pubDate> <dc:creator>Brian Vaughn</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[defender]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[indie games]]></category> <category><![CDATA[orbitron revolution]]></category> <category><![CDATA[Orbitron Revolution Review]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Shooter]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[XBLA]]></category> <category><![CDATA[xblig]]></category> <category><![CDATA[Xbox 360]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7585</guid> <description><![CDATA[Orbitron Revolution is a recent indie game that puts a new spin on an old classic, but both games stand alone as awesome. A brief history of punishment Most arcade gamers usually cite the simplicity of classic games as one of the biggest reasons why they like them and remain popular. This is true but [...]]]></description> <content:encoded><![CDATA[<p><em>Orbitron Revolution</em> is a recent indie game that puts a new spin on an old classic, but both games stand alone as awesome.<span
id="more-7585"></span></p><h2>A brief history of punishment</h2><p>Most arcade gamers usually cite the simplicity of classic games as one of the biggest reasons why they like them and remain popular. This is true but we all know that <strong>nostalgia outweighs any sort of logic</strong> when it comes to video games (or any toy, for that matter). <em>Defender</em> is one the most well-known arcade games right next to <em>Galaga</em>, <em>Pac-Man</em> and <em>Donkey Kong</em>. However, <em>Defender</em> is also one of the most difficult arcade games you&#8217;ll ever play and that is one reason why I never liked it.</p><div
id="attachment_7587" class="wp-caption aligncenter" style="width: 441px"><img
class="size-full wp-image-7587" src="http://www.toy-tma.com/wp-content/uploads/2011/12/defender_2.jpg?9c1df9" alt="defender 2 Orbitron Revolution, indie gem with classic roots" width="431" height="300" title="Orbitron Revolution, indie gem with classic roots" /><p
class="wp-caption-text">Think you&#39;re a gamer? Defender will put you in your place.</p></div><p><strong>Playing <em>Defender</em> is a lesson in brutality.</strong> It lacks big visuals (even for its time), it&#8217;s almost too fast, the controls are somewhat complex and the biggest turn off for me is its lack of obvious-ness (that&#8217;s a word now). When you start up <em>Pac-Man</em> or <em>Galaga</em> you know what to do right away. Even if you don&#8217;t know how (or aren&#8217;t trying) to get high scores, you can make your characters move on screen and be relatively successful. This isn&#8217;t what happens when you play <em>Defender</em> and it&#8217;s discouraging. <strong>Why punish yourself with <em>Defender</em> when <em>Donkey Kong</em> is already hard enough?</strong> Yet the release of a recent Xbox Indie title has taught me a lesson in not only the evolution of games but of gamers like myself.</p><h2>Orbitron Revolution</h2><p><em>Orbitron Revolution</em> is one of the <strong>best-looking indie games</strong> you&#8217;ll see on the Xbox. Maybe I&#8217;m just a sucker for anything that reminds me of <em>Wipeout</em>, but from top to bottom this is a well-polished game and is worth your $3 for that alone, honestly. Add to that great sound and music plus three great challenge modes and you&#8217;ve got yourself a game that will please even the most timid arcade gamer.</p><div
id="attachment_7588" class="wp-caption aligncenter" style="width: 560px"><img
class="size-full wp-image-7588 " src="http://www.toy-tma.com/wp-content/uploads/2011/12/orbitron1.jpg?9c1df9" alt="orbitron1 Orbitron Revolution, indie gem with classic roots" width="550" height="309" title="Orbitron Revolution, indie gem with classic roots" /><p
class="wp-caption-text">Orbitron Revolution is as fun as it is beautiful.</p></div><p>Much like the aforementioned <em>Defender</em>, <em>Orbitron</em> charges you with destroying bad guys across a horizontal playing field and wraps around to be a giant donut&#8230;so it&#8217;s more or less an endless board that warps in enemies the longer your survive. You also get a duo of special weapons that deliver some extra punch, but only if you can collect the canisters left by the ships you destroy. You obviously get points for each kill but the faster you shoot them the higher your multiplier goes, so while you can just start shooting things one-by-one, if you&#8217;re trying to march your way up the leaderboard, that strategy probably won&#8217;t pan out. Of course, that depends on what game mode you&#8217;re playing.</p><p>In &#8220;Countdown&#8221; mode you&#8217;re racing against the clock, so all you want to do is destroy enemies as fast as possible, multipliers be damned. You get three minutes to fly around the space station and rack up points. In &#8220;Guardian&#8221; mode, your job is to rid the space station of drillers that are trying to destroy each of the four sectors (A, B, C and D). That sounds easy enough but there will be hundreds of baddies trying to stop you. You have unlimited lives in Guardian mode but once all four sectors are destroyed it&#8217;s game over. Last is the poorly named &#8220;Extra&#8221; mode where you&#8217;re given only one life to try and score as many points as possible. There aren&#8217;t any sectors to defend here, just lots and lots of aggressive enemies. This is the mode where you can work on your killing strategy and really get that multiplier up.</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/78sMpepJPI8" frameborder="0" allowfullscreen></iframe></center></p><p><strong><em>Orbitron</em> is a really solid shooter that delivers what it promises.</strong> It has fast arcade action, great visuals, awesome sound and most importantly to me, it supports my joystick so I&#8217;m not left to play with the analog stick or awful D-pad. You&#8217;ll be hard pressed to find a better looking and better playing arcade shooter in the indie games lineup&#8230;so the $3 price tag is a no-brainer. <strong>This is one of the best arcade games I&#8217;ve played in a long time,</strong> and I&#8217;ll play just about any shooter that comes down the pike. But as I mentioned at the start, this game has made a greater impact on me, specifically in relation to <em>Defender</em>.</p><h2>Re-discovering a classic</h2><p><em>Orbitron</em> isn&#8217;t a <em>Defender</em> clone or even a remake, it just borrowed some mechanics. If anything, <em>Orbitron Revolution</em> is a nod to Williams&#8217; arcade classic, and a good one at that. But while playing <em>Orbitron</em> I started to think about <em>Defender</em> and why I can love <em>Orbitron</em> so much but hate <em>Defender</em> when they are very similar in design and spirit. So to be fair, I went back and played <em>Defender</em> again while trying to keep my past judgement at bay.</p><p>To my surprise, <em>Defender</em> made sense now. I understood what I was supposed to do, the mechanics clicked&#8230;in other words, I finally &#8220;got it&#8221;. <strong><em>Defender</em> is still insanely difficult</strong>, much harder than <em>Orbitron</em>, but I ended up enjoying <em>Defender</em> more than I expected and it is quickly rising up in my list of favorite arcade games, albeit slowly. I&#8217;m not sure that <em>Orbitron</em> suddenly made me like <em>Defender</em> but I think that since <em>Orbitron</em> doesn&#8217;t have quite the barrier of entry <em>Defender</em> does, I was able to get my head around the play mechanics and challenge of that type of shooter. <strong><em>Orbitron</em> helped me re-discover <em>Defender</em></strong>&#8230;like the times when you find out a song is a cover and then you discover and fall in love with the original artist. It took something new to appreciate something old, and I can now see why <em>Defender</em> is such a revered game.</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/GdUlS_cSMoE" frameborder="0" allowfullscreen></iframe></center></p><h2>Digging a little deeper</h2><p>However, I can&#8217;t also help but think about <strong>my own gaming evolution</strong> in relation to <em>Defender</em> and even <em>Orbitron</em>. It had been years since I played <em>Defender</em> because when I first played, it was so damn hard that I gave up too soon. It was too brutal, but <em>Defender</em>&#8216;s minimal presentation didn&#8217;t help things either. There&#8217;s not a lot of information on-screen to help you decide what to do or how to go about doing it. Every character is pretty small and the controls are a bit awkward. Mash all those things together and you have a game that will only appeal to players that enjoy punishment&#8230;and that&#8217;s why I&#8217;m hooked now, many years later. I like punishment. I want punishment. I&#8217;ve played enough games by now, particularly arcade shooters, that I&#8217;m finally ready for <em>Defender</em>. <strong>I&#8217;m ready to be punished.</strong></p><p>This all probably sounds silly considering <em>Defender</em> is more than 30 years old, but I&#8217;m not ashamed, and I have <em>Orbitron Revolution</em> to thank for all of it. Without that gem of a game I wouldn&#8217;t have revisited <em>Defender</em>, so in some ways I got two games for the price of one. <strong>But do yourself a favor and do not play <em>Defender</em> and <em>Orbitron</em> back-to-back.</strong> Rightfully so, they are two different games with different challenges and different goals, and jumping between the two in one session just makes things more difficult than they already are. <strong><a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fmarketplace.xbox.com%2Fen-US%2FProduct%2FOrbitron-Revolution%2F66acd000-77fe-1000-9115-d802585509f9&sref=rss">Buy <em>Orbitron Revolution</em></a> because it&#8217;s a great game</strong> created by some hard-working folks, and we should all want to see more from the studio, <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Ffirebase.ca%2F&sref=rss">Firebase Industries</a>. Go back and play <em>Defender</em> because you&#8217;ve gotten complacent with your current stable of games and want to be reminded why you started playing video games in the first place.</p><p><em>Orbitron Revolution is available through the Xbox Game Marketplace and is only $3 (240MSP).</em></p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/orbitron-revolution-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>On The Spot: Skyward Sword</title><link>http://www.toy-tma.com/electronic-toys/video-games/skyward-sword-short-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/skyward-sword-short-review/#comments</comments> <pubDate>Wed, 07 Dec 2011 13:00:21 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Game of the Year Contender]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Impressions]]></category> <category><![CDATA[Legend of Zelda: Skyward Sword]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[On The Spot]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Skyward Sword]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[Zelda]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7576</guid> <description><![CDATA[One of the biggest titles out right now, and probably Nintendo’s biggest title this year, is undoubtedly Skyward Sword, the newest installment in the long running Zelda franchise. I’ve had it for a few weeks now and as you’ve noticed, I’ve yet to write a review yet. Well, I wouldn’t expect a full review any [...]]]></description> <content:encoded><![CDATA[<p>One of the biggest titles out right now, and probably Nintendo’s biggest title this year, is undoubtedly <em>Skyward Sword</em>, the newest installment in the long running Zelda franchise. I’ve had it for a few weeks now and as you’ve noticed, I’ve yet to write a review yet. Well, I wouldn’t expect a full review any time soon, or ever. But I knew I had to say something, so I’m calling it right here and saying that I have enough to critique, recommend, gush over and be annoyed at. I’m two dungeons in and I’m ready to be <strong>On The Spot with <em>Skyward Sword</em></strong>.</p><p><span
id="more-7576"></span></p><p>&nbsp;</p><div
id="attachment_7580" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7580" title="New Characters" src="http://www.toy-tma.com/wp-content/uploads/2011/12/New-Characters-580x325.jpg?9c1df9" alt="New Characters 580x325 On The Spot: Skyward Sword" width="580" height="325" /><p
class="wp-caption-text">Is that another Link? I want to know!</p></div><p>I’ve been ready to have my mind blown from the very second I started the game up. Every fiber of my being loves Zelda and since this wasn’t a DS Zelda game (which I <a
href="http://www.toy-tma.com/electronic-toys/video-games/spirit-tracks-review/" target="_blank">haven’t particularly enjoyed)</a>, but rather a mixture of the best elements of <em>The Wind Waker</em> and <em>Twilight Princess</em>, my expectations were incredibly high. That would be my first mistake since the game can’t decide if it’s been built for a lifelong fan or a completely new player.</p><p>&nbsp;</p><p>Immediately out of the gate we’re reminded that this is Zelda’s 25th anniversary. We know this because the game comes packaged with a handful of orchestrated remixes from the franchise (wonderful by the way), the little stamp on the box, and the intro screen reminding us. And if it wasn’t hammered home enough, within the first few minutes of playing we learn that the characters are about to celebrate the 25th anniversary of something important. “Okay,” I said, “This is clearly for me.”</p><p>&nbsp;</p><p>But then the wind changed and something horrible happened. After a painfully long introduction period where I learned what I thought were all the new rules, I met the single worst character a Zelda game has thrown at me thus far. Worse than Tingle, worse than Navi, Skyward Sword’s know-it-all companion is named Fi, a physical embodiment of the Goddess Sword and a feature I wish desperately to be able to shut off.</p><p>&nbsp;</p><div
id="attachment_7581" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7581" title="Fi" src="http://www.toy-tma.com/wp-content/uploads/2011/12/Fi-580x325.jpg?9c1df9" alt="Fi 580x325 On The Spot: Skyward Sword" width="580" height="325" /><p
class="wp-caption-text">Gah! Shut up already! Where&#39;s Navi when you need her?</p></div><p>To explain why Fi is so obnoxious, I have to give some examples. Thing is, she pops up every time something new has happened, something that is excruciatingly obvious to me as a longtime player. For instance, I grab some rupees and hit my wallet’s max, which is 300. I know that I’ve hit my max because I had previously checked my inventory and learned that 300 is where things get tapped out. I also noticed that after grabbing a large rupee, my total stopped at 300 and changed color, indicating I’m at capacity. I know this as the game has allowed me to learn this by myself. However, at the moment when I reach that max, Fi pops out of my sword and tells me, “Master, you have hit your limit of rupees. You cannot carry any more.” Yes, thank you.</p><p>&nbsp;</p><p>Hey, another example! I’m in a forest looking for Zelda and encounter a little kiwi/penguin/shrubbery thing and save it from some red monsters. It freaks out, thanks me, and mentions that it thinks it saw the girl in pink being chased by more of the red monsters. Fi once more leaps out of my sword and says, “Master, my calculations indicate a 97% chance that Zelda is still in danger.” Uh…yeah, I just heard that, too. Plus, adding in percentages just sounds entirely wrong and out of place in the Zelda universe. The themes are clashing and it feels like Link has a computer in his sword, which constantly rips me out of the story and the game’s immersive capabilities.</p><p>&nbsp;</p><p>Fi aside, there’s a ton that I’ve really enjoyed thus far. As soon as I acquired a sword I was sold on the motion controls. I’ve very rarely had a game feel so perfect when it comes to motion controls, but <em>Skyward Sword</em> works just as well as it promises. I haven’t experienced a single lag or miss-swipe with my sword, including forward thrusts (the bane of the Wii’s existence). Even my shield is responsive with a flick of the nunchuck. I’ve actually found myself just swishing the sword for no good reason, purely because it feels good.</p><p>&nbsp;</p><div
id="attachment_7582" class="wp-caption aligncenter" style="width: 446px"><img
class="size-full wp-image-7582" title="Combat" src="http://www.toy-tma.com/wp-content/uploads/2011/12/Combat.jpg?9c1df9" alt="Combat On The Spot: Skyward Sword" width="436" height="360" /><p
class="wp-caption-text">Even getting owned by this guy, I&#39;m still loving it!</p></div><p>However, there’s a little drawback to the sword slashing that doesn’t make a ton of sense to me. <em>Twilight Princess</em> added the ability to move while slashing the sword, something that greatly improved the game as a whole because it made the tedious grind of grass cutting feel much less obnoxious. <em>Skyward Sword</em> takes a step backward as you’re grounded firmly in place once you start swinging your sword, once again making grass cutting feel more tedious than it needs to be. I can understand the need to make you stop moving as there could be some wonky control issues if you made Link turn around at you or something while swinging, I guess, but overall it felt like a regression.</p><p>&nbsp;</p><p>Another example of a regression has to do with the rupees yet again. <em>Twilight Princess</em> had a new feature that stopped you from emptying a chest full of rupees if it would exceed your current max. I really liked this as it prevented me from wasting some big prizes while searching for dungeon keys and heart pieces, but <em>Skyward Sword</em> once again just lets those go to waste, and once again I haven’t found a good use for rupees yet. I’ve hit the limit for what I can purchase far too quickly and have to wait to collect more materials in order to improve my shields and items, a feature I do actually like. I’m assuming that things get far better later on, but right now I’ve blew some big rupee caches for no reason and it’s a problem.</p><p>&nbsp;</p><p>I can safely say now that after the second dungeon, this is the Zelda game I’ve been waiting for. The first dungeon wasn’t anything spectacular, but that’s to be expected as every first Zelda dungeon is typically the tutorial dungeon, allowing you to figure out how this particular game is going to work or differentiate itself from others. Oh, and a nice side note, the map and compass have been combined into one, which is great since that always felt pointless to separate the two.</p><p>&nbsp;</p><p>No, it’s by the second dungeon that things really start to pick up. The layout is fun and flows perfectly, the boss is one of my new favorites, and the story elements even feel particularly strong. I don’t want to spoil anything, but I can say that my initial hope for characters I really care about has come true with gusto. I like this Zelda. I like this Link. I like this new villain and I like the new side characters that are just around for the heck of it.</p><p>&nbsp;</p><div
id="attachment_7583" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7583" title="Zelda Fingerpoint" src="http://www.toy-tma.com/wp-content/uploads/2011/12/Zelda-Fingerpoint-580x325.jpg?9c1df9" alt="Zelda Fingerpoint 580x325 On The Spot: Skyward Sword" width="580" height="325" /><p
class="wp-caption-text">Definitely my favorite version of Zelda to date, and that&#39;s saying something.</p></div><p>The only problem is still how much the game wants to hold my hand. Is <em>Skyward Sword</em> for new players? Well, I’m informed by my stupid sword companion that my hearts are low and that I need to find some despite my hearts blinking and the annoying “Holy crap get some hearts dude” beeping droning on, so it can’t really be for me, can it? Hold on, it just may be as the chief of Skyloft is a man with owl-like features whose name is Gaepora, a clear reference to the owl named Kaepora Gaebora from <em>Ocarina of Time</em> and other games. I’m incredibly torn so far, but I very much want to find out more.</p><p>&nbsp;</p><p>So the real question is, can I recommend <em>Skyward Sword</em>? Honestly, yes, I can. It just has an annoying amount of hand-holding in the early stages of the game (and sadly, from what I hear, that lasts the first half of the game), but I’ve hit a point where my interest is climbing and the good is outweighing the bad. And from what I’ve read, it only continues to get better. Certainly give this one a good, long chance. Just, you know, after <em>Skyrim</em>.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/skyward-sword-short-review/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Trollhunter, putting the fun back in trolls</title><link>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/trollhunter-review/</link> <comments>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/trollhunter-review/#comments</comments> <pubDate>Fri, 02 Dec 2011 13:00:11 +0000</pubDate> <dc:creator>Brian Vaughn</dc:creator> <category><![CDATA[Movie and TV Toys]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[foreign films]]></category> <category><![CDATA[independent]]></category> <category><![CDATA[indie]]></category> <category><![CDATA[Movie Review]]></category> <category><![CDATA[movies]]></category> <category><![CDATA[Netflix]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[troll hunter]]></category> <category><![CDATA[trollhunter]]></category> <category><![CDATA[Trollhunter Review]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7542</guid> <description><![CDATA[Vampires, zombies and pirates are all played out. It&#8217;s time for something new and fun: trolls. Netflix to the rescue Where would movies be without Netflix? Some movies would be okay, especially if the words &#8220;Transformers&#8221;, &#8220;Pirates&#8221; or &#8220;Harry&#8221; are in the title, but for every one of the blockbusters there are hundreds of stinkers&#8230;and [...]]]></description> <content:encoded><![CDATA[<p>Vampires, zombies and pirates are all played out. It&#8217;s time for something new and fun:<strong> trolls.</strong><span
id="more-7542"></span></p><h2>Netflix to the rescue</h2><p>Where would movies be without Netflix? Some movies would be okay, especially if the words &#8220;Transformers&#8221;, &#8220;Pirates&#8221; or &#8220;Harry&#8221; are in the title, but for every one of the blockbusters there are hundreds of stinkers&#8230;and for every hundred stinkers there is probably one or two that are just good. Most of these good movies you don&#8217;t see in the theaters or even know they exist, but somehow they end up on Netflix and that&#8217;s where people like me get to enjoy them.</p><p>You might complain about the lack of new movies on Netflix, or at least the speed at which they get new movies&#8230;and I agree with you. But you can&#8217;t argue the quantity of some genres that you may have never seen otherwise, such as documentaries, anime and foreign films. Netflix is an anime paradise but more so it&#8217;s the foreign films that have caught my attention. I&#8217;m not scouring Netflix for foreign films but for some reason a lot of the movies recommended to me by friends are foreign, and so far they&#8217;ve been spot on. Recent winners from across the oceans include <em>The Girl with the Dragon Tattoo</em> series and<em> Let the Right One In</em>, one of the best vampire movies I&#8217;ve ever seen. And don&#8217;t even get me started with the awesome selection of kung-fu movies out on the Netflix&#8230;<em>Ip Man</em>, anyone? But the latest foreign flick really made me smile&#8230;</p><div
id="attachment_7543" class="wp-caption aligncenter" style="width: 560px"><a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.trollhunterfilm.com&sref=rss"><img
class="size-full wp-image-7543 " src="http://www.toy-tma.com/wp-content/uploads/2011/11/photo_03.jpg?9c1df9" alt="photo 03 Trollhunter, putting the fun back in trolls" width="550" height="366" title="Trollhunter, putting the fun back in trolls" /></a><p
class="wp-caption-text">The troll hunter takes his job very seriously.</p></div><h2>Trollhunter</h2><p><em>Trollhunter</em> was recommended by a co-worker that doesn&#8217;t really share the same taste in movies as I do, thus I was somewhat skeptical, but he was also the one that recommended<em> Let the Right One In</em>, so I gave him the benefit of the doubt. Plus, anything with trolls can&#8217;t be too bad, right? I mean, how many movies do you know of that have trolls in them, let alone are all about trolls? I read the summary of the film and it was pimped as a &#8220;documentary&#8221; which had me expecting a lot of shaky camera movement with little in the way of the spectacle&#8230;but I couldn&#8217;t have been more wrong.</p><p><em>Trollhunter</em> is presented in a documentary style but the crazy camera movements are minimal and are in no danger of making you nauseous. The movie sets up with a group of Norwegian college students investigating some recent &#8220;strange&#8221; happenings, most of which have been explained as bear attacks, but very quickly we discover that it&#8217;s all a government plot in efforts to cover-up the trolls that are terrorizing Norway. I know, it sounds ridiculous but the effort put into this movie just has to be admired and the fun you have watching is really off the chart&#8230;assuming you can go into the film accepting the fact the trolls just exist in the world.</p><p>I think the wonderful thing about <em>Trollhunter</em> is just that&#8230;<strong>trolls exist.</strong> There&#8217;s no real deep explanation as to where they come from or why they&#8217;re here, they&#8217;re just creatures that roam around the country causing havoc. And that&#8217;s where the troll hunter comes up. We&#8217;re introduced to this Crocodile Dundee-type guy that is old, rough and has a most manly beard (naturaly). At first we&#8217;re not sure what he does or why he&#8217;s doing it, but then one night in the woods it all becomes clear&#8230;Trrrooooolllllll!</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/TLEo7H9tqSM" frameborder="0" allowfullscreen></iframe></center></p><h2>What Blair Witch should have been</h2><p>The college kids go with the troll hunter on a wild ride as he chases down the several different species of trolls that all call Norway home. Throughout the movie we learn about the trolls and the hunter himself. One great thing about the movie is how they mix in popular troll lore into the story, so it shouldn&#8217;t surprise anyone when the troop comes across a troll that lives under a bridge. At one point the troll hunter needs to get a blood sample from one of the trolls and then we learn a bit about how and why trolls react to sunlight the way they do&#8230;yes, they even apply some science to this whole thing&#8230;<strong>and it&#8217;s awesome.</strong> As the &#8220;documentary&#8221; continues we learn that the troll hunter is a government employee who&#8217;s job it is to rid the country of trolls while the<strong> Troll Security Service</strong> covers up the evidence and makes excuses for all the commotion (remember the bear attacks?). Between the college students and a troll hunter that is tired and just wants to retire, the group goes on to defy The Man and works to expose the menacing trolls to the public.</p><p>The characters in <em>Trollhunter</em> aren&#8217;t very deep but they&#8217;re fleshed out enough that you care about their situation and their cause. At one point the troll hunter gives us a peek into his life story, which happens to be one of the funniest moments of the film, but even he doesn&#8217;t have much depth. Yet one of the things I like most in a movie is when there is an interesting character that clearly has a back story but you&#8217;re not sure what it is. Remember when you saw <em>Star Wars</em> and you learned a bit about Darth Vader&#8217;s back story? It was incredible and you quickly had an entire story in your head about what really happened (before George Lucas ruined it, at least). <em>Trollhunter</em> has much of the same magic, just without all the robots and Ewoks. Given the independent nature of the film, the special effects are pretty good. It&#8217;s all believable as far as trolls go. If you just go with the flow and accept the existence of trolls, there&#8217;s nothing in the film that takes you out of the experience, making the entire hour and a half very enjoyable.</p><div
id="attachment_7544" class="wp-caption aligncenter" style="width: 560px"><a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.trollhunterfilm.com&sref=rss"><img
class="size-full wp-image-7544" src="http://www.toy-tma.com/wp-content/uploads/2011/11/photo_01.jpg?9c1df9" alt="photo 01 Trollhunter, putting the fun back in trolls" width="550" height="366" title="Trollhunter, putting the fun back in trolls" /></a><p
class="wp-caption-text">There&#39;s not a bridge in the world that troll can hide under.</p></div><h2>I believe in trolls</h2><p>For a movie called <em>Trollhunter</em>, this film is a lot better than one might expect. I can honestly say that I wasn&#8217;t expecting to see but one troll in this movie and then only at the end. I was pleasantly surprised to find the film is filled with trolls and they&#8217;re dealt with in a way that is fun, exciting and believable. And to think, without Netflix I never would have fallen into the wonderful world of trolls. Netflix thought I&#8217;d give <em>Trollhunter</em> three stars but it got five from me. I know Netflix isn&#8217;t the best when it comes to new movies but it&#8217;s hard to argue when you find gems like <em>Trollhunter</em> to put in your queue.</p><p>There is one sad thing about <em>Trollhunter</em>, however, and that&#8217;s the unfortunate possibility that they&#8217;ll try to remake the film in English, just like they did with <em>Dragon Tattoo</em> and <em>Let the Right One In.</em> I&#8217;m going to go on the record right now and tell you this is a bad idea. <strong>Don&#8217;t mess with the magic, man.</strong></p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/trollhunter-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5-7</title><link>http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/#comments</comments> <pubDate>Mon, 28 Nov 2011 13:00:43 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Harry Potter]]></category> <category><![CDATA[Holday Games 2011]]></category> <category><![CDATA[LEGO Harry Potter Universe]]></category> <category><![CDATA[LEGO Harry Potter Years 5-7 Review]]></category> <category><![CDATA[LEGO Video Game Review]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[The Deathly Hallows]]></category> <category><![CDATA[The Half Blood Prince]]></category> <category><![CDATA[The Order of Phoenix]]></category> <category><![CDATA[Travelers Tales]]></category> <category><![CDATA[TT Games]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Warner Brothers]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[Xbox 360]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7519</guid> <description><![CDATA[Well gang, I hate to admit it, but it’s spelled out in the skyward ceiling of the Grand Hall. The Legend of the legendary Harry Potter, a 20-year-long book series and a 10-year-long movie series that launched a pop culture phenomenon which now occupies roughly 9¾% of my childhood memories, has finally come to a [...]]]></description> <content:encoded><![CDATA[<p>Well gang, I hate to admit it, but it’s spelled out in the skyward ceiling of the Grand Hall. The Legend of the legendary Harry Potter, a 20-year-long book series and a 10-year-long movie series that launched a pop culture phenomenon which now occupies roughly 9¾% of my childhood memories, has finally come to a close. The eighth and final film, <em>The Deathly Hallows Part 2</em>, has been available for several weeks now on DVD, and <em>Complete 8-Disc Collections</em> on Blu-Ray are flying off the store shelves to make homes under a Christmas tree near you. For those of you experiencing a case of HPCADS (Harry Potter Closure Aftermath Depression Syndrome), then Travelers Tales may just have the remedy for you. <em>LEGO Harry Potter Years 5-7</em>, available on all current gen consoles, is here for you to relive the second half of the Harry Potter epic in a way that is guaranteed to make all your sorrows dissapperate.</p><p><span
id="more-7519"></span></p><p>Well, unless you&#8217;re Ron that is.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/attachment/lego-hp-trio/" rel="attachment wp-att-7520"><img
class="size-large wp-image-7520" src="http://www.toy-tma.com/wp-content/uploads/2011/11/LEGO-HP-Trio-580x254.jpg?9c1df9" alt="LEGO HP Trio 580x254 Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" width="580" height="254" title="Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" /></a></dt><dd>Looks like SOMEONE just watched the special features of Deathly Hallows Pt.2, and found out Rowling was going to kill him off during her emo writer stage.</dd></dl></div><p>&nbsp;</p><p>By now, if you’ve played one LEGO game in the past, odds are you know how these play out: you take a series of popular movies and reenact them as if all their characters, plots, and set pieces were to be performed in the light, whimsical, rigid and plastic (in a literal sense) world that is LEGO. Gameplay itself hasn’t budged an inch either: You alternate playing as a multitude of LEGOised characters from said movies (in this case, Harry, Ron, Hermione, and just about any minor character you can think of), progressing through LEGOised set pieces from said movies (Hogwarts, Diagon Ally, the Ministry of Magic, etc.) by form of platforming, solving puzzles, fighting off enemies from said movies (Dementors, Death Eaters, etc), all the while involving the need of teamwork by implementing each of the characters&#8217; individual abilities and items from their skill set which, more or less, is based on their unique attributes from said movies (Harry’s Invisibility Cloak, Ron’s Weasly gadgets from his brother’s joke shop, Hermione’s pet Crookshanks,what have you).</p><p>And yet, as formulaic as these games have gotten, with LEGO Harry Potter it still manages to feel unique and entertaining. In my own opinion, both LEGO Harry Potter games (<em>Years 1-4</em>, and <em>Years 5-7</em>) are probably the best LEGO games. My reasoning behind this is that the source material translates a lot better to this style of play than the other franchises Travelers Tales has attempted to tackle. Case in Point, magic spells and wizarding artifacts from Harry Potter are a lot more fun to play with LEGO style than guns, whips, swords, and blacksmithing from Indiana Jones or Pirates of the Caribbean.</p><p>And while all their games have done a great job visually by adapting each of the movies&#8217; set pieces quite faithfully, the level design this time around felt especially well done. Particularly any scene that took place in the Room of Requirements really caught my fancy. That place truly felt like a giant over-cluttered junk-filled hole-in-the-wall.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/attachment/lego-hp-gameplay/" rel="attachment wp-att-7521"><img
class="size-large wp-image-7521" src="http://www.toy-tma.com/wp-content/uploads/2011/11/LEGO-HP-Gameplay-580x319.jpg?9c1df9" alt="LEGO HP Gameplay 580x319 Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" width="580" height="319" title="Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" /></a></dt><dd>So much stuff. So much detail. Let&#8217;s blow it all up.</dd></dl></div><p>&nbsp;</p><p>All joking aside, sometimes the funnest route to completing these games really is to just run around and zap everything zappable and collect all the LEGO bits (Studs) you can. I still don’t really know why, but grabbing a Blue Stud is still one of the most satisfying sounds to hear in every game. Only after everything that is expendable has been expended do you turn on your brain to solve a puzzle or two, which can mean an assortment of things: collect a key, mix a potion, recruiting other characters to assist you with their own unique attributes, things like that. Many of these quote/unquote “puzzle sections” are pretty self explanatory, especially if you’ve already played through <em>Years 1-4</em> (A game that actually <em>did</em> have one or more places that pretty much stumped my friends and I). I will forgive it though, because it’s trying to make puzzle sequences accessible for kids. I’m 23, and kids half my age should have very little problem progressing through this game. Even kids a third of my age who have their wits about them should be able to learn something.</p><p>But at the end of the day, the question of whether or not this game is too easy for older audiences or too hard for younger audience really turns out to be irrelevant, as the biggest selling point in these games is not so much the game play, but the laugh-out-loud cut scenes that humorously pantomime through scenes adapted straight from the films. While the story occasionally takes a few liberties for the sake of level construction, and there is definitely a bigger emphasis on the movies rather than the books (much to the dismay of all you whiny purists out there who won’t stop having a hissy fit that The Burrow never got burned down in <em>The Half Blood Prince</em>), it’s best to think of it as a high-end parody, because that’s what it is. A very well written and masterfully animated parody.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/attachment/lego-hp-sirius-and-lucius/" rel="attachment wp-att-7522"><img
class="size-large wp-image-7522" src="http://www.toy-tma.com/wp-content/uploads/2011/11/LEGO-HP-Sirius-and-Lucius-580x294.jpg?9c1df9" alt="LEGO HP Sirius and Lucius 580x294 Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" width="580" height="294" title="Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" /></a></dt><dd>“I, LEGO Gary Oldman, challenge you, LEGO Jason Issacs, to a LEGO Duel!”</dd></dl></div><p>&nbsp;</p><p>That’s not to say this game is not without its faults. Unfortunately, <em>HP Yrs.5-7</em> carries on a few of the same technical faults as its predecessors. These LEGO games have a tendency to be occasionally glitchy. When my friends and I were playing, there was one instance when an NPC background character would wander around, then stop directly in front the doorway to the outside, preventing us from exiting to the next portion of the stage. We had to exit through another doorway in the room, then backtrack to see if he went away. In another instance, we had the game freeze up on us during a load screen. Sure, we turned it off and rebooted the game back up just fine, but it’s still tedious.</p><p>Those were just two that I experienced first hand. Now these aren’t necessarily glitches, but they are worth mentioning. Your Leviosa spell, which is pretty much your bread and butter when it comes to putting LEGO contraptions together, activating inanimate objects, and throwing blunt force attacks at enemies, has an auto-lock-on feature that in theory should work very easily, but when there is too much stuff on the screen, there is a tendency to not activate the proper target if your avatar is not looking and standing in a very specific direction. Another thing is that many of the other standard spells that all playable characters will have, (Reducto, Lumos, Patronus, Diffendo) all do pretty much the exact same thing (fire a different colored magic beam attack) unless they hit a very specific target that triggers their unique property. The only spell that looks somewhat different is the Aquamente spell, and it’s the one that seems to be the most imprecise when it comes to aiming.</p><p>Once all these different colored spells are learned, they are used in a new dueling mechanic. Wizards face off one-on-one and you must attack your opponent with the corresponding colored spell in order to counter them with a quick time event. It’s very simplistic, yet quite intuitive, and does challenge how quick you are to rotate though all your wheel of spells.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/attachment/lego-hp-duel/" rel="attachment wp-att-7523"><img
class="size-large wp-image-7523" src="http://www.toy-tma.com/wp-content/uploads/2011/11/LEGO-HP-Duel-580x326.jpg?9c1df9" alt="LEGO HP Duel 580x326 Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" width="580" height="326" title="Experience The Magic, In Brick Form: A Review of LEGO Harry Potter Years 5 7" /></a></dt><dd>Quick Dumbledore! Repeatedly Press X Not to Die.</dd></dl></div><p>&nbsp;</p><p>To wrap this up, I was surprisingly pleased with how much I enjoyed this game. The prequel, <em>Yrs.1-4</em>, was inherently about the lighter and fun portion of the Potter storyline, so of course it was perfectly fitting for the LEGO universe. <em>Yrs. 5-7</em> on the other hand is much darker, with far more mature undertones, so I thought it would be a lot more difficult to translate. Turns out, there was nothing to worry about. Travelers Tales found what was fun in these films and road with them regardless of the tone, and the disjuncture of the LEGO backdrop with the dark story almost made it more hilarious.</p><p>Seeing as there is not much competition out there, I feel safe staying that <em>LEGO Harry Potter Years 5-7</em> is possibly the best Harry Potter video game available for the current generation of consoles. It pokes fun at the movies and a bit of the books while also capturing the heart and spirit that made you fall in love with the series in the first place. All of John Williams&#8217; outstanding music scores are present and accounted for. The 2-player Co-op in this game is also done brilliantly. If you are looking to get a game for the Potter fanatic in your life this Christmas, you can’t do much better than this.</p><p>Well done, TT Games. Now go make LEGO Spider-Man. {Pranger&#8217;s Note: Or LEGO <em>Dragon Ball Z</em>!]</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/lego-harry-potter-5-7-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mario Always Wins: A Review of Super Mario 3D Land</title><link>http://www.toy-tma.com/electronic-toys/video-games/super-mario-3d-land-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/super-mario-3d-land-review/#comments</comments> <pubDate>Wed, 16 Nov 2011 13:00:47 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[3DS]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Handheld]]></category> <category><![CDATA[Mario]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nintendo 3DS]]></category> <category><![CDATA[Platformer]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Super Mario 3D Land]]></category> <category><![CDATA[Super Mario 3D Land Review]]></category> <category><![CDATA[Video Game Review]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7467</guid> <description><![CDATA[There’s no getting around the fact that I’m a Mario fan. It will inevitably paint everything I say in reviews of either any Mario game or any game that Mario would be rather comfortable in (that being platforming, kart racing, and arcade-style sports). It shouldn’t then come as a surprise that when Super Mario 3D [...]]]></description> <content:encoded><![CDATA[<p>There’s no getting around the fact that I’m a Mario fan. It will inevitably paint everything I say in reviews of either any Mario game or any game that Mario would be rather comfortable in (that being platforming, kart racing, and arcade-style sports). It shouldn’t then come as a surprise that when<strong><em> Super Mario 3D Land</em></strong> was announced, I had already made up my mind that it would be good. But now I’ve had the chance to stuff the game into my 3DS and ravenously consume as much as possible. So does my initial judgment still stand? Well let’s find out in my <strong>review of <em>Super Mario 3D Land</em> on the Nintendo 3DS</strong>.</p><p><span
id="more-7467"></span></p><p>&nbsp;</p><div
id="attachment_7470" class="wp-caption aligncenter" style="width: 460px"><img
class="size-full wp-image-7470" title="Super Mario 3D Land Wallpaper" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Super-Mario-3D-Land-Wallpaper.jpg?9c1df9" alt="Super Mario 3D Land Wallpaper Mario Always Wins: A Review of Super Mario 3D Land" width="450" height="281" /><p
class="wp-caption-text">Bright? Colorful? Mario? Sold!</p></div><p>Mario, while quite the versatile mascot, has always been best when platforming. Personally I’ve rather enjoyed his 3D games better as it takes longer to complete each, plus when you’re really moving, man does it feel good. <em>Super Mario 3D Land</em> takes cues from everywhere with a play style similar to <em>Super Mario 64</em>, an art style similar to <em>Super Mario Galaxy</em> or <em>New Super Mario Bros</em>, the return of the Tanooki Suit and Boom-Boom from<em> Super Mario Bros 3</em>, and the combined efforts of all previous Mario games to squeeze something in for good measure. In the simplest terms, this is the sum of all Mario games as viewed on a handheld device.</p><p>&nbsp;</p><p>Thankfully, for a handheld everything is pretty smooth. My biggest complaint with a lot of Mario’s handheld adventures has been the size of the screen as it can restrict just how much of the area I can see while platforming. <em>Super Mario Land</em> made Mario smaller so that more level could appear on the screen whereas <em>Super Mario Land 2</em> made Mario bigger and slower with less level on the screen at one time. Super Mario 3D Land has a good balance as I never felt Mario was too big or too small for the purposes of the game, plus everything just looked so nice that I didn’t have time to worry.</p><p>&nbsp;</p><div
id="attachment_7471" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-7471" title="Binoculars" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Binoculars.jpg?9c1df9" alt="Binoculars Mario Always Wins: A Review of Super Mario 3D Land" width="400" height="240" /><p
class="wp-caption-text">Oh that looks nice. The levels may not be huge, but they&#39;re certainly fun.</p></div><p>It’s amazing that this wasn’t a launch title, or rather it’s a shame it wasn’t as it would have moved quite a few more 3DS systems due to the graphics and the 3D effect alone. Finally, there is a 3DS game that must must MUST be played with the 3D slider on in order to fully enjoy the experience. For some reason you even have the option of making the game’s 3D even better, which is essentially just a button you leave turned on at all times. The use of 3D is great and makes every level pop out in such a way that you stop outwardly noticing by the end of the first level, though you never forget it’s there. That’s hard to do but that’s the true goal of 3D.</p><p>&nbsp;</p><p>Everything comes down to the controls. Does Mario control well? This is where I’m starting to see some faults. I got used to Mario, but he’s starting to become a bit slower in his old age, at least a little bit. You have the standard 3D Mario platformer moves such as the long jump and the backflip, but you won’t need to make much use of either. Part of this is because Mario cannot grip edges, something that will take quite a bit of getting used to and result in more deaths than you’d prefer.</p><p>&nbsp;</p><p>The real star here is the Tanooki Suit. It doesn’t play quite like it did in <em>Super Mario Bros 3</em>, but it’s still just as awesome. You can control your decent in the air, making it easier to time jumps and make precise leaps, specifically the final flagpole jump at the end of every stage (and it’s important to hit the top in every stage as the game keeps track that you’ve done so in every level). The Boomerang Flower is a welcome addition as it grants Mario the ability to retrieve coins and items from a distance, and the Fire Flower is a classic standby, but the Tanooki Suit will take preference over all others, which makes sense as the entire loose plot of the game revolves around Bowser stealing all the leaves off the Tanooki Suit Tree, or something like that, resulting in enemies having Tanooki tails. It’s remarkably charming to see Bullet Bills with tails or even Bowser himself sporting the ringed addition to his backside.</p><p>&nbsp;</p><div
id="attachment_7472" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-7472" title="Tanooki Suit" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Tanooki-Suit.jpg?9c1df9" alt="Tanooki Suit Mario Always Wins: A Review of Super Mario 3D Land" width="400" height="240" /><p
class="wp-caption-text">Now if we could just get Mario&#39;s cape back, everything would be gravy.</p></div><p>As far as difficulty goes, I can’t really say. I’m good at Mario games, there’s no getting around that, so when I tell you my progress you have to assume that’s from someone who knows what they’re doing. After two days playing at a relaxed pace, I had beaten the entire main game (Worlds 1-8), including obtaining all possible Star Coins (three per level) and hit the top of the flagpole in every stage. By the time I had beaten Bowser I had accrued over 200 lives.</p><p>&nbsp;</p><p>Thing is, lives are dished out like candy, so you can easily die three times in a level but finish with a total of ten for the stage. I’m very thankful that lives do not top out at 99, instead continuing into the hundreds. Oddly, this does in fact make me care more about then since I want to have as many as possible, if only for bragging rights. There will be some later stages where beginner players will desperately need some extra lives, and the game offers a fairly generous help system of giving a random power-up after two deaths, a Super Tanooki Suit (Tanooki Suit plus Starman) after five deaths, and a P-Wing that instantly beats a level after ten deaths. I was never given the Super Tanooki Suit, but many players no doubt will want to make use of these simply implemented aides.</p><p>&nbsp;</p><div
id="attachment_7473" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-7473" title="Big Boo" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Big-Boo.jpg?9c1df9" alt="Big Boo Mario Always Wins: A Review of Super Mario 3D Land" width="400" height="240" /><p
class="wp-caption-text">Thankfully, there isn&#39;t really anything big and scary enough to make you freak out, but this is afterall a Mario game.</p></div><p>One thing I will say about the game is that I’m extremely pleased with the finale against Bowser this time around. The last three 3D Mario games haven’t really captured the feel of a full-on fight with the Koopa King, so when I found myself with sweaty palms and a panicked stare attempting not to die at the last second, I was very pleased.</p><p>&nbsp;</p><p>Also, the game may feel short at first, but upon completing the first eight worlds, eight new worlds appear as variations of the first eight. These Special Worlds as they’re called take elements from each level and tweak them a bit to increase the difficulty, and while I’ve still yet to find any unbearably difficult by the second Special World, I will certainly say that they’re harder, so I’m enjoying myself. Plus, Luigi gets unlocked and plays like he has in the <em>Super Mario Galaxy</em> games, so who can be unhappy about that?</p><p>&nbsp;</p><div
id="attachment_7474" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-7474" title="Retro Flagpole" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Retro-Flagpole.jpg?9c1df9" alt="Retro Flagpole Mario Always Wins: A Review of Super Mario 3D Land" width="400" height="240" /><p
class="wp-caption-text">Naturally, you&#39;ll get your retro throwbacks sprinkled in, so no complaining there.</p></div><p>And that’s really what you can take away from all this. I really am enjoying myself, despite some frustrating deaths at the hands of Mario’s slow momentum or the weird tricks the 3D can play on you. You just can’t get that mad at deaths when you have 200 lives I suppose. I fully recommend <em>Super Mario 3D Land</em> to anyone with a 3DS, and especially to anyone considering purchasing a 3DS any time soon. This is the software you were waiting for, so it’s time to finally adopt.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/super-mario-3d-land-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Fast food follies with BurgerTime World Tour</title><link>http://www.toy-tma.com/electronic-toys/video-games/burgertime-world-tour-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/burgertime-world-tour-review/#comments</comments> <pubDate>Fri, 11 Nov 2011 13:00:58 +0000</pubDate> <dc:creator>Brian Vaughn</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[burgertime]]></category> <category><![CDATA[burgertime world tour]]></category> <category><![CDATA[Burgertime World Tour Review]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[NES]]></category> <category><![CDATA[Pac-Man]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[XBLA]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7434</guid> <description><![CDATA[BurgerTime is back&#8230;and that&#8217;s too bad. Hot dogs and pickles and eggs, oh my I know I&#8217;ve quickly become the resident &#8220;old coot&#8221; that doesn&#8217;t think anything new is better than the old originals, but in my defense, that&#8217;s usually the case. Everyone and their brother tries to reinvent or re-introduce old arcade franchises, and that [...]]]></description> <content:encoded><![CDATA[<p>BurgerTime is back&#8230;and that&#8217;s too bad.<span
id="more-7434"></span></p><h2>Hot dogs and pickles and eggs, oh my</h2><p>I know I&#8217;ve quickly become the resident &#8220;old coot&#8221; that doesn&#8217;t think anything new is better than the old originals, but in my defense, that&#8217;s usually the case. Everyone and their brother tries to reinvent or re-introduce old arcade franchises, and that rarely turns out good. Some games, like <em>Pac-Man CE</em>, end up being new classics and worthy heirs to the throne, <strong>but most games just need to stay in their original form</strong>, and<em> BurgerTime</em> is one of them.</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/UZ2T6e4NObE" frameborder="0" allowfullscreen></iframe></center></p><p>The original <em>BurgerTime</em> easily makes it onto my Top 5 list of favorite arcade games. I admit that I was introduced to <em>BurgerTime</em> on the NES, but I went back from there to discover the arcade version and never looked back. <em>BurgerTime</em> took the the methodical game play of <em>Pac-Man</em> and applied it to the wonderful world of fast food. You play the part of Peter Pepper and your job is to make hamburgers, but in your way stands the meanest hot dogs, eggs and pickles you&#8217;ve ever met.</p><p>Even though <em>BurgerTime</em> has the looks of a platformer, I have trouble calling it that because there&#8217;s no jumping. The only thing you have to stave off the evil condiments of doom is your speed, your wits and a few shots of pepper, which will stun your enemies where they stand. To score points you need to run over the parts of your sandwich, at which point they will fall to the bottom of the board. If you manage to crush the bad guys you&#8217;ll get extra points, and if you can manage to give Mr. Hot Dog a ride on your falling tomato, you&#8217;ll get even more points. It takes patience and flick-of-the-wrist moves to run up your score, but that&#8217;s okay because you&#8217;re in no hurry&#8230;there&#8217;s no timer to worry about.</p><p>There&#8217;s plenty of challenge in the original <em>BurgerTime</em> that rivals any classic arcade game and it will test any gamer&#8217;s mettle. Unfortunately, the latest version of BurgerTime, released last week on XBLA and PSN, won&#8217;t test your mettle or even rock like heavy metal.<em><strong> BurgerTime World Tour</strong></em> exhibits just about everything that makes a less-than-mediocre game while simultaneously making loyal arcade fans weep.</p><h2>Not the BurgerTime you remember&#8230;or want</h2><p><em>BurgerTime World Tour</em> takes the same premise as the original, man versus food, but in efforts to update the game, the developers manage to deliver little more than a crappy avatar platformer&#8230;and this time it really is a platformer. For some reason they decided that allowing your character to jump was a good idea. Now let me ask you this: <strong>Do you think <em>Pac-Man</em> would be just as a fun if you could jump over the ghosts?</strong> Of course not, that&#8217;s half the challenge and fun! Now in <em>BurgerTime World Tour</em> you don&#8217;t even have to worry about running around avoiding the evil eggs, you can just jump over them.</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/dsTy_BcAIAc" frameborder="0" allowfullscreen></iframe></center></p><p>As if that wasn&#8217;t enough to ruin a good game, you&#8217;ll be facing a new enemy in this version of <em>BurgerTime</em> &#8211; <strong>the clock.</strong> Every level has a target time to beat, and just like that you&#8217;re in a race against the clock rather than worrying about how to lead and thwart your enemies in order to exploit them for the most points possible. One of the great things about the original <em>BurgerTime</em> was your ability to set the pace. You could spend 15 minutes on the first board if you needed&#8230;<strong>it was all about the points</strong>. Don&#8217;t get me wrong, I love a good timed mode game&#8230;they&#8217;re the best, if you ask me. But that just doesn&#8217;t work in a game that asks you to lead unpredictable AI to specific spots on the board. So am I trying to finish the level as fast as I can, or am I supposed to take my time and try to rank up the points?</p><p>Another aspect of <em>BurgerTime World Tour</em> that doesn&#8217;t help things are the updated graphics. As one would expect, they 3D-ized the game, which might have been a welcomed change if said visuals didn&#8217;t make playing the game even more uncertain and frustrating. One of the skills you learn in the original <em>BurgerTime</em> is leading a bad guy onto one of the ingredient platforms (like lettuce) and then making it fall, earning you big points. It&#8217;s tricky and requires near pixel-perfect timing and precision. This isn&#8217;t too bad when you&#8217;re looking at a 2D board but when you have (poorly rendered) 3D shapes and characters running around, it complicates your timing and is thus quite irritating. But if you&#8217;ve ever wanted to see yourself chase done a hot dog in a cowboy hat, you&#8217;re in luck because<em> BurgerTime World Tour</em> lets you play as your avatar character. Oh joy.</p><h2>Quit ruining good games!</h2><p>There&#8217;s one thing that could have saved<em> BurgerTime World Tour</em> and that would have been the original <em>BurgerTime</em>. I don&#8217;t know why they didn&#8217;t bundle in the original game as an unlock achievement because that would have (almost) made the game worth the $10 price tag. But as it stands, <em>BurgerTime World</em> Tour comes off as a half-assed re-imagining of an arcade classic. <strong>It reeks of one of those cheap avatar games you find in the indie section that does little more than con you out of your dollar.</strong></p><p>More often than not, a light touch is all that is needed to update and reintroduce a classic game to a new generation of gamers. If I was asked to remake <em>BurgerTime</em>, I might have added some more levels and updated the 2D graphics a bit, but the core game would have remained unchanged. It worked for <em>Pac-Man CE</em>, there&#8217;s no reason it wouldn&#8217;t have worked for <em>BurgerTime</em>. &#8216;Tis a shame.</p><h5><em>I must disclaim that I did not play the multiplayer modes of BurgerTime World Tour and thus this review only covers the single-player mode.</em></h5> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/burgertime-world-tour-review/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception</title><link>http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/#comments</comments> <pubDate>Tue, 08 Nov 2011 13:00:50 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Game of the Year Contender]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[2011 Video Game Review]]></category> <category><![CDATA[Atlantis of the Sands]]></category> <category><![CDATA[Charlie Cutter]]></category> <category><![CDATA[Elena]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Kate Marlowe]]></category> <category><![CDATA[Nathan Drake]]></category> <category><![CDATA[Naughtydog]]></category> <category><![CDATA[Playstation]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Sir Francis Drake]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Talbot]]></category> <category><![CDATA[Ubar]]></category> <category><![CDATA[Uncharted 3]]></category> <category><![CDATA[Uncharted 3 Drake's Deception Review]]></category> <category><![CDATA[Uncharted 3 Review]]></category> <category><![CDATA[Victor Sullivan]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7399</guid> <description><![CDATA[All men dream, but not equally. Those who dream by night, in the dusty recesses of their mind, wake in the day to find that it was vanity. But the dreamers of the day, are dangerous men, for they may act out their dream with open eyes, to make it possible. This. I did. T.E. [...]]]></description> <content:encoded><![CDATA[<blockquote><p
style="text-align: center;"><em>All men dream, but not equally. Those who dream by night, in the dusty recesses of their mind, wake in the day to find that it was vanity.</em></p><p
style="text-align: center;"><em>But the dreamers of the day, are dangerous men, for they may act out their dream with open eyes, to make it possible.</em></p><p
style="text-align: center;"><em>This. I did.</em></p><p
style="text-align: right;">T.E. Lawrence (1888-1935)</p></blockquote><p>Two years ago, Naughtydog’s <em>Uncharted 2 Among Thieves</em> set a new golden standard for the Triple A Market, wowing critics and fans alike with its griping story, enthralling characters, phenomenal writing, and the absolute best production values in the business. It would go on to win a total of 32 Game of the Year Awards. As a super fan of Naughtydog since the hay days of the PS1, I cannot tell you how enthused I was that the company had received the recognition and praise it worked 14 years and 10 games to achieve. So of course, once the festivities of the 2009 award ceremonies died down, Naughtydog realized they had their work seriously cut out for them. So off they went to do everything in their power to make their third installment, <em>Uncharted 3 Drake’s Deception</em>, live up to every last bit of hype they received.<span
id="more-7399"></span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-dessert/" rel="attachment wp-att-7400"><img
class="size-large wp-image-7400" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Dessert-580x326.jpg?9c1df9" alt="Uncharted 3 Dessert 580x326 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="326" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>Imagine the hype surrounding this game is this 600-mile long desert. Now, imagine Naughtydog is Drake, who is ballsy and ill conceived enough to actually attempt to cross it.</dd></dl></div><p>&nbsp;</p><p><em>Drake’s Deception</em> begins with Nathan Drake exploring the mysteries behind his latent ancestor, Sir Francis Drake, and his questionably long six month expedition across the East Indies. As the title suggests, Sir Francis deceived history in an attempt to hide his true findings in those six months: a voyage that would ultimately lead to a “Land of immeasurable wealth, destroyed by God for its arrogance.” Not one to let grass grow under his feet, our hero Nate sets out on a voyage to discover clues to this land, the Atlantis of the Sands, located somewhere in the heart of the Rub’ al Khali desert. Aided by his trusted mentor and father figure Victor Sullivan (Sully), Drake follows clues that take him from the back alleys of London, to the ruins of France and Serbia, and even the city of Yehmen, all the while competing against Katherine Marlowe, leader of a highly secret society that’s been hell-bent on discovering the secrets of Ubar for decades and exploiting it for their own pursuit of power and influence.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-cover/" rel="attachment wp-att-7401"><img
class="size-large wp-image-7401" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Cover-580x326.jpg?9c1df9" alt="Uncharted 3 Cover 580x326 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="326" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>Thank God for Sully, and when I say Sully, I mean NPC’s that actually pull their weight.</dd></dl></div><p>&nbsp;</p><p>Before I go any further, I would like to say how much I wish I could sit here and simply review the game by it’s own merits: a masterfully crafted action adventure romp that blends gunplay, melee combat, puzzles, and platforming like a charm, all the while having a complex story with fun characters to go with it. I understand that some fans have been frustrated how so many reviews insist on comparing it to <em>Uncharted 2</em>, and how unfair that may seem. I get that, but at the same time, that’s just the standard this series has set for itself. Asking us not to compare this to <em>Uncharted 2</em> would be like asking movie critics not to compare Chris Nolan’s 3rd up-coming Batman movie to <em>The Dark Knight</em>. Ain’t gonna happen.</p><p>What this means is that at least 90% of <em>Uncharted 3</em>’s biggest highlights are things that I already knew the game would have a year before I bought it midnight of its opening day. Voice Acting and Mo-cap work: No competition. Story: Epic in scale. Writing: Laugh out loud funny. Set pieces: Huge. Graphics: Honest to god, the best looking game I have ever seen, with cut scenes and gameplay flowing seamlessly with no load times in between.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-battle/" rel="attachment wp-att-7402"><img
class="size-large wp-image-7402" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Battle-580x326.jpg?9c1df9" alt="Uncharted 3 Battle 580x326 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="326" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>I’ve never been one to pine for perfect graphics, but HOLY CRAP!</dd></dl></div><p>&nbsp;</p><p>I’d be lying if I said that <em>Uncharted 3</em> didn’t add anything new from its previous installments. In fact, the very first chapter of the game is a bar room brawl, and it is specifically crafted to introduce the game&#8217;s revamped melee system, which has evolved in ways to make each encounter a surprise by having Drake interact with his surroundings mid fight and use any object he can find at his disposal. Another small but welcomed technique to weapon combat is the ability to intercept grenades thrown at you and rebound them before they explode.</p><p>For roughly the first third of the game, there is a much more significant emphasis on puzzles, which were actually very minimal and solved simply by looking in your journal in <em>Uncharted 2</em>. This time, they are a tad more clever than that, and while your journal will give you hints, they won&#8217;t just hand you the answer.</p><p>Character wise, while there are a few new faces, both good and bad, this is definitely a journey for our long-time heroes. Drake and Sully’s coveted bromance takes center stage with Elena filling in a very solid B-Plot. These three take up the bulk of the emotional depth in this game. Chloe, who was really big in <em>Uncharted 2</em>, shows up for a bit of fan service, but besides showing off that she no longer has that awkward green gleam in her eyes, she is more or less there to be the linchpin that connects Drake and co. to the late yet much appreciated addition to the cast, her [new] boyfriend, Charlie Cutter.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-actors/" rel="attachment wp-att-7403"><img
class="size-large wp-image-7403" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Actors-580x325.jpg?9c1df9" alt="Uncharted 3 Actors 580x325 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="325" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>This is Emily and Nolan. They play Elena and Nate. I know. They look so much like their characters, it’s scary.</dd></dl></div><p>&nbsp;</p><p>The one thing about this series that I’m no longer able to overlook is how often I repeatedly run into the same ten enemy models. Course, this isn&#8217;t different from any other game out there (hell, there is probably more enemy models in this game than half a dozen other shooters out there), but because of the amount of detail and life Uncharted breaths into their main and supporting cast, it makes the clone army I’m fighting look all the more uncanny. One case in particular involves this massive brute guy that I engage in Hand-to-Hand like five times within the course of the game. And it’s literally the same model every time, (with the exception of once when he’s wearing a turban). I suspended my disbelief by convincing myself that he <em>was</em> the exact same guy every time, and he just keeps coming back for rematches. I named him Tiny.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-brute/" rel="attachment wp-att-7404"><img
class="size-large wp-image-7404" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Brute-580x241.jpg?9c1df9" alt="Uncharted 3 Brute 580x241 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="241" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>&#8220;Lay off the steroids, Tiny!&#8221;</dd></dl></div><p>&nbsp;</p><p>Little things like that, or the very few gaming glitches like when I roll with the circle button when I want to take cover, are pretty petty in the long run, are not really the problem here. What’s really wrong is that the heart that propels this game beyond greatness -as much as it pains me to use this cliché- is two years in the past. There are some truly epic action set pieces in this game: an escape from a burning building, jumping a plane, blowing up said plane, and a horseback ride chase after a convoy. While I’m not trying to say they are carbon copies of what happened in <em>Among Thieves</em>, they still feel like spiritual throwbacks to many of the things we did back then. Ironically enough, the one sequence of <em>Drake’s Deception</em> that actually does feel completely unique to anything we did before –that being the whole shipyard/battle on the waning cruse ship/escape the sinking ship quickly filling with water sequence- is the one part of the game that feels the most detached from the rest of the plot, meaning that this whole sequence could have been easily cut from the campaign, and we the players would have been none the wiser.</p><p>And therein leads me to the plot. <em>Drake’s Deception</em> begins with a lot of promise, setting itself up to be the biggest most highest stake plot of the series. Drakes ring is the key that leads to the city of Ubar. We see how Nate out-stole the ring against Marlowe’s society as a child, and in the process left both himself and her in a stalemate that has lasted twenty years. We also get to see how Sully jumped Marlowe’s ship in order to stick his neck out for a young Nathan, betting all his cards on this raw talented kid who would grow up to be not only his greatest disciple, but his best friend. Not only that, there is a darker sense of omission in this adventure. All the clues lead to the conclusion that Sir Francis did not want this secret of this city to be let out, and how there is probably a very good reason why he lied about what he saw. Elena tries so hard to point this out to Nate, yet his own need for the truth and lust for adventure won&#8217;t allow him to let go. To top it all off, we get to see Nate in his most vulnerable state ever, as his adversaries this time bring up the one thing that can really strike fear into Drake’s heart.</p><p>These are all epic, out there, big idea stuff, and they are exactly what we wanted to see in a third [possibly final] installment to Uncharted (PSVita spinoff not whistanding).</p><p>If only they were handled properly.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-marlow/" rel="attachment wp-att-7405"><img
class="size-large wp-image-7405" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Marlow-580x325.jpg?9c1df9" alt="Uncharted 3 Marlow 580x325 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="325" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>You’re trying so hard to make me love to hate you, Kate. I’m just not sure I do.</dd></dl></div><p>&nbsp;</p><p>To begin, the villains, while being inherently and conceptually more interesting than the foes of the past two games, get very little time to fully develop and express themselves. The secret society Kate is a part of turns out to be centuries old, dating all the way back to the Elizabethan era. It all began as a covert group of spies working under the Queen, and of which one of their highest ranking officers was in fact sir-named &#8220;Marlow.&#8221; So there could be a really neat parallel between both Nate and Kate following the shadows of their supposed ancestors, the problem is that all that stuff I just mentioned never actually plays out in the game. I had to look it up.</p><p>Second is Kate’s lieutenant Talbot. From the get go, he is set up to be this badass that can be more than a match for Drake. He’s strong, resourceful, he’s quick and clever, and does a damn good job at one-upping our protagonist at every corner. Yet I can’t tell you for the life of me what his motive is in all this. For perspective, let’s compare him to the side villains of the last two games. Navarro from <em>Drake’s Fortune</em> started off seeming like any other hired gun, yet all along was a very crafty guy bidding his time. He waited for the absolute perfect opportune moment to betray Roman, pop a cap in his head, and make off with El Dorado all to himself.</p><blockquote><p>“I am the only person on this Island who knows what the hell he is doing.”</p></blockquote><p>Flynn from <em>Among Thieves</em>, however, was a complete moron only in it for the perks, and found himself stuck working under Lezarevic out of fear rather than any loyalty.</p><blockquote><p>“Beats working against him, love.”</p></blockquote><p>Then you have Talbot, who is not only very crafty and intelligent, but is still deathly loyal to Marlow, and we never find out why. Time and time again he shows that he would be perfectly capable of finding the city of Ubar all on his own. Where does Talbot’s loyalty to Kate come from? Is there a deeper connection between the two? Does he just have a strong sense of honor? I want to know these things. Also, what’s up with that special toxin of his that allows him to drug people and manipulate them? Where the hell did he get that kind of weapon, and why is it so similar to another toxin that’s found in Ubar?</p><p>&nbsp;</p><p><strong>Big Spoilers from this point onward. To avoid them, skip ahead to the next highlighted area…</strong></p><p><strong></strong></p><p>The final two chapters of the game, when Nate and Sully finally reach Ubar/Iram of the Pillars/Atlantis of the Sands/Land that has WAY TOO MANY NAMES, that part in particular feels especially rushed. Unlike the Shambala section at the end of <em>Among Thieves</em>, I didn’t really feel like I got the chance to explore this land to its potential. Throughout the game, we get hints that Drake&#8217;s one big fear is this foreboding sense of isolation that plagued him as a child before he met Sully. Hypocritically, he abandons his attachment to Elena because his obsession with Francis Drake and this ring comes from his need for a sense of belonging and purpose in the world, when in reality, he may not really be his ancestor at all (yet another interpretation of where the <em>Deception</em> in the title comes from).</p><p>All these things are brought up toward the final moments of <em>Drake’s Deception</em>. There is a point when we are lead to believe that Sully is killed by Talbot and Drake&#8217;s fear of isolation is realized. The following gameplay really hits that aforementioned fear home and there is a real sense of anguish and distress&#8230; but then it disappointingly fizzles out after only 10-20 minutes as Sully abruptly shows back up in the picture and we find out that it was a fear inducing toxin in the spring water that caused Drake to temporarily hallucinate. Why didn&#8217;t they keep going with that? Those fire demons that Drake saw in that state were freaking awesome, and I thought a fire demon version of Talbot would show up and we’d have this big epic boss fight. Why did they have to end that development so abruptly? There eventually <em>is</em> a real final confrontation with Talbot, and while it is indeed visually satisfying, it just doesn’t live up to anywhere my imagination was taking me fifteen minutes prior.</p><p>To the game&#8217;s credit, I did appreciate the one element in the end where Drake does finally overcome this incessant need to follow in his supposed ancestor&#8217;s footsteps and is able to let the ring go, and how he finally realizes what a strong companionship he has in Elena.</p><p>&nbsp;</p><p><strong>End of Spoilers.</strong></p><p>&nbsp;</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/uncharted-3-book/" rel="attachment wp-att-7410"><img
class="size-large wp-image-7410" src="http://www.toy-tma.com/wp-content/uploads/2011/11/Uncharted-3-Book-580x268.jpg?9c1df9" alt="Uncharted 3 Book 580x268 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="580" height="268" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>All epics must come to an end.</dd></dl></div><p>&nbsp;</p><p>If this is starting to sound like a “Bad Games That Should Have Been Great” kind of review, please keep note that wasn’t my intention, and it most certainly isn’t the case. It’s more like a “Great Game That Should Have Been Legendary,” kind of deal. Naughtydog overshot themselves almost too far this time. One very reasonable solution is that the game should have been given a longer development cycle (it certainly deserved it.) Not only would it have allowed Naughtydog to take their time and really nail the strongest aspects of this game, it would have given us the fans more time to let go of our predisposed feelings for <em>Uncharted 2</em>, which was still way too fresh in our minds. If given another year, we’d be less anticipating something that would be the successor of <em>Uncharted 2</em>, and simply be more excited to see another Uncharted game entirely. I’m not quite sure if whether it was Sony pushing to get the game out in just under two years, or Naughtydog simply being way too ambitious for their own good, either way, the early release may not have been the best decision.</p><p>In retrospective, this is not much different from the results of the Naughtydog’s two previous trilogies. (<em>Crash Bandicoot</em> on the PS1 and <em>Jak</em> on the PS2.) In all three series, the first installment establishes a world and shows what the technology of the console is capable of. The second installment takes that world and the tech that surrounds it to its utmost potential and reinvigorates the entire genre of that generation. And the third installment is a technological marvel that adds maybe a few cool things to the already successful formula, but lacks a bit in the overall awe factor that preceded it.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/attachment/naughty-dog-games/" rel="attachment wp-att-7411"><img
class="size-large wp-image-7411" src="http://www.toy-tma.com/wp-content/uploads/2011/11/naughty-dog-games-523x600.jpg?9c1df9" alt="naughty dog games 523x600 How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" width="523" height="600" title="How Do You Follow Perfection: A Review Of Uncharted 3 Drake’s Deception" /></a></dt><dd>If an Uncharted racer was done in the art style of Penny Arcade, than it just might work.</dd></dl></div><p>&nbsp;</p><p>So, to bring this review back to the metaphor I established at the beginning, no, Naughtydog did not manage to cross the desert that was this game&#8217;s hype. If given more time to prepare, they may have had a chance. As it was, they jumped in far too anxiously and got way more sand than they bargained for. But you know what? They still got pretty damn far, even if they didn’t make it all the way. And the best part is they managed to survive this ordeal, and live to make another game. Like Jak 4. Please please <em>please</em> make Jak 4.</p><p>Also, if anyone tells you <em>Uncharted 3 Drake’s Deception</em> is a rip-off of <em>Indiana Jones and The Last Crusade</em>, tell them to shut up. Just because both stories have flashbacks to the hero&#8217;s childhood in his midteens, and there&#8217;s a fight on a rocking boat with crazy huge tides, and they find a clue inside a crusader&#8217;s coffin, and they escape a burning building, and they get tied up, and there’s a foreign friend that gives them horses so they can chase after a convoy to rescue a certain character who then goes on to die anyway but not really and then they all run for their lives out of a collapsing temple as the foreign friend shows up with the horses that they ride off on during the end of the adventure DOES NOT MAKE THEM EXACTLY THE SAME. Does <em>The Last Crusade</em> have online co-op where you and your friends fight off clowns? I think not.</p><p>[Sigh.] That was fun. But seriously, play this game.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/uncharted-3-review/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Nightmare At New Marais: A Review of InFamous Festival of Blood</title><link>http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/#comments</comments> <pubDate>Mon, 31 Oct 2011 13:00:10 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Game Release]]></category> <category><![CDATA[Bloody Mary]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Halloween]]></category> <category><![CDATA[Halloween Games]]></category> <category><![CDATA[Infamous 2]]></category> <category><![CDATA[Infamous Festival of Blood Review]]></category> <category><![CDATA[Play Station Network]]></category> <category><![CDATA[Pyre Night]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Sucker Punch]]></category> <category><![CDATA[Vampire Cole McGrath]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Zeke]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7347</guid> <description><![CDATA[Happy Halloween to our readers out there! While I gave the rights to Chris to cover this holiday with a specially spooky take on the Legend of Zelda series, something spooked up on me at the last minute that I had to share today [Pranger's Note: Expect that Zelda list on Wednesday instead]. In the [...]]]></description> <content:encoded><![CDATA[<p>Happy Halloween to our readers out there! While I gave the rights to Chris to cover this holiday with a specially spooky take on the Legend of Zelda series, something spooked up on me at the last minute that I had to share today [Pranger's Note: Expect that Zelda list on Wednesday instead]. In the wake of today’s festivities, Sucker Punch last week released <strong><em>Infamous Festival of Blood</em></strong>. A short but sweet <strong>Halloween themed take</strong> on their widely successful open sandbox superhero franchise.<span
id="more-7347"></span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/attachment/infamous-fb-vampire-cole/" rel="attachment wp-att-7348"><img
class="size-large wp-image-7348" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Infamous-FB-Vampire-Cole-580x326.jpg?9c1df9" alt="Infamous FB Vampire Cole 580x326 Nightmare At New Marais: A Review of InFamous Festival of Blood" width="580" height="326" title="Nightmare At New Marais: A Review of InFamous Festival of Blood" /></a></dt><dd>Cole McGrath as a Vampire? Alright, I&#8217;ll bite.</dd></dl></div><p>&nbsp;</p><p>The story goes that the city of New Marais celebrates Pyre Night every year come Halloween. And of course with city wide carousing comes unsavory prowlers in the night. Our hero Cole goes to investigate some disappearances underneath the Church, but is soon captured himself and brought forth to the corpse of… wait for it… Bloody Mary. Yeah that’s right, she actually exists in this universe. Turns out, Mary needed to inject the blood of a very powerful Conduit (term in the game for people with the gene to develop super powers) in order to restore her body to it’s youthful form. She sucks Cole, restoring her body, and turning him into a Vampire, who now has only one night of free will to kill Mary before the sun rises and his mind is completely subdued under her influence, becoming just another one of her minions.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/attachment/infamous-fb-marys-armies/" rel="attachment wp-att-7349"><img
class="size-large wp-image-7349" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Infamous-FB-Marys-armies-580x254.png?9c1df9" alt="Infamous FB Marys armies 580x254 Nightmare At New Marais: A Review of InFamous Festival of Blood" width="580" height="254" title="Nightmare At New Marais: A Review of InFamous Festival of Blood" /></a></dt><dd>It&#8217;s gonna be a long night.</dd></dl></div><p>&nbsp;</p><p>It is a bit unclear when this is suppose to take place during in the canon of the series, but what’s interesting about it is that the whole story is narrated by Cole’s buddy Zeke, who is in real time telling the story to some chick in a bar, trying to prove to her that he’s a friend of the “Electric Man.” I find it hilarious, because the whole time, we don’t really know how credible the story really is, or if Zeke really does all the awesome stuff he says he does in this story. In essence, the continuity in the story really doesn’t matter. Just sit back and enjoy the game.</p><p>The gameplay is a lot of the same. Cole gets all his usual lightning powers and rather quickly. But there are a few additional vampire techniques, including a vampire sense, which allows you to scope out other vampires in disguise among civilians, and stake them unawares. Probably the biggest selling point is the Vampire flight technique. Yeah, Cole can totally turn his body into a swarm of bats and fly at light speed above the city. It makes the already quick method of moving across the city through wire sliding feel sluggish by comparison. If in <a
href="www.toy-tma.com/electronic-toys/video-games/infamous-2-review/" target="_blank"><em>Infamous 2</em></a>, you ever felt jealous of Kuo and Nix’s abilities to zip across the city with ease, now you can experience it yourself. Of course, this new technique requires blood to fuel instead of electricity, so you may have to occasionally feed on local Pyre Night celebrators.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/attachment/infamous-fb-bat/" rel="attachment wp-att-7350"><img
class="size-large wp-image-7350" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Infamous-FB-Bat-580x326.jpg?9c1df9" alt="Infamous FB Bat 580x326 Nightmare At New Marais: A Review of InFamous Festival of Blood" width="580" height="326" title="Nightmare At New Marais: A Review of InFamous Festival of Blood" /></a></dt><dd>Yes, this is going to be a really long night.</dd></dl></div><p>&nbsp;</p><p>One of the main complaints that many people had with <em>Infamous 2</em> was that Cole was <em>too</em> super powered and that all the enemies became too easy to take down. Well, in answer to that, I can say that Mary’s minions in <em>Festival of Blood</em>, the vampires and especially these bat creatures, were some of the most formidable enemies I’ve fought in the series thus far. They move really quickly, their weapons have a lot of range, and because each of them has that same zippy flying technique that you do, they were really difficult to run or hide from when things get rough.</p><p>Truth be told, the game doesn’t last that long at all. You could probably finish all the story missions in 2-3 hours tops. Given time exploring the city with your new powers, searching for collectables, and the few side missions, the game may last 4-5 hours. In addition, for those who are into the user-made-content, <em>Festival of Blood</em> adds some new tools and mission types to work with. It is also nice to know that you do not have to own or have played any of the previous <em>InFamous</em> games in order to purchase this, so if you haven’t played the series yet, this may be a quick, easy, and above all cheap way to have a taste of what it&#8217;s like.</p><p><em>InFamous Festival of Blood</em> is available for $10 on the Play Station Network. Happy Pyre Night everybody, and take care not to go creeping about any haunted churches this evening!</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/festival-of-blood-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>I&#8217;m The GD Batman: A Review of Batman: Arkham City</title><link>http://www.toy-tma.com/electronic-toys/video-games/arkham-city-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/arkham-city-review/#comments</comments> <pubDate>Wed, 26 Oct 2011 13:00:58 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Game of the Year Candidate]]></category> <category><![CDATA[2011 Game Release]]></category> <category><![CDATA[Arkham City]]></category> <category><![CDATA[Arkham City Review]]></category> <category><![CDATA[batman]]></category> <category><![CDATA[Batman: Arkham City]]></category> <category><![CDATA[Batman: Arkham City Review]]></category> <category><![CDATA[Catwoman]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Kevin Conroy]]></category> <category><![CDATA[Mark Hamill]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Riddler]]></category> <category><![CDATA[The Joker]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Xbox 360]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7326</guid> <description><![CDATA[Back in 2009, Rocksteady’s brilliant Arkham Asylum reinvigorated my devotion to the Dark Knight. Jump ahead a bit and here we are at 2011 with its sequel, Arkham City, and a whole new level of Batman to explore. I’ve played through at least half of the total game experience and have quite a bit to [...]]]></description> <content:encoded><![CDATA[<p>Back in 2009, Rocksteady’s brilliant <em>Arkham Asylum</em> reinvigorated my devotion to the Dark Knight. Jump ahead a bit and here we are at 2011 with its sequel, <strong><em>Arkham City</em></strong>, and a whole new level of <strong>Batman</strong> to explore. I’ve played through at least half of the total game experience and have quite a bit to say on the matter, but is it as good as its predecessor? Let’s grapple into this and review <strong><em>Batman: Arkham City</em> for the Xbox 360</strong>.</p><p><span
id="more-7326"></span></p><p>&nbsp;</p><div
id="attachment_7328" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7328" title="Arkham City Facekick" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Arkham-City-Facekickjpg-580x227.jpg?9c1df9" alt="Arkham City Facekickjpg 580x227 Im The GD Batman: A Review of Batman: Arkham City" width="580" height="227" /><p
class="wp-caption-text">For reference, Batman is my excitement level, and the face being kicked is any face within flying kick radius.</p></div><p>I reviewed <em>Arkham Asylum</em> way <a
href="http://www.toy-tma.com/electronic-toys/video-games/batman-arkham-asylum-video-game-review/" target="_blank">back when it came out</a> and loved everything about it, utterly devouring the game to the point that there isn’t a single thing left for me to do. However, I didn’t purchase the game. Rather, all of that love was feasible within a two-week period borrowing from my friend Other Chris. A whole new precedence has been set with <em>Arkham City</em>, causing a lot of firsts for me.</p><p>&nbsp;</p><p>In the entire time I’ve owned an Xbox 360, I’ve never once purchased a game Day One. For that matter, I haven’t purchased an Xbox 360 game for full price and certainly haven’t pre-ordered any with the intent of snagging some pre-order bonuses. <em>Arkham City</em> made one heck of an exception as I not only pre-ordered the title (from Best Buy so that I could unlock Robin in the Challenge Maps), I went ahead and picked up my copy at a midnight release. For the past week I’ve been staying up at least two hours past when I should be asleep, all because I can’t get enough of it.</p><p>&nbsp;</p><p>The plot is rather intriguing. Last time we saw Batman, he was on the receiving end of one of the Joker’s biggest schemes, resulting in an asylum-wide breakout that caused some pretty great twists. This time, Batman is thrown into another prison, the massive <em>Arkham City</em>, for reasons that aren’t entirely clear when you first start out. However, the most Batman-lore we really had the chance to experience from the previous game was through the Joker and Harley Quinn, Bane, Killer Croc, and The Scarecrow. The Riddler was there, somewhat, but other than that the most we got were little hints at the rest of the world.</p><p>&nbsp;</p><div
id="attachment_7329" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7329" title="Arkham City Batman and Catwoman" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Arkham-City-Batman-and-Catwoman-580x342.jpg?9c1df9" alt="Arkham City Batman and Catwoman 580x342 Im The GD Batman: A Review of Batman: Arkham City" width="580" height="342" /><p
class="wp-caption-text">For reference, Batman represents Batman here, and Catwoman represents my desire to let Batman have his way with me.</p></div><p>Things are vastly different this time as Catwoman appears right away, along with Two-Face. The Big Bad orchestrating the overarching plot is Hugo Strange, a rather fascinating choice since I know nothing about the character despite reading my fair share of Batman. The Joker and Harley return, but the revolving door of standout characters is just wonderful. Mr. Freeze, The Penguin, heck, even Calendar Man, all show up and blow me away with their voice acting and character depth.</p><p>&nbsp;</p><p>Before going all crazy for the combat (which I’m about to gush over to the point of having a Batgasm), I need to stop and address the quality of voice acting. Kevin Conroy reprises his role as The Caped Crusader, reminding me why he’s my favorite Batman in any form. Grey DeLisle’s Catwoman has been one of the best parts of the game for me, as is Danny Jacobs’ chilling performance as Zsasz and Wally Wingert’s ever-present Riddler, but we all know the star of the show is Mark Hamill in his (supposedly) very last performance as The Joker. Half the time The Joker isn’t even interacting with Batman directly- you’ll just get voicemails from him as he talks about how Batman never picks up when he calls- but it’s so good that you may begin to fear that some other part of the game has to be lacking with voice acting that’s so Top Shelf.</p><p>&nbsp;</p><div
id="attachment_7330" class="wp-caption aligncenter" style="width: 500px"><img
class="size-full wp-image-7330" title="Arkham City Joker" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Arkham-City-Joker.jpg?9c1df9" alt="Arkham City Joker Im The GD Batman: A Review of Batman: Arkham City" width="490" height="272" /><p
class="wp-caption-text">For reference, The Joker here represents my crazy uncle and, um, I forget, but Mark Hamill wins Joker.</p></div><p>Thankfully, there isn’t a single area that’s feeling under appreciated. Rocksteady claims that the open area of <em>Arkham City</em> is 5 times larger than <em>Arkham Asylum</em>, and after Batmaning around for a while I can just about confirm this. It isn’t the largest overworld ever, but you’ll never feel claustrophobic and there are so many things to do in the space that you won’t have time to look around. Most of the time you’ll intend to quickly head from one side of the map to the other, only to get sidetracked a half-dozen times by Riddler Trophies, side missions, and the unquenchable urge to dive down in the middle of a crowd of thug and start brawling.</p><p>&nbsp;</p><p>Batman returns with all his signature moves from <em>Arkham Asylum</em>’s combat system, probably my single favorite combat engine ever. When a fight starts, Batman transitions into freeflow combat with one button attacking and one button countering. Oh, and a jump button, a stun button, a Baterang button, a Bat Claw button, an electric shock button, an explosive gel button, a series of brutal takedown buttons, and I think a freeze grenade as well? I can’t remember; there’s just so much to keep track of.</p><p>&nbsp;</p><div
id="attachment_7331" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7331" title="Arkham City Brawl" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Arkham-City-Brawl-580x326.jpg?9c1df9" alt="Arkham City Brawl 580x326 Im The GD Batman: A Review of Batman: Arkham City" width="580" height="326" /><p
class="wp-caption-text">The game seems to know you&#39;ll want to try out all your moves, so it throws exactly one Bat-ton of fist-fodder your way.</p></div><p>The only downside to the combat system’s kitchen sink approach is that you will forget how to do half of the things the game teaches you, or just won’t find any use once you find some simple habits that get you through all altercations. Still, I greatly prefer the option to have more rather than less, so much so that I’ve been spending more time playing the Challenge Maps than the game’s story mode, though I have to continually go back when I’ve completed all available maps and need to unlock more in the story. Part of it helps that I have both Catwoman and Robin downloaded for Challenge Maps, but your mileage on bonus characters may vary.</p><p>&nbsp;</p><p>To address the choice of Catwoman being unlocked in the game only if you either purchase new or pay $10 online, I’m more than happy she’s included. If you have the option to get <em>Arkham City</em> new, or used from Game Stop since they’ve been putting her codes in anyway, absolutely do it. She plays slightly differently from Batman, and so far I’ve only had a chance to play through two or her four story missions, but I’ve also found that this is my favorite version of Catwoman now, partly due to the costume and partly due to just wanting to play as Catwoman in a legitimately good game.</p><p>&nbsp;</p><p>That phrase “my favorite” may be cropping up a lot, but it’s the best way to describe things here. Even the points where I have to slow down and go into Predator mode to silently take out a room full of armed thugs don’t bother me much, mostly because the further you go through the game, the more options you unlock to take criminals out. Bored of Silent Takedowns? Try locking a guard’s gun from firing and causally walk up to him as he panics. There’s just so much variety that it’s hard to get bored.</p><p>&nbsp;</p><div
id="attachment_7332" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7332" title="Arkham City Predator" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Arkham-City-Predator-580x326.jpg?9c1df9" alt="Arkham City Predator 580x326 Im The GD Batman: A Review of Batman: Arkham City" width="580" height="326" /><p
class="wp-caption-text">For reference, GO BUY THIS GAME.</p></div><p>And that’s the overall theme of the game. There’s so much to do that it’s difficult to find a point where you’ll get cheated. Even if you don’t feel like advancing the game’s plot, there are Riddler Trophies, Joker Balloons, security cameras, interesting side quests, character bios, Challenge Maps, and a whole separate part of the game with Catwoman. Plus I hear that Nightwing is showing up on November 1st? I’m sold. Again.</p><p>&nbsp;</p><p>I can’t say enough nice things about <em>Arkham City</em>. The game is as close to perfection as I feel it ever needs to strive for, proven by my giddy interest levels staying at their peak for over a week now even after playing every chance I get. There’s no need for a score here as the score is “Batman.” Go buy <em>Arkham City</em>- buy it new even- and you’ll thank me.</p><p>&nbsp;</p><p>And oh snaps, I just got <em>Dark Souls</em> from Other Chris today! Looks like I’ve got a lot more torment in my future!</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/arkham-city-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>A Review Of Ratchet And Clank All 4 One, With Fun For All</title><link>http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/#comments</comments> <pubDate>Mon, 24 Oct 2011 13:00:17 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Game Release]]></category> <category><![CDATA[4 Player Co-op Games]]></category> <category><![CDATA[Captain Quark]]></category> <category><![CDATA[Clank]]></category> <category><![CDATA[Dr. Nefarious]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Games for Christmas]]></category> <category><![CDATA[Insomniac Games]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Ratchet]]></category> <category><![CDATA[Ratchet & Clank]]></category> <category><![CDATA[Ratchet and Clank All 4 One Review]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Sony Computer Entertainment]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7312</guid> <description><![CDATA[Oh Insomniac Games, if only all developers were as motivated as you. You have delivered a new quality title every single year of the Play Station 3’s life cycle. Let’s count them. 2006: Resistance: Fall of Man 2007: Ratchet and Clank Future: Tools of Destruction 2008: Resistance 2, AND the downloadable Ratchet and Clank Future: [...]]]></description> <content:encoded><![CDATA[<p>Oh Insomniac Games, if only all developers were as motivated as you. You have delivered a new quality title every single year of the Play Station 3’s life cycle. Let’s count them.</p><ul><li>2006: <em>Resistance: Fall of Man</em></li><li>2007: <em>Ratchet and Clank Future: Tools of Destruction</em></li><li>2008: <em>Resistance 2</em>, AND the downloadable <em>Ratchet and Clank Future: Quest for Booty</em></li><li>2009: <em>Ratchet and Clank Future: A Crack in Time</em></li></ul><p>2010 Was the first time in five years the company took a break, but then they made up for that by releasing two full-length games in 2011. This September, we saw <a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/" target="_blank">the release of <em>Resistance 3</em></a>, a more than superb capper to a surprisingly unique trilogy of shooters, and now, <em><strong>Ratchet and Clank All 4 One</strong></em> releases along side the already raved-about <em>Batman Arkham City</em> as something more suiting for a younger, more casual audience. A ballsy move to be sure. Can this series&#8217; timeless charm and consistently high quality keep it in the running against such a juggernaut of a contender?<span
id="more-7312"></span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/attachment/ratchet-and-clank-all-4-one-lookup/" rel="attachment wp-att-7313"><img
class="size-large wp-image-7313" src="http://www.toy-tma.com/wp-content/uploads/2011/10/ratchet-and-clank-all-4-one-lookup-580x325.jpg?9c1df9" alt="ratchet and clank all 4 one lookup 580x325 A Review Of Ratchet And Clank All 4 One, With Fun For All" width="580" height="325" title="A Review Of Ratchet And Clank All 4 One, With Fun For All" /></a></dt><dd>From the looks on their faces, maybe not.</dd></dl></div><p>&nbsp;</p><p>Now I’m going to be perfectly honest here, I <strong>love</strong> the <em>Ratchet and Clank</em> series. Just about every single entry thus far (save for maybe <em>Deadlocked</em>) has been a perfect combination of platforming, shooting, exploration, wonderfully refreshing writing, memorable characters, and the most unique library of weapons in all of video games, bar none. Likewise for the series&#8217; latest installment, 2009’s <em>A Crack In Time</em>. In fact, I loved that game so much and how well it concluded the R&amp;C Future Trilogy that I would have been perfectly fine with that being the very last game of the series. And as <em>All 4 One</em> begins, it almost sounds like Ratchet himself agrees with me.</p><p>It all starts with our Lombax hero and his diminutive robot partner Clank confessing their retirement from the hero business, leaving matters concerning the still-at-large Dr. Nefarious in the hands of Solana Galaxy’s newly elected president. Unfortunately, said president happens to be our very own inept super hero, Copernicus Quark (don’t ask how he got elected, I really couldn’t tell you), and wouldn’t you know it, it doesn’t take long for him to botcher things up and lead himself, our long time heroes, and their greatest adversary, all to get captured, dragged to a galaxy far from anywhere any of them have ever been, surrounded by creatures unlike any they have ever witnessed, forced to band together against a force unlike any they have ever… well you get the point.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/attachment/ratchet-and-clank-a4o-zgrute/" rel="attachment wp-att-7314"><img
class="size-large wp-image-7314" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Ratchet-and-Clank-A4O-ZGrute-580x325.jpg?9c1df9" alt="Ratchet and Clank A4O ZGrute 580x325 A Review Of Ratchet And Clank All 4 One, With Fun For All" width="580" height="325" title="A Review Of Ratchet And Clank All 4 One, With Fun For All" /></a></dt><dd>Who’da guessed a simple joyride across Luminopolis could turn out so wrong? I mean… besides myself.</dd></dl></div><p>&nbsp;</p><p>The first thing people should know about this game is that it is an unusual derail from the original Ratchet and Clank’s single player adventure formula. <em>All 4 One</em> was built from the ground up as a 4-player Co-Op Platformer, and the gameplay is made to take advantage of that new game type. You and one to three friends take on the roles of Ratchet, Clank, Quark, and/or Nefarious to uncover the secrets behind this whole new Galaxy that&#8217;s being converted into a breeding ground for giant alien monsters.</p><p>After playing through a good chunk of the game myself, I can say that the co-op aspect of this game works very well. Battles and puzzles are made to take advantage of multiple players working together. You can play with others either offline or online, but seeing as entering a game already in process means your partners have to reboot to the most recent previous checkpoint, that can get a little cumbersome, so I didn’t bother much with that. No, this is a party game in the works, and playing with your buddies in the same room is where it’s at. I played with just one of my friends, with another watching on the sidelines, and that alone was a lot of laughs. There is a very simple joy that comes from combining weapon attacks for an extra powerful blast.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/attachment/ratchet-and-clank-a4o-pyros/" rel="attachment wp-att-7315"><img
class="size-large wp-image-7315" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Ratchet-and-Clank-A4O-Pyros-580x326.jpg?9c1df9" alt="Ratchet and Clank A4O Pyros 580x326 A Review Of Ratchet And Clank All 4 One, With Fun For All" width="580" height="326" title="A Review Of Ratchet And Clank All 4 One, With Fun For All" /></a></dt><dd>Four flamethrowers. Awesome.</dd></dl></div><p>&nbsp;</p><p>The weapons themselves, while nothing new, come in a very wide variety. Among them you have your classic automatic combustor, grenade launcher, rocket launcher, fire ice and electric guns, a highly dedicated miniature assist mecha named Mr. Zurkon, and not to mention the welcomed return of the critter creator (it turns your enemies into pigs. No joke). In addition, each individual character has one unique weapon all their own, though they all seem to be various forms of defense mechanisms. For instance, Ratchet gets a decoy gadget that allows him to drop targets that divert enemy attacks, while Dr. Nefarious has a cloaking devise that will turn him invisible so he can sneak-attack enemies from behind.</p><p>Then there is a whole slew of assist gadgets used to help you traverse the vast platforming realms. These include items like the grappling hook used to tether onto fellow players as you swing across chasms, while another one of the more frequent items is the vacuum gun, which will allow you to pick up your partners and <del>throw them off cliffs to their death</del> launch them across distances normally unreachable.</p><div
id="attachment_7316" class="wp-caption aligncenter" style="width: 590px"><a
href="http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/attachment/ratchet-and-clank-a4o-vaccume/" rel="attachment wp-att-7316"><img
class="size-large wp-image-7316" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Ratchet-and-Clank-A4O-Vaccume-580x326.jpg?9c1df9" alt="Ratchet and Clank A4O Vaccume 580x326 A Review Of Ratchet And Clank All 4 One, With Fun For All" width="580" height="326" title="A Review Of Ratchet And Clank All 4 One, With Fun For All" /></a><p
class="wp-caption-text">It’s only funny until Clank takes advantage of Quark’s trust and drops his conceited green butt down a hive of tetramites. Then it’s hilarious.</p></div><p>&nbsp;</p><p>While I appreciate the franchise for taking risks and trying something new with it’s formula, <em>All 4 One</em> does have some serious missteps that are sure to turn off the more hardcore dedicated fans of the series, first being the weapon upgrade system. In previous games, weapons leveled up with use and experience, whereas in this game, all ammo and power upgrades are collected through purchase. What this means is that players are no longer encouraged to cycle through each of their weapons like they were before. Players can simply spend all their money upgrading one or two of their weapons, and that is all they will ever need.</p><p>The second problem is a little more generic. Every aspect of the game seems to be toned down for a younger audience. There are instructions for the simplest of tasks, such as what health boxes look like. Many of the quote/unquote “puzzle sections” are so easy that they are hardly puzzles at all. Then there is the writing. While not bad, and it does have funny moments, when put side-by-side with the series&#8217; edgy, unique, and brilliant origins, the dialogue here feels disappointingly mild.</p><p>The best way to sum up <em>All 4 One</em> is that it is the Post-Trilogy-Party Game. A good example would be when Naughty Dog completed their third Crash Bandicoot game on the PS1, then decided to make their fourth game a kart racer, <em>Crash Team Racing</em>. Naughty Dog then went on to follow that same formula with their Jak series on the PS2. To a certain extent, Insomniac attempted this formula on the PS2 as well, following their first three Ratchet and Clank games with <em>Ratchet Deadlocked</em>, an ill-fated response to the rise in popularity of online competitive multiplayer. Is <em>All 4 One</em> as much of a let down as <em>Deadlocked</em>? Not entirely, but it does share a similar stigma of being the slump after a perfectly satisfying climax with their prior installment.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/attachment/ratchet-and-clank-a4o-cast/" rel="attachment wp-att-7317"><img
class="size-large wp-image-7317" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Ratchet-and-Clank-A4O-Cast-580x326.jpg?9c1df9" alt="Ratchet and Clank A4O Cast 580x326 A Review Of Ratchet And Clank All 4 One, With Fun For All" width="580" height="326" title="A Review Of Ratchet And Clank All 4 One, With Fun For All" /></a></dt><dd>Take it easy boys. A little constructive criticism never hurt anyone.</dd></dl></div><p>&nbsp;</p><p>Despite the game&#8217;s faults, my friends and I still had a blast with this game. The co-op platforming and shooting sections work like a charm. There are also plenty of additional gameplay types like jet-packing and rail-grinding challenges to break up the monotony and keep the game fresh. The campaign itself is quite lengthy, so there is plenty of content to keep you and your friends busy competing for who can snatch the most bolts for some time.</p><p>If you have kids with a PS3 and are looking for a good gift this Christmas, you can’t do much better than <em>All 4 One</em>. If you are a series regular, level your expectations accordingly, grab a friend (or two or three), and take a load off. If you’re new to the <em>Ratchet and Clank</em> franchise, might I suggest opting out of this installment and starting with either <em>Tools of Destruction</em>, or if you have a PS2, go out and find copies of the second and third installments, <em>Going Commando</em> and <em>Up Your Arsenal</em>.</p><p>Seriously, do <em>Ratchet and Clank</em> games have the greatest sub-titles or what?</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/ratchet-and-clank-all-4-one-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Remastered Quest: An Ocarina of Time 3D Review</title><link>http://www.toy-tma.com/electronic-toys/video-games/ocarina-of-time-3d-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/ocarina-of-time-3d-review/#comments</comments> <pubDate>Wed, 05 Oct 2011 13:00:13 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[3DS]]></category> <category><![CDATA[Adventure Games]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Ganon]]></category> <category><![CDATA[Ganondorf]]></category> <category><![CDATA[Handheld]]></category> <category><![CDATA[Legend of Zelda]]></category> <category><![CDATA[Link]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nintendo 3DS]]></category> <category><![CDATA[Ocarina of Time]]></category> <category><![CDATA[Ocarina of Time 3D]]></category> <category><![CDATA[Ocarina of Time 3D Review]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[The Legend of Zelda: Ocarian of Time 3D]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Zelda]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7211</guid> <description><![CDATA[It’s been a few months since I broke down and purchased a 3DS, but it only dawned on me yesterday that while I have played through The Legend of Zelda: Ocarina of Time 3D, I’ve yet to give my full impressions of the title. Well, Zelda is still going through its wonderful 25th anniversary, so [...]]]></description> <content:encoded><![CDATA[<p>It’s been a few months since I broke down and purchased a 3DS, but it only dawned on me yesterday that while I have played through <strong><em>The Legend of Zelda: Ocarina of Time 3D</em></strong>, I’ve yet to give my full impressions of the title. Well, Zelda is still going through its wonderful 25th anniversary, so now would be as good a time as any to write up a little review. So, once more into the stream of time we go? Yes, let’s!</p><p>&nbsp;</p><div
id="attachment_7213" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7213" title="Stalfos Battle" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Stalfos-Battle-580x348.jpg?9c1df9" alt="Stalfos Battle 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">Could there possibly be anything left for me to enjoy on yet another playthrough?</p></div><p><span
id="more-7211"></span></p><p>Currently the 3DS’ flagship title, <em>Ocarina of Time 3D</em> is my favorite game of all time remade with a graphical update, some tweaks to make controls simplified, and overall the addition of 3D. How can any of that not sound like a winner?</p><p>&nbsp;</p><p>I’ll start with the graphics, since I’m pretty sure that no one needs a refresher course on the story here (Link must save Zelda and by extension also Hyrule from the evils of Ganondorf, there, happy?). Of all the things to get caught up in, I am genuinely surprised that the graphics ended up being my biggest purchase justifier. I’m just not a graphics person, I can’t be when I support Nintendo for so long and so adamantly, but I can’t help and just stare at the screen, seeing how the landscapes I grew up with have been carefully retouched to include smoother textures, more detailed features, and overall improvements.</p><p>&nbsp;</p><p>For example, the ivy in the game used to be flat to the background as it was simply a bit of wallpaper to add detail and let you know that the wall was climbable. However, in the 3D remake, the ivy pops off of surfaces. Plus, and I may be mistaken, I think Link climbs faster this time around. Maybe I’m just way off?</p><p>&nbsp;</p><div
id="attachment_7215" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7215" title="Sheik Music" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Shiek-Music-580x348.jpg?9c1df9" alt="Shiek Music 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">So it looks nice, but what about the music? Is the music still great?</p></div><p>While the graphics became more powerful, the soundtrack was left entirely unaltered, save for a recomposition of the credits theme right at the end for the sake of the remake’s extra credits. I don’t quite know what to think of this. On the one hand, it’s nice that the original tracks were able to stand for themselves and show that they’ve withstood the ages as excellent songs. On the other hand, I’m a huge fan of revamped soundtracks and wouldn’t have minded the update to the sound one bit. Oh well, at least the music didn’t suffer at all, but wouldn’t it have been great to have something akin to Overclocked Remix’s excellent <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Focremix.org%2Falbum%2F12%2Foc-remix-super-street-fighter-ii-turbo-hd-remix-official-soundtrack&sref=rss" target="_blank">recomposed <em>Street Fighter II</em> soundtrack</a> but for <em>Ocarina of Time</em>?</p><p>&nbsp;</p><p>The controls though…well those didn’t suffer either. Everything is just about how you remember it with the touch screen only adding where necessary, <a
href="http://www.toy-tma.com/electronic-toys/video-games/spirit-tracks-review/" target="_blank">not replacing what isn’t broken</a> (thankfully). Now, instead of having three active item slots, you have four. Two of those are touch-based, which are definitely less responsive than the buttons, but letting them act as an item that doesn’t require constant use, like Deku sticks or the trading quest item, just shows their practicality.</p><p>&nbsp;</p><p>Along with the touch screen comes some shifting around of the menus, so now the Ocarina is firmly located in the lower left of the screen and boots are no longer part of the equipment screen but rather actual items, allowing you to quickly take them off or put them back on with a single button press instead of navigating the pause menus. It speeds up the Water Temple a whole hell of a lot and for that I’m at least appreciative.</p><p>&nbsp;</p><div
id="attachment_7216" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7216" title="Water Temple" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Water-Temple-580x348.jpg?9c1df9" alt="Water Temple 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">Success!</p></div><p>I will say this about the Ocarina playing though: Getting used to the new button layout will take a lot of time. I played <em>Ocarina of Time</em> on the N64 and then again on the GameCube, but here the buttons seem to be shifted 90 degrees. It’s not a deal breaker, but it’s somewhat frustrating to have to relearn the Ocarina after all these years of being a pro.</p><p>&nbsp;</p><p>But does the game justify the need for 3D? The majority of reviews online tend to suggest that the 3D is a wasted feature that needs to be promptly switched off the second the game is loaded up. As I’m somehow immune to the “sickening effects” of the 3D, somehow, I left it on the entire game. As a result, those lovely graphics exploded even more into my face and rocked my socks harder than expected. Yes the 3D feature works and it is amazing. I didn’t feel like it was a gimmick and I didn’t feel it did anything except make the game look even more amazing. Full recommendation there.</p><p>&nbsp;</p><div
id="attachment_7217" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7217" title="Epona Race" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Epona-Race-580x348.jpg?9c1df9" alt="Epona Race 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">I will admit to shutting the 3D off for these horse sections for some reason though. No idea why but I did.</p></div><p>However, I’m not so blind to nostalgia that I can’t see some flaws in both the remake and the original game. Replaying it now, I’ve gotta say, the bosses are so incredibly easy that it’s ridiculous. Perhaps I’ve just grown so used to them, but I didn’t once face a challenge here. I’m proud to say that I don’t have a single death recorded throughout the game, but I am a bit bothered that the death counter has been removed, so I can’t even prove it.</p><p>&nbsp;</p><p>The game is beyond simple at its core. There’s little mystery and while you can explore here and there, the incentive to do so isn’t very high other than collecting rupees, a currency that loss all meaning about halfway through the game, and Gold Skulltulas, which ultimately reward you with the worst 100% complete gift ever of maxing out your rupees (which as I just said loses all meaning halfway through the game).</p><p>&nbsp;</p><p>But, all of this is coming from someone who’s played the original game more than any other game. I know where everything is, I know how to defeat every enemy and boss, and I know exactly what’s going to happen next in the plot. I’m at an advantage and a disadvantage at the same time.</p><p>&nbsp;</p><div
id="attachment_7218" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7218" title="Kakariko Shop" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Kakariko-Shop-580x348.jpg?9c1df9" alt="Kakariko Shop 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">But what&#39;s new? What else have you got to get me to buy?</p></div><p>Thankfully for me there’s one part of <em>Ocarina of Time 3D</em> that I haven’t experienced yet: The Master Quest. Upon completion of the game, the Master Quest is unlocked, also known as the harder version of the game with a mirrored world and rearranged dungeons. I’ve never played the Master Quest before, and I didn’t particularly feel like purchasing the GameCube version since I already owned the <em>Anniversary Collection</em>, which includes a GameCube version of <em>Ocarina of Time</em>. The sad part is that you’re forced to play through the entire game to unlock the Master Quest, meaning that while I’ll play it eventually, I don’t have the energy to restart the game immediately from the beginning.</p><p>&nbsp;</p><p>Honestly, I would really have loved some more content for longtime players such as a new dungeon or a new weapon or a new minigame or something. It’s nowhere near an aspect that’d push me away, as I was entertained the entire time and enjoying myself, but after getting all the Heart Pieces, upgrades, and beating the game, I was just sort of hit with a hollow feeling.</p><p>&nbsp;</p><div
id="attachment_7219" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7219" title="Phantom Ganon" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Phantom-Ganon-580x348.jpg?9c1df9" alt="Phantom Ganon 580x348 The Remastered Quest: An Ocarina of Time 3D Review" width="580" height="348" /><p
class="wp-caption-text">How much harder can this really be though? I welcome the challenge!</p></div><p>When it comes right down to it, <em>Ocarina of Time 3D</em> is worth every cent purely for the graphical update and the 3D functionality. The improved menu system only further adds to the title. Basically, if you’ve never played <em>Ocarina of Time</em> before for some reason, now is the absolute best time, and if you’ve played it as many times as I have but need an excuse to go through it one last time, here’s your chance.</p><p>&nbsp;</p><p>But that’s of course just me. What have you guys thought of the remake? Did you love it or would you have preferred to pass? Leave a comment and let your voice be heard. Meanwhile, I have a Master Quest that needs my attention. Now if only we could get <a
href="http://www.toy-tma.com/electronic-toys/video-games/gyshp-majoras-mask/" target="_blank"><em>Majora’s Mask</em></a> onto the 3DS…</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/ocarina-of-time-3d-review/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>The Man Beneath The Ghost: A Review Of God Of War Origins</title><link>http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/#comments</comments> <pubDate>Mon, 03 Oct 2011 13:00:11 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[Chains of Olympus Review]]></category> <category><![CDATA[Deimos Callisto]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Ghost of Sparta Review]]></category> <category><![CDATA[God Of War Origins Collection Review]]></category> <category><![CDATA[God Of War Story]]></category> <category><![CDATA[Kratos]]></category> <category><![CDATA[Persephone]]></category> <category><![CDATA[Playstation 3]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[PSP]]></category> <category><![CDATA[Ready At Dawn Studios.]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Santa Monica Studios]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Sony Computer Entertainment]]></category> <category><![CDATA[Thanatos]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Zeus]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7194</guid> <description><![CDATA[There are very few games out there that really get my gears turning and heart pumping like a good round of God of War, the epic tale of a one-Spartan-army and his rampage through the pantheon of Greek Mythology with the power of chain blades and quick time events. Praise him or condemn him, there [...]]]></description> <content:encoded><![CDATA[<p>There are very few games out there that really get my gears turning and heart pumping like a good round of <em>God of War</em>, the epic tale of a one-Spartan-army and his rampage through the pantheon of Greek Mythology with the power of chain blades and quick time events. Praise him or condemn him, there is no denying that Kratos has lead a whole new standard for the hack-n-slash action genre in video games, with very few competitors in said genre making even an ounce of the impact his games have had in six short years. That being said, I am one to admit when something has run its course, and with the <a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-3-review/" target="_blank">conclusion of the trilogy in March of last year</a>, <em>God of War</em> most certainly has. Santa Monica Studios did declare that <em>God of War III</em> would be the end of Kratos’ journey. I hope Sony will let them keep it that way so they, and we the fans, can move on to something new.</p><p><span
id="more-7194"></span></p><p>However, I am in no way against re-releasing the God of War spinoff games from the PSP to a platform I actually have. And that is exactly what we got with one of the PS3’s latest combo packs, The <em>God of War Origins Collection</em>.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/kratos-burning-blades/" rel="attachment wp-att-7196"><img
class="size-large wp-image-7196" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Kratos-Burning-Blades-580x328.jpg?9c1df9" alt="Kratos Burning Blades 580x328 The Man Beneath The Ghost: A Review Of God Of War Origins" width="580" height="328" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>This time, the blades light on fire. That makes them completely different.</dd></dl></div><p>&nbsp;</p><p>To clarify, this collection contains the two PSP God of War games known as <em>Chains of Olympus</em> (2008) and <em>Ghost of Sparta</em> (2010). These games were made, not by Santa Monica, but by Ready at Dawn Studios, who made their debut to the industry with a frequently well-received PSP platformer, <em>Daxter</em> (2006), of which also happened to be a handheld spinoff of another popular PS2 franchise at the time. Formalities aside, rest assured the developers have stayed true and blue to the series&#8217; roots, as the controls are roughly one button press away from being exact replicas of any of the three console games. Even more so for the Collection, as they have accommodated for the controller’s second analog stick to apply for Kratos’ rolling dodge move. (Originally done on the handheld by holding both shoulder buttons and then moving.)</p><p>Likewise can be said for the gameplay itself, which follows the exact same ain&#8217;t-broke-don’t-fix-it formula from every other game in the series: bloody fight, solve a puzzle, bloody fight, platforming, bloody fight, sex minigame, bloodier boss fight, cue Linda Hunt Oscar-winning narration, repeat. Not to say that this is bad by any means, it just means there is very little to be had as far as real surprises go. Sure we run into a few new classic Greek creatures and characters: a Basilisk, Scylla, a Persian army, Charon, King Midas, even the grunt fighters, the satyrs, seem more quicker and lethal than normal. But none of these fights come close to being as gripping as the opening Hydra battle in the first <em>God of War</em>, or as mind warping and elaborate as the battle with the Sisters of Fate in <em>God of War II</em>.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/basilisk-fight/" rel="attachment wp-att-7197"><img
class="size-large wp-image-7197" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Basilisk-Fight-580x333.jpg?9c1df9" alt="Basilisk Fight 580x333 The Man Beneath The Ghost: A Review Of God Of War Origins" width="580" height="333" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>“Do you know who I am? Do you know how many anonymous monsters I’ve slaughtered over the years? Please, even Harry Potter killed you when he was twelve. You got no chance. Why don’t you just go ahead and fall?”</dd></dl></div><p>&nbsp;</p><p>When these games first released, I did not think there would be much of a story to them. The first <em>God of War</em> had an excellent story, <em>God of War 2</em> and <em>3</em>, however, at their bare bones, combine to be an elongated revenge tale for a guy who ceases to be sympathetic at all. I assumed the PSP games, seeing as they had to fit stories in-between games that already existed, they would just be something simple and generic to serve as an excuse for fans to get their hack-n-slash fix on a handheld. I am very please to say that was a mistake. The origin stories of these games, even more than the familiar gameplay, should be the real selling point. They fit excellently within the continuity of the console games and, oddly enough, are the moments where Kratos feels the most fleshed out and human he’s ever been.</p><p><em><strong>Chains of Olympus</strong></em></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/kraitos-and-persephone/" rel="attachment wp-att-7198"><img
class="size-full wp-image-7198" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Kraitos-and-Persephone.jpg?9c1df9" alt="Kraitos and Persephone The Man Beneath The Ghost: A Review Of God Of War Origins" width="480" height="272" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>Don&#8217;t do it Kratos! There&#8217;s a catch! There is always a catch!</dd></dl></div><p>&nbsp;</p><p><em>Chains of Olympus</em> is a prequel to the first <em>God of War</em>, taking place sometime during Kratos’ ten-year service to the gods to atone for his sins. Still believing they will get rid of his nightmares, he answers the call of the gods when he witnesses first-hand the sun plummet from the sky. Helios the sun god has been taken deep under the earth, and the rest of the world, even the other gods, are all falling into a deep slumber at the hands of the dream god Morpheus.</p><p>There are two things the plot of <em>Chains of Olympus</em> does really well. First, there are a couple unexplained plot elements from the console games…</p><ul><li>The Titan Atlas blaming Kratos for his sentence to carry the earth on his shoulders. (GoW2)</li><li>Hades accusing Kratos for the murder of his queen, Persephone. (GoW3)</li><li>Helios offering Kratos repayment for rescuing him in exchange to spare his life. (Also GoW3)</li></ul><p>…all of which get explained in the climax of this game.</p><p>The second thing is, as I said earlier, we get to see Kratos in probably his most vulnerable state yet. At this point in the story, he is still extremely guilt ridden for the crimes he committed against his family. So when the Queen of the Underworld offers him a chance to live in Elysium with his daughter Calliope at the cost of relinquishing all his weapons, he takes it in a heartbeat, in complete disregard to what Persephone’s motives behind said gesture may be.</p><p>If it’s not already obvious yet, Persephone is the puppeteer behind everything in <em>Chains of Olympus</em>. Not only that, she is probably the series&#8217; most sympathetic main villain. Her back-story is glossed over in the game, but she doesn’t need much more than that, because we’ve all heard her tragic tale ever since we first read it in middle school. (Or was I the only one paying attention?)</p><p><em><strong>Ghost of Sparta</strong></em></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/brothers/" rel="attachment wp-att-7199"><img
class="size-full wp-image-7199" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Brothers.jpg?9c1df9" alt="Brothers The Man Beneath The Ghost: A Review Of God Of War Origins" width="400" height="217" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>Wait! Kratos has a&#8230;what?</dd></dl></div><p>&nbsp;</p><p>Moving onto the second game, <em>Ghost of Sparta</em> is a prequel to <em>God of War II</em>. Upon defeating Ares, Kratos has been appointed as the new God of War. While the Gods refused to rid the nightmares about his wife and daughter, Kratos turns his focus on other demons of his past the games have yet to bring up. In his youth, Kratos had a younger brother named Deimos whom he failed to protect and was taken away from him. Kratos, still believing his brother to be alive, seeks answers at the Temple of Poseidon in the city of Atlantis. There he learns of his brother’s imprisonment in a purgatory guarded by the god of death, Thanatos.</p><p>While the inclusion of Kratos having a long lost brother may seem a bit out of nowhere, this was actually one of the very earliest ideas Santa Monica had when first considering plots for a sequel (back when they were directed by David Jaffe). For anyone who owns the original <em>God of War</em>, there is a bonus feature upon beating the game where it plays a little teaser comic that essentially highlighted what then “could” have been a possible plot to a sequel, but is now a very real plot to the sequel’s prequel (confused yet?). Another speculated plot development from way back that crops up is the inclusion of Kratos’ mother Callisto, who finally confirms to her son that his father is in fact the king of the gods. Zeus, of course, had forbidden her from ever revealing the truth to him, and by doing so, she is cursed, and turns into a… um… well… this.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/kraitos-and-callisto/" rel="attachment wp-att-7200"><img
class="size-large wp-image-7200" src="http://www.toy-tma.com/wp-content/uploads/2011/10/Kraitos-and-Callisto-336x600.jpg?9c1df9" alt="Kraitos and Callisto 336x600 The Man Beneath The Ghost: A Review Of God Of War Origins" width="336" height="600" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>&#8220;Dear Mother, what large teeth you have.&#8221;</dd></dl></div><p>&nbsp;</p><p>One of the most fascinating things about Kratos is how his story is literally worn on his character design. His ghostly white skin, the chains wielded to his arms, the stab wound in his abdomen, his golden fleece, all tell stories. <em>Ghost of Sparta</em> continues this trend by showing us both where the scar across his right eye came from, as well as the symbolism behind the red tattoo across the left side of his face and chest.</p><p>At this point I realized I have already spoiled quite a bit of the game’s opening. I won&#8217;t give away any more, though I will say that looking back at it, <em>Ghost of Sparta</em> is probably what the plot of <em>God of War II</em> should have been. It makes Kratos’ anger and hate for the gods, specifically Zeus, a lot more justified, and then they could have saved the “revenge against Zeus” plot strictly for <em>God of War III</em>.</p><p>If there were any problems I ran into these games, it&#8217;s that there were a few random load times. I don&#8217;t know if the portable versions were like that, or if this was a result of remastering all these images for colossal HD televisions. Either way, it is a very minor complaint that isn&#8217;t too distracting and would only happen during lulls in the action when progressing from one area to another.</p><p>All said and done, I must say I did enjoy <em>Ghost of Sparta</em> slightly more than <em>Chains of Olympus</em>. There is a bit of a graphical upgrade, and while both games do sport plenty of the same old “been there, done that” combat, <em>Ghost of Sparta</em> did take place in an active volcano for a chunk of its game, and as such there were a couple really fast pace run/jump/climb/swing race-against-time sequences. Of all the new weapons and power-ups, I really enjoyed the Arms of Sparta (a classic spear and shield combination).</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/attachment/god-of-war/" rel="attachment wp-att-7201"><img
class="size-large wp-image-7201" src="http://www.toy-tma.com/wp-content/uploads/2011/10/God-of-War-580x434.jpg?9c1df9" alt="God of War 580x434 The Man Beneath The Ghost: A Review Of God Of War Origins" width="580" height="434" title="The Man Beneath The Ghost: A Review Of God Of War Origins" /></a></dt><dd>This is awesome. I feel like I totally get you now.</dd></dl></div><p>&nbsp;</p><p>For not being the original developers, Ready At Dawn have crafted two competent and perfectly serviceable additions to the franchise. If you had fun with the other God of War games, I’d definitely say this collection is worth a play through. Length wise, <em>Chains of Olympus</em> and <em>Ghost of Sparta</em> are roughly 4-5 hours each, which combines to be the length of any one of the console games. As always, it makes an excellent rental game.</p><p>And while I did say the franchise is best laid to rest and for Sony and Santa Monica to move onto something new, I would not be completely against the idea of Ready At Dawn making maybe one more installment for the Play Station Vita.</p><p>But that’s it! No more after that!</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/god-of-war-origins-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Radiant Silvergun, at last we can all play</title><link>http://www.toy-tma.com/electronic-toys/video-games/radiant-silvergun-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/radiant-silvergun-review/#comments</comments> <pubDate>Fri, 23 Sep 2011 13:00:57 +0000</pubDate> <dc:creator>Brian Vaughn</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[arcade shooters]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[geometry wars]]></category> <category><![CDATA[ikaruga]]></category> <category><![CDATA[joystick]]></category> <category><![CDATA[radiant silvergun]]></category> <category><![CDATA[Radiant Silvergun Review]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[shmups]]></category> <category><![CDATA[Shooters]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[XBLA]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7124</guid> <description><![CDATA[The legend. The myth. One of the best arcade shooters is finally easy to get. The wait is over Radiant Silvergun is a long saught after arcade shooter for fans like myself. Along with Ikaruga, Silvergun is considered one of the &#8220;holy grail&#8221; games not only because it&#8217;s a really good game, but because it [...]]]></description> <content:encoded><![CDATA[<p>The legend. The myth. One of the best arcade shooters is finally easy to get.</p><div
id="attachment_7126" class="wp-caption aligncenter" style="width: 560px"><img
class="size-full wp-image-7126" src="http://www.toy-tma.com/wp-content/uploads/2011/09/silvergun1.jpg?9c1df9" alt="silvergun1 Radiant Silvergun, at last we can all play" width="550" height="310" title="Radiant Silvergun, at last we can all play" /><p
class="wp-caption-text">Radiant Silvergun might look like any other shooter, but you&#39;d be wrong.</p></div><h2>The wait is over</h2><p><em><strong>Radiant Silvergun</strong></em> is a long saught after arcade shooter for fans like myself. Along with <em><a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.morningtoast.com%2F2008%2F11%2Fikaruga-the-holy-grail-of-shmups%2F&sref=rss">Ikaruga</a></em>, <em>Silvergu</em>n is considered one of the &#8220;holy grail&#8221; games not only because it&#8217;s a really good game, but because it was so hard to come by. Unless you had a Sega Saturn and you were willing to pay through the nose to import the game, <em>Radiant Silvergun</em> was unplayable. Even in today&#8217;s era of arcade emulators like MAME, finding a working version of <em>Silvergun</em> is quite a chore (I have yet to find one). But that all changed last week when <em>Radiant Silvergun</em> was finally ported to Xbox Live Arcade. And there was much rejoicing.</p><p><span
id="more-7124"></span></p><p>Although I&#8217;m sure there was a lot of weeping too. If you were one of the people that shelled out the big bucks to get <em>Silvergun</em> stateside more than a decade ago, then an XBLA release might sting a bit&#8230;but I guess you&#8217;ve been playing the game all this time while the rest of us have had to watch from afar. I remember reading a while ago that <em>Silvergun</em> was going to get an XBLA release but I had forgotten about it until I checked the marketplace to find it ready and waiting for a cool $15. Fifteen dollars for an arcade shooter might sound like a lot, but <strong><em>Radiant Silvergun</em> isn&#8217;t your average shooter.</strong></p><div
id="attachment_7127" class="wp-caption aligncenter" style="width: 560px"><img
class="size-full wp-image-7127" src="http://www.toy-tma.com/wp-content/uploads/2011/09/silvergun2.jpg?9c1df9" alt="silvergun2 Radiant Silvergun, at last we can all play" width="550" height="310" title="Radiant Silvergun, at last we can all play" /><p
class="wp-caption-text">Hope you have fast fingers.</p></div><h2>Better than most</h2><p>What makes <em>Radiant Silvergun</em> most unique and fun is the <strong>weapon mechanics</strong>. Unlike some of the more common shooters, you start the game with every weapon available. One controller button is assigned to each type of weapon, as you might expect, but the fun begins when you start combining individual weapons to create additional weapons. Combine your straight gun with your spread gun and you get a front-back gun. Combine your main gun with your homing gun and you get a laser. The challenge of simply getting to know your weapons is one that will take some time, as well as the combinations needed to create the right offense for the current situation you&#8217;re in. Playing <em>Radiant Silvergun</em> with a normal controller can be <strong>quite frustrating</strong> to the point of feeling like an idiot. Your fingers on both hands have to coordinate in an elegant dance just to survive&#8230;unless you have a <strong>secret weapon</strong>&#8230;</p><p><strong><a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.morningtoast.com%2F2010%2F08%2Fgaming-as-the-gods-intended-with-a-joystick%2F&sref=rss">A joystick.</a></strong></p><p>To be honest, I gave up using the regular controller almost immediately because I have a decent arcade joystick that I have just for shooters (and fighters). <strong>Playing any arcade shooter with a normal controller just doesn&#8217;t feel right and won&#8217;t get you very good results.</strong> Sure, it&#8217;s possible and it&#8217;s still fun using a normal controller, but in a way you&#8217;re kind of crapping on the spirit of the genre when you do. And in the case of <em>Radiant Silvergun</em>, you really need a joystick to enjoy it.</p><p>Using your &#8220;arcade fingers&#8221; to combine and fire your weapons is a breeze without all the mental overhead. You&#8217;ll still need to play a few times before you know what combinations do what, but they&#8217;re so much easier to pull off when you only have three buttons to worry about instead of seven. <strong>You shouldn&#8217;t have to fight the technology in any video game</strong> and a joystick eliminates that worry entirely. However, just because firing guns and moving around is easier with a joystick, doesn&#8217;t make the game any less of a challenge.</p><div
id="attachment_7128" class="wp-caption aligncenter" style="width: 510px"><img
class="size-full wp-image-7128" src="http://www.toy-tma.com/wp-content/uploads/2011/09/horijoystick.jpg?9c1df9" alt="horijoystick Radiant Silvergun, at last we can all play" width="500" height="308" title="Radiant Silvergun, at last we can all play" /><p
class="wp-caption-text">Have a joystick? Good. You&#39;re gonna need it.</p></div><h2>Pure arcade fun</h2><p><strong><em>Radiant Silvergun</em> is straight up arcade brutality.</strong> It&#8217;s hard. You&#8217;ll die quick and you&#8217;ll die often. You do get four credits worth of continues but once you blow through those, that&#8217;s it, time to start over&#8230;and there in lies the greatest part of any arcade shooter: <strong>you have limited life</strong>. You don&#8217;t get endless continues or save points in these games, which makes you actually learn the game and get good at it. <strong>Real good.</strong> Compared to today&#8217;s games, not having continues or saves sounds rather barbaric but let&#8217;s not forget that we used to have to play all video games that way. Last time I checked, <em>Super Mario Bros</em> didn&#8217;t offer any save points or continue codes, and there&#8217;s a reason we can all play through the first levels with our eyes closed&#8230;we played it <strong>a lot</strong> and because of that we got good. Game saves and continues really <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.morningtoast.com%2F2008%2F07%2Fsaving-killed-the-video-game-star%2F&sref=rss">ruined</a> the perceived skill in video games. Anyone can make a save point and try that one spot over and over and they&#8217;ll eventually get through, but that doesn&#8217;t make them good. <strong>Consistency is defined by greatness, not luck</strong>&#8230;but I digress.</p><p>So <em>Radiant Silvergun</em> is hard but there&#8217;s quite a bit going on that makes it such a challenge. The levels themselves can have lots of twists and turns, but one of the big challenges is just determining what weapon to use at what time. You&#8217;ll have to play through levels over and over before you get your own pattern down, let alone bullet and enemy patterns. It also shouldn&#8217;t be much surprise to find there is also <strong>reward for chaining enemy kills</strong>. Kill three enemies of the same color in order and you&#8217;ll gain some bonus points. Yet in <em>Radiant Silvergun</em>, bonuses like this don&#8217;t just get you a higher score, they <strong>upgrade your weapons</strong> as well. The more you kill with a certain type of weapon, the stronger it gets&#8230;yet one more reason you&#8217;ll need to know your weapons very well.</p><p><center><iframe
width="580" height="315" src="http://www.youtube.com/embed/lfakyXCo_mY" frameborder="0" allowfullscreen></iframe></center></p><h2>Great challenge with great reward</h2><p><strong><em>Radiant Silvergun</em> is one of the most challenging and yet most balanced arcade shooters</strong> I&#8217;ve ever played. Yeah, it&#8217;s hard but at no point do you feel completely hopeless, which is more than I can say when I play <em>Ikaruga</em>, <em>Silvergun</em>&#8216;s younger cousin. The weapon system keeps you on your toes and the reward for chaining means you have to really pay attention to where you are and what you&#8217;re shooting. You just can&#8217;t go in a shoot blindly&#8230;well, you can, just don&#8217;t expect to make the leaderboard, which by the way, you&#8217;ll need at least a million points to even make be at the bottom of the list.</p><p>It&#8217;s great to finally have <em>Radiant Silvergun</em> in my XBLA collection but it&#8217;s always nice to see any well made and fun arcade shooter than isn&#8217;t a dual-stick bullet fest. Shooters like <em>Geometry Wars</em> are frantic and fun but they fulfill a different niche than &#8220;classic&#8221; style shooters like <em>Silvergun</em> and <em>Ikargua</em>. <strong>It is far more satisfying and rewarding when you score big in a fixed shooter</strong> than it is when you have both sticks and all directions and your disposal. There&#8217;s an <strong>elegance</strong> to fixed shooters that you just don&#8217;t get from other styles. It&#8217;s about level design, weapon management, score chaining and just outright memorization. Each style has its place, and I enjoy both, but <strong>being good at a game like <em>Radiant Silvergun</em> comes with a bit more prestige.</strong></p><p>Even if you&#8217;re not a big arcade shooter fan, <strong>if you buy one shooter you can&#8217;t do much better than <em>Radiant Silvergun</em></strong>. Heck, between <em>Ikaruga</em> and <em>Radiant Silvergun</em>, you can spend $25 and have two of the best shooters ever released. Just make sure you have your joystick handy.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/radiant-silvergun-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Don&#8217;t Come Into The Light: A Review of BloodRayne: Betrayal</title><link>http://www.toy-tma.com/electronic-toys/video-games/bloodrayne-betrayal-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/bloodrayne-betrayal-review/#comments</comments> <pubDate>Wed, 14 Sep 2011 13:00:58 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[2011 Release]]></category> <category><![CDATA[2011 Video Game Release]]></category> <category><![CDATA[BloodRayne]]></category> <category><![CDATA[BloodRayne: Betrayal]]></category> <category><![CDATA[BloodRayne: Betrayal Review]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Majesco]]></category> <category><![CDATA[PSN]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Vampires]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[WayForward]]></category> <category><![CDATA[XBLA]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7075</guid> <description><![CDATA[It’s been quite a while since we’ve seen a new BloodRayne title hit consoles. Not since 2005 if you look into the franchise’s history. But now Rayne has a chance to come back into the spotlight (or shadows since she’s a dhampir) under the guidance of WayForward, last known for A Boy and His Blob [...]]]></description> <content:encoded><![CDATA[<p>It’s been quite a while since we’ve seen a new <em>BloodRayne</em> title hit consoles. Not since 2005 if you look into the franchise’s history. But now Rayne has a chance to come back into the spotlight (or shadows since she’s a dhampir) under the guidance of WayForward, last known for <em>A Boy and His Blob</em> and <em>Contra 4</em>. Can a new art style and gameplay direction reinvigorate the series? Well, let’s find out, shall we?</p><p>&nbsp;</p><div
id="attachment_7077" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7077" title="BloodRayne Betrayal Artwork" src="http://www.toy-tma.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-Artwork-580x463.jpg?9c1df9" alt="BloodRayne Betrayal Artwork 580x463 Dont Come Into The Light: A Review of BloodRayne: Betrayal" width="580" height="463" /><p
class="wp-caption-text">Is it just me or does this look like it&#39;ll probably be lacking?</p></div><p><span
id="more-7075"></span></p><p><strong><em>BloodRayne: Betrayal</em></strong> is actually the first game in the <em>BloodRayne</em> series I’ve ever played. This puts me both at an advantage as I’m not particularly attached to the previous games’ style, but it also places me in a tough spot since I have absolutely no idea why I should care what’s happening in the plot and who specific characters are.</p><p>&nbsp;</p><p>The game opens up on Rayne being called into a raid on a castle where supposed vampires or some such have been reported doing something or other. An elite task force determines they’re not elite enough and Rayne shows up to do all the work. I was never quite sure whether Rayne was on the side of the soldiers or if they were trying to catch her or what. I suppose it didn’t really matter as they’re just a means to point and say “Go mess up some vampires!”</p><p>&nbsp;</p><p>All of the narrative is told through text-based speech bubbles that appear when something plot-based is happening, such as when new characters are introduced or there’s banter to be had between Rayne and some enemies. I like that these plot points don’t slow down the action, but a few times I was completely unable to read what characters were saying as I had to pay attention to environmental hazards instead, which is a shame because I rather enjoyed the cheesy pun-heavy dialogue characters were spewing, as if everyone involved knew not to take things seriously.</p><p>&nbsp;</p><div
id="attachment_7078" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7078" title="BloodRayne Betrayal Side Slash" src="http://www.toy-tma.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-Side-Slash-580x326.jpg?9c1df9" alt="BloodRayne Betrayal Side Slash 580x326 Dont Come Into The Light: A Review of BloodRayne: Betrayal" width="580" height="326" /><p
class="wp-caption-text">Well Rayne certain looks like she can handle herself I suppose.</p></div><p>Well, everything except for the difficulty level. <em>BloodRayne: Betrayal</em> is hard, and not for the right reasons. I’d like to consider myself a pretty good gamer, able to push my way through the toughest challenges, but here I nearly gave up on multiple occasions. The problem comes down to a schizophrenic attitude between wanting the game to focus heavily on combat and dropping all pretenses and swinging into full platforming territory. Trying to hover between these two styles of gameplay- sometimes in the same sequences- leaves a lot that still needs polishing.</p><p>&nbsp;</p><p>When it comes to the combat, the first level promises a lot and serves well to introduce at least some of Rayne’s abilities. She can hack away, dash around, suck blood, shoot enemies in the face, and even turn them into walking explosives. The only problem is that some of these mechanics aren’t really explained or needed for quite a while, so through the first half of the game I was wondering what the Y button on my controller did other than make Rayne yell all sexy-like (turns out that detonates your exploding-enemies attack, though I’d never know because I hadn’t created any exploding enemies until the game told me specifically how to do such a thing much later on).</p><p>&nbsp;</p><p>Everything moves smoothly when you hit your rhythm, though it is difficult to see whether combos are flowing into one another or if you’re just mashing the attack button hard enough that it works. There just aren’t enough enemy types to really demand a different attack style. All enemies take damage the same way, so there’s no need to start thinking strategically when posed with the challenge of three or four different enemies on the screen at once.</p><p>&nbsp;</p><div
id="attachment_7079" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7079" title="BloodRayne Betrayal Clutter" src="http://www.toy-tma.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-Clutter-580x326.jpg?9c1df9" alt="BloodRayne Betrayal Clutter 580x326 Dont Come Into The Light: A Review of BloodRayne: Betrayal" width="580" height="326" /><p
class="wp-caption-text">It&#39;s like &quot;Where&#39;s Waldo&quot; but with vampires.</p></div><p>The only time a screen full of enemies becomes particularly masochistic is when you’re forced to fight them in a room where everyone’s a silhouette and the foreground has pillars and such obstructing your view. Most of the deaths I suffered during these portions were a direct result of me screaming, “Where am I?! Which black blob is Rayne!?”</p><p>&nbsp;</p><p>However, when the combat breaks down and the plaforming kicks in, things don’t really get more exciting. All of this is due to the extremely loose platforming controls. Rayne can do backflips, dash in the air, walljump off some surfaces (but not all), and hop on enemy heads. That last move becomes the central mode of transportation later in the game when you have bottomless pits and acid and lava and such to deal with, meaning that one missed jump will result in instadeath and gnashing of teeth.</p><p>&nbsp;</p><p>I may not be a master at hack-and-slash games, but I know my platforming very well. I’ve conquered <a
href="http://www.toy-tma.com/electronic-toys/video-games/super-meat-boy-review/" target="_blank"><em>Super Meat Boy</em></a> and <em>I Wanna Be The Guy</em>, but trying to hop from one floating orb to the next using Rayne’s down-attack in the air got me about as frustrated as I’ve been in a long while. It’s just not very precise. I’ll admit when I screw up due to carelessness or a general lack of focus, but here I just felt cheated.</p><p>&nbsp;</p><div
id="attachment_7080" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7080" title="BloodRayne Betrayal Air Shoot" src="http://www.toy-tma.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-Air-Shoot-580x324.jpg?9c1df9" alt="BloodRayne Betrayal Air Shoot 580x324 Dont Come Into The Light: A Review of BloodRayne: Betrayal" width="580" height="324" /><p
class="wp-caption-text">Seriously, even I Wanna Be The Guy felt more fair, and gave me infinite bullets.</p></div><p>Remember how in a lot of older games on the NES and SNES there was usually a problem of having to land directly on top of platforms and that if you were too close to the edge or jumped at a weird angle you wouldn’t land on the surface and just fell right through? Remember how unfairly frustrating that was? That happens all the time in <em>BloodRayne: Betrayal</em>.</p><p>&nbsp;</p><p>As I said, the last few stages in the game stop playing fairly and just send you on extended platforming sections with the same enemy encounters you’ve dealt with before as a reward before getting to the next checkpoint. Having to land directly on top of an enemy fly (having to point the control stick down to do so), then immediately trying to dash to the left in the air (having to point the control stick up and to the left) and reorient yourself to stomp the next enemy, only to be greeted by a claustrophobic enemy encounter on the other side of a rather long chasm pushed my stress levels past the comfort zone.</p><p>&nbsp;</p><p>Don’t misunderstand me here, as I’m not suggesting that <em>BloodRayne: Betrayal</em> is devoid of some fun. I found myself really enjoying the early levels before the novelty of the combat ran out and the platforming became too teeth-gratingly hard. If this were a <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.newgrounds.com%2F&sref=rss" target="_blank">Newgrounds</a> game, then I’d be praising the short title for having some fun with the source material. But this isn’t a Newgrounds game; this is a full-priced XBLA title. We’re talking 1200 MS points, a price that’s a bit steep for what we’re presented here.</p><p>&nbsp;</p><div
id="attachment_7081" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-7081" title="BloodRayne Betrayal Light Canon" src="http://www.toy-tma.com/wp-content/uploads/2011/09/BloodRayne-Betrayal-Light-Canon-580x326.jpg?9c1df9" alt="BloodRayne Betrayal Light Canon 580x326 Dont Come Into The Light: A Review of BloodRayne: Betrayal" width="580" height="326" /><p
class="wp-caption-text">Even a huge death ray-like weapon fails to impress. Unfortunate.</p></div><p>Most of the reason I’m making the Flash-game connection comes down to the art style. Someone is going to love the way the game looks as it’s hand-drawn art with character animations that looks incredibly smooth, but it also looks pretty flat and bland when put on a big screen with HD graphics. It wasn’t until beating the game and unlocking the art gallery that I was able to see what some of these characters actually looked like up close, which is extremely odd since I played the game on a 38” screen and sat like two feet away.</p><p>&nbsp;</p><p><em>BloodRayne: Betrayal</em> is hard, but it’s not impossible. The combat system becomes stale extremely quickly, the platforming hurts like flagellation, and there isn’t much more to instill a second playthrough beyond Achievements. If you’re looking for something to keep your platforming-hell instincts sharp, or just like the whole vampire aesthetic, then go ahead and give the game a demo.</p><p>&nbsp;</p><p>Enough from me though, what about you? Those who played <em>BloodRayne: Betrayal</em>, what did you think? Or have you been looking forward to this one for a while? Leave a comment and let me know. As for me, I think I’ll just go ahead and avoid this one like sunlight.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/bloodrayne-betrayal-review/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>The War Your Grandaddy Never Told You About: A Review Of Resistance 3</title><link>http://www.toy-tma.com/electronic-toys/resistance-3-review/</link> <comments>http://www.toy-tma.com/electronic-toys/resistance-3-review/#comments</comments> <pubDate>Mon, 12 Sep 2011 13:00:33 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Gaming & Electronic Toys]]></category> <category><![CDATA[2011 Game Release]]></category> <category><![CDATA[Chimera]]></category> <category><![CDATA[Dr. Malicov]]></category> <category><![CDATA[Fall 2011 Review]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[FPS Games]]></category> <category><![CDATA[Insomniac Games]]></category> <category><![CDATA[Joe Capelli]]></category> <category><![CDATA[PS3 Exclusive]]></category> <category><![CDATA[Resistance 3 Review]]></category> <category><![CDATA[Resistance Trilogy]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[Video Games]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=7052</guid> <description><![CDATA[Just as the Summer Movie Rush comes to a close, the Fall Game Rush begins. Last week, we had nothing short of four promising releases, including Deus Ex, Dead Island, and War Hammer: Space Marines. In perspective, this is just the calm before the storm when we’ll get the even bigger releases later this year, [...]]]></description> <content:encoded><![CDATA[<p>Just as the Summer Movie Rush comes to a close, the Fall Game Rush begins. Last week, we had nothing short of four promising releases, including <em>Deus Ex</em>, <em>Dead Island</em>, and <em>War Hammer: Space Marines</em>. In perspective, this is just the calm before the storm when we’ll get the even bigger releases later this year, including <em>Batman Arkham City</em>, <em>Skyrim</em>, <em>Legend of Zelda Skyward Sword</em> (which finally has a release date, thank god) <em>Uncharted 3</em>, <em>Gears of War 3</em>, <em>Modern Warfare 3</em>, and <em>Battlefield 3</em> (is it just me, or are there a lot of 3&#8242;s this year?) Now, I’ve come to notice that I haven’t played a good FPS for quite a while, not since <a
href="http://www.toy-tma.com/electronic-toys/video-games/bulletstorm-review/" target="_blank"><em>Bulletstorm</em> back in February</a>. So, to begin the Fall Game Rush, I have chosen the latest installment of Insomniac Game’s alternate history sci-fi piece. This is <em><strong>Resistance 3</strong></em>.<span
id="more-7052"></span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/attachment/resistance-3-boss-fight/" rel="attachment wp-att-7057"><img
class="size-large wp-image-7057" src="http://www.toy-tma.com/wp-content/uploads/2011/09/resistance-3-boss-fight.-580x326.jpg?9c1df9" alt="resistance 3 boss fight. 580x326 The War Your Grandaddy Never Told You About: A Review Of Resistance 3" width="580" height="326" title="The War Your Grandaddy Never Told You About: A Review Of Resistance 3" /></a></dt><dd>Mommy&#8217;s very angry.</dd></dl></div><p>&nbsp;</p><p>Quick rundown: <em>Resistance, Fall of Man</em> released with the system launch back in 2006 and was quickly hailed as the Best PS3 Launch Title (which I guess is just the nicer way of saying “Only Good Launch Title”). Two years later when I bought the system myself at an acceptable price, I played <em>Resistance</em> and generally liked it. The controls took some getting use to, but the aliens looked scary, and the weapons were creative in a way only Insomniac could deliver (these are the guys who made <em>Ratchet and Clank</em> after all). <em>Resistance 2</em> then came out, and I played that. The controls and the graphics improved, there were quite a few really awesome boss fights, but I missed a lot of the weapons, and the ending scene in particular was a real killjoy.</p><p>Now that I have completed my first run of the campaign for <em>Resistance 3</em>, I am pleased to say that it takes the best elements of each of the first two games, fine-tunes them, and manages to create something that succeeds on being both a serious drama and a whimsical shoot-em-up.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/attachment/capelli_family/" rel="attachment wp-att-7056"><img
class="size-large wp-image-7056" src="http://www.toy-tma.com/wp-content/uploads/2011/09/Capelli_family-580x326.jpg?9c1df9" alt="Capelli family 580x326 The War Your Grandaddy Never Told You About: A Review Of Resistance 3" width="580" height="326" title="The War Your Grandaddy Never Told You About: A Review Of Resistance 3" /></a></dt><dd>Go on. Guess how long his family lives. I dare you.</dd></dl></div><p>&nbsp;</p><p>So this is how history really went down. August 1957, the US and pretty much everywhere else on Earth is all but lost to the Chimera. In fact, the Chimera are so dominant over the planet, that some of them have even evolved to feral inbred monsters that their own race can’t even control. We’re reintroduced to Joseph Capelli, whom you might remember as Sergeant Nathan Hale’s bulky short-tempered NPC partner with crappy AI. Well, four years after being discharged for dishonorable conduct (I.E. killing off the series&#8217; main protagonist… its complicated), Joe has lost quite a bit of weight and is hiding underground Oklahoma with a small group of survivors, including his own wife and child. A bit of good news is that Dr. Malicov has succeeded in synthesizing an antidote to the chimera infection from Hale’s blood. So now, not only Joe, but all remaining humans are immune to the chimera virus.</p><p>That still doesn’t solve the tiny little problem of the chimera kind of already owning the planet. But wait, it gets better. Dr. Mal wants Joe to join him on a road trip to New York to attempt one last all-or-nothing mission to destroy the Chimera’s massive wormhole device, thus stopping their hostile takeover of the planet in its tracks. Joe’s wife, still wanting to believe there’s hope, tells him to go. And thus our road trip through the Hybrid infested planet from Oklahoma to New York begins.</p><p>All right, place your bets! Who is going to die? Will it be…</p><ul><li>A. The Wife</li><li>B. The Son</li><li>C. The Scientist</li><li>D. The Reminant Leader guy who looks sort of like 50’s Nathan Drake.</li><li>E. The Pilot</li><li>F. The Priest/train repair man.</li><li>G. The guy who helps you escape the bandit&#8217;s prison.</li><li>H. Hell, Joe himself, why not? They killed off Hale in the last game.</li></ul><p>All joking aside, these games have shown in the past that they are not afraid to kill people off, and you know at least one of the aforementioned above is going to buy it before the end. Just be ready for the conditions on said death may be far less predictable and more dramatically ironic than you might ever imagine.</p><p>Besides we all know who the real victims of these games are. Chimeras. Lots and lots of Chimera. And this time, we’ve added armored gorillas, hundred foot tall acid-spewing spiders, and grasshoppers to the hunting season, just to name a few.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/attachment/resistance-3-leaper-2/" rel="attachment wp-att-7055"><img
class="size-large wp-image-7055" src="http://www.toy-tma.com/wp-content/uploads/2011/09/resistance-3-leaper-2-580x326.jpg?9c1df9" alt="resistance 3 leaper 2 580x326 The War Your Grandaddy Never Told You About: A Review Of Resistance 3" width="580" height="326" title="The War Your Grandaddy Never Told You About: A Review Of Resistance 3" /></a></dt><dd>Damn leapers. I hate these guys.</dd></dl></div><p>&nbsp;</p><p>What should be one of the biggest selling points for <em>Resistance 3</em> is that it happens to have lots of old school FPS mechanics. Remember when <em>Duke Nukem Forever</em> promised to be a blast from the past, but then ended up playing like a shallow knock-off of every modern shooter of the last ten years? That game was more like &#8220;old-new school.&#8221; Not the case for <em>Resistance 3</em>, which is &#8220;new-old school,&#8221; if that makes any sense.</p><p>For instance, because Joe is now cured of the chimera virus, he no longer has his healing factor. That means no regenerating health. This is a game for survival, where you have to rely on finding health packs to keep yourself alive. Trust me, it makes the game that much more challenging, but I like it. It’s another reason to be aware of your surroundings and explore the terrain you have to work with.</p><p>Then there’s the guns. The weapon wheel is back, allowing you to carry all your guns at once. 12 Weapons in total. Each of which (except for the melee weapon) has a secondary function, not to mention two level upgrades, (an excellent reward for players who mix it up). The people at Insomniac are the geniuses behind <em>Ratchet and Clank</em>, which I still hold to have the greatest weapon system in any video game ever made, and <em>Resistance 3</em> definitely follows close behind. I could go on forever about the weapons: The Bullseye, an alien machine gun that tags opponents and immediately locks onto them (real helpful against those pesky leapers) the Auger, which sees and even shoots through walls, the Magnum with exploding rounds, a Rosemore Shotgun that lights enemies on fire, an electric gun, an ice gun, the list goes on.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/attachment/resistance-3-poison-gun/" rel="attachment wp-att-7054"><img
class="size-large wp-image-7054" src="http://www.toy-tma.com/wp-content/uploads/2011/09/Resistance-3-poison-gun.-580x328.jpg?9c1df9" alt="Resistance 3 poison gun. 580x328 The War Your Grandaddy Never Told You About: A Review Of Resistance 3" width="580" height="328" title="The War Your Grandaddy Never Told You About: A Review Of Resistance 3" /></a></dt><dd>There&#8217;s even a gun that poisons people.</dd></dl></div><p>&nbsp;</p><p>I apologize to our readers who are curious about the multiplayer, but since I have yet to delve into it I cannot comment heavily on it. Though I am aware the campaign can be played with two-player co-op, and the online experience is supposedly much more polished than <em>Resistance 2</em>, I don’t really see any of this taking that many players in the online crowd away from <em>Call of Duty</em>. I personally would be one willing to forgo online multiplayer entirely if it meant a longer, even better campaign, which in the end only rounded out to roughly eight hours long.</p><p>And therein lies probably this game&#8217;s biggest hurdle. At the end of the day, <em>The Resistance Trilogy</em>, as good as it may be, cannot compete with the massive onslaught of other shooter franchises that flood the Triple A market in this generation. Each year a <em>Resistance</em> game for the PS3 has come out, their prime competitor has been a <em>Gears of War</em> game for the 360 that same month. In both the last two instances, <em>Resistance</em> was clearly outmatched in sales, and I really don’t see a difference happening this time when <em>Gears 3</em> comes out in a few weeks. A shame, because I honestly think this franchise is a ton more original than its first impression lets on. Yes, it’s another sci-fi shooter, but it’s an alternate history piece at the same time. The protagonists aren’t power-armored space marines flying into war. They’re just normal people doing their best to survive. The alien weapons actually feel alien. The human weapons aren’t made-up futuristic technology BS, but are actually very rational for the time period (like the improvised shrapnel grenades, which were a nice touch). The story is well written, the characters are decent, the aliens are well designed, and most of all, it&#8217;s fun. Fun enough to make me want to play the campaign all over agian just to level up all my guns.</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/electronic-toys/resistance-3-review/attachment/r3-sledgehammer/" rel="attachment wp-att-7053"><img
class="size-large wp-image-7053" src="http://www.toy-tma.com/wp-content/uploads/2011/09/R3-Sledgehammer-580x435.jpg?9c1df9" alt="R3 Sledgehammer 580x435 The War Your Grandaddy Never Told You About: A Review Of Resistance 3" width="580" height="435" title="The War Your Grandaddy Never Told You About: A Review Of Resistance 3" /></a></dt><dd>Must. Resist. Urge. To say it.</dd><dd> </dd></dl></div><p>Before I end, I would like to congratulate Insomniac Games on completing not just the first, but the FIRST TWO fully realized trilogies on the PS3. The Ratchet and Clank Future Trilogy was first (including <em>Tools of Destruction</em>, <em>Quest of Booty</em>, and <em>A Crack in Time</em>.) and now the three Resistance games are second. It is without a doubt incredible that a single company has managed to put out quality material nearly every single year of the console&#8217;s existence since 2006. Last year was the only exception, and then they made up for it by giving us TWO games this year. (<em>Ratchet and Clank All 4 One</em> set to release this October). At this point, after all the work Insomniac has done for Sony for the past 16 years, I say they are more than justified in their decision to finally go multi platform and share talents among other consoles. Which is exactly what Insomniac plans to do with their next big franchise, <em>Overstrike</em>.</p><p>Keep an eye out for that one to turn a few heads, next year.</p><h6 style="text-align: center;"> &#8230;Hammer Time!</h6><p
style="text-align: center;"><em>Doh!</em></p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/resistance-3-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>My Impressions of the Nintendo 3DS So Far</title><link>http://www.toy-tma.com/electronic-toys/video-games/3ds-review/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/3ds-review/#comments</comments> <pubDate>Wed, 10 Aug 2011 13:00:50 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[3DS]]></category> <category><![CDATA[3DS REview]]></category> <category><![CDATA[AR Cards]]></category> <category><![CDATA[Console Review]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Handheld Games]]></category> <category><![CDATA[Handheld Review]]></category> <category><![CDATA[Mario]]></category> <category><![CDATA[Mii]]></category> <category><![CDATA[Netflix]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nintendo 3DS]]></category> <category><![CDATA[Pokedex 3D]]></category> <category><![CDATA[Review]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=6772</guid> <description><![CDATA[I made it abundantly clear last week what my stance on Nintendo currently is and probably will remain, even if some others don&#8217;t share the same opinion. To sum it up again: I love me some Nintendo. Now that I’ve finally got my hands on a 3DS and played around with it a bit, I’m [...]]]></description> <content:encoded><![CDATA[<p>I made it abundantly clear last week what <a
href="http://www.toy-tma.com/electronic-toys/video-games/ltd-nintendo/" target="_blank">my stance on Nintendo</a> currently is and probably will remain, even if some others <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fjimquisition%2F3827-The-Past-Is-Not-The-Future&sref=rss" target="_blank">don&#8217;t share the same opinion</a>. To sum it up again: I love me some Nintendo. Now that I’ve finally got my hands on a 3DS and played around with it a bit, I’m ready to give a semi-short rundown of what I’m feeling so far with the system and where it could go. Here are my impressions of the Nintendo 3DS so far.</p><p><span
id="more-6772"></span></p><p>&nbsp;</p><div
id="attachment_6773" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-6773" title="Ocarina of Time 3D Water Temple" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Ocarina-of-Time-3D-Water-Temple-580x348.jpg?9c1df9" alt="Ocarina of Time 3D Water Temple 580x348 My Impressions of the Nintendo 3DS So Far" width="580" height="348" /><p
class="wp-caption-text">Have I mentioned yet that there is a 3D remake of Ocarina of time on the 3DS? I probably haven&#39;t yet, have I?</p></div><p>I got my 3DS just about a week ago today from Best Buy. I was aware that the price was ready to drop from $250 to $170, but I also knew that if I got it now I’d get 20 free games, something I can’t easily turn my back on. Still, I’m not stupid, so I checked with multiple employees and got them to confirm to me that I’d be able to actually get the difference refunded to me as long as the price drop happened within 30 days (it happens on Friday). With that in hand, I headed over to Costco to snag <em>Ocarina of Time 3D</em>. Those without a Costco membership or a friend who has one, you are definitely missing out as instead of $40 I paid less than $35.</p><p>&nbsp;</p><p>At this point in time I’ve had a chance to play around with all the features of the 3DS except for actually playing <em>Ocarina of Time</em>. I know I’ll be sitting for a while and so I haven’t had the chance to devote the proper amount of time just yet. Despite that, I’ve messed with the Augmented Reality cards, Netflix, Pokedex 3D, the Mii Creator, Nintendo Video, and the shopping center feature. All of that compiles together to give me a pretty good idea where things are headed.</p><p>&nbsp;</p><p>First, let’s talk about the 3D functionality of the system. I am notorious for getting motion sickness without much provocation whatsoever. I can get sick sitting in a parked car. Just last week I started playing <em>Bioshock 2</em> and had to stop after three minutes because my head was spinning. There’s just no telling with me. Despite hearing the complaints about the 3DS’ 3D function giving people headaches, I haven’t had any problems at all. I’d go so far as to say that I’m genuinely enjoying the feature, and I didn’t expect to like it. It’s comfortable for me and I really like the depth-of-field that it’s adding to certain aspects.</p><p>&nbsp;</p><p>And in the features included in the hardware, they’re really pushing this, too. Just the slightest hint of a raised menu header goes a long way to make me, unexpectedly, smile just a bit. The place to really see how far the 3D can be taken is in the Nintendo Video section, an extremely puzzling application that makes some sense, but yet no sense at all. The Nintendo Video channel is a constantly rotating selection of 4 videos that take advantage of the 3D the system can generate. The big star is the Ok-Go music video, which goes a long way to demonstrate how cool a 3D device can be. But partnered with this is a video from College Humor about a guy who has adventures in Pizzaland or something, a trailer for <em>The Smurfs</em>, and a really short explanation of what Nintendo Video is supposed to be, i.e. that it will remove old videos and put in new ones at random times. It seems that one of these slots will always be for a 3D movie trailer, something I couldn’t care less about, and the video about the pizza guy was cute but showed most definitely that live-action scenes look strange in 3D.</p><p>&nbsp;</p><div
id="attachment_6774" class="wp-caption aligncenter" style="width: 460px"><img
class="size-full wp-image-6774" title="Nintendo Video Pizza Quest" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Nintendo-Video-Pizza-Quest.jpg?9c1df9" alt="Nintendo Video Pizza Quest My Impressions of the Nintendo 3DS So Far" width="450" height="268" /><p
class="wp-caption-text">Pizzas and robots? Okay, I can get behind that.</p></div><p>This sort of crops up again with the 3D camera. The system has two cameras on the back that let it take pictures in 3D, and while the 3D is nifty to see, the camera itself is pretty low quality. The only way to get excellent results is to be standing in a desert at noon, because I can have every light on in my house in the middle of the day and the image still looks, frankly, like crap. Even so, I got my wife to swoon just a bit when we managed to get a picture of our dog since it does look cool to see him popping out of the screen a bit. This is all a novelty, like the Game Boy Camera (including stickers and junk to clutter photos with), but if I could see the enjoyment of the Game Boy Camera all those years ago, I can see the enjoyment here, now.</p><p>&nbsp;</p><p>Speaking of novelty, the AR Cards are something that’s worth looking at in terms of where the future could be going. Setting down these special cards will make little things pop out of them when viewed through the 3DS, such as target boxes or a dragon or things like that. After playing with it a few times, I was finding both the fun and the severe limitations of the hardware. For example, fighting a dragon that’s supposedly popping out of your table is something that’s really cool, but in order to achieve this effect you have to keep the 3DS close enough to the card and keep the lighting conditions good enough that it doesn’t stop suddenly and need to recalibrate. This wouldn’t be so hard if you didn’t need to physically move around while pointing the 3DS at the card, and of course moving the 3DS out of that slim window where the 3D works perfectly just sort of lessens the point.</p><p>&nbsp;</p><div
id="attachment_6775" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-6775" title="AR Cards Target Shooting" src="http://www.toy-tma.com/wp-content/uploads/2011/08/AR-Cards-Target-Shooting.png?9c1df9" alt="AR Cards Target Shooting My Impressions of the Nintendo 3DS So Far" width="400" height="240" /><p
class="wp-caption-text">This is simple now, but just imagine what it could be in the near-future.</p></div><p>All that aside, I can see where Augmented Reality can go and I like it. Implementing more and better games into the real world is cool and is the next step toward virtual reality, something we’ve been crying out to become real for over 30 years now. How this can be implemented into games is something I’m not clever enough to know, but I have confidence that some indie developers will come up with some really creative games to show us how best it can be used.</p><p>&nbsp;</p><p>Creating a Mii is still as simple as it was on the Wii by the way, except now you don’t have to mess around with the mostly imprecise Wiimote, instead navigating with the stylus. I want to note there that so far the touch screen has been bugging me pretty badly as I don’t really like pulling out the stylus all the time and just want to quickly tap with my thumbnail or forefinger. What makes me really ticked is that most of the time this doesn’t work, so I have to keep tapping progressively harder until it decides I’ve pounded sufficiently hard enough before responding the way I want it to. Calibrating the touch screen seemed to lessen the instances of this, but it still happens on occasion, at least when going through menus. Then again, I may just be holding back because I’m afraid to damage my system.</p><p>&nbsp;</p><p>Anyway, the Mii Creator is actually a bit better than the Wii version since there are a bunch of new pieces to play with. Granted, it’s still lacking clothing options like the Xbox 360 dashboard offers for your avatars, but the new facial expressions and head shapes are a good addition. You can take a picture of yourself with the inward-facing camera and let the 3DS try and make a Mii for you, but those usually need some reworking. As of right now I haven’t used the Street Pass feature, so my Miis are just sitting around doing nothing until further notice.</p><p>&nbsp;</p><div
id="attachment_6776" class="wp-caption aligncenter" style="width: 505px"><img
class="size-large wp-image-6776" title="3DS Mii Maker" src="http://www.toy-tma.com/wp-content/uploads/2011/08/3DS-Mii-Maker-495x600.jpg?9c1df9" alt="3DS Mii Maker 495x600 My Impressions of the Nintendo 3DS So Far" width="495" height="600" /><p
class="wp-caption-text">This...this is not me by the way. It still demonstrates the simplicity of the system, but it&#39;s not like it screwed up and made that face for me. It&#39;s not that loose with interpretations.</p></div><p>I’m pretty excited for more applications to appear though. Having Netflix on the 3DS is great for me because I have the option to watch TV shows and movies while snuggled up in bed next to a sleeping wife without fear of waking her up due to noise. This app is exactly just Netflix on a handheld, so there’s not much to say here other than I’m happy to have this.</p><p>&nbsp;</p><p>And since I’m such a stupid Pokemon fan, I had to have the 3D Pokedex application as well. It’s a strange piece of software as it’s really just a Pokedex that happens to display 3D Pokemon. I’m a bit sad it only includes the 150 or so Pokemon from Black &amp; White versions, but with luck it will update to include all of them. What keeps me most addicted to it is the fact that you don’t start out with all the Pokemon. You start with 16 and get new ones periodically throughout the day. I just got Timburr by the way. It’s something small, but it keeps me engaged and returning to my 3DS to see what the new update will be.</p><p>&nbsp;</p><div
id="attachment_6777" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-6777" title="3D Pokedex Snivy" src="http://www.toy-tma.com/wp-content/uploads/2011/08/3D-Pokedex-Snivy.jpg?9c1df9" alt="3D Pokedex Snivy My Impressions of the Nintendo 3DS So Far" width="400" height="240" /><p
class="wp-caption-text">That&#39;s right, now Snivy be big pimpin&#39;...in 3D!</p></div><p>Finally, we come to the biggest letdown of the console: The shopping channel. The best way to describe it is “claustrophobic.” I heard from a few places that the shopping interface was pretty confusing, but complaints like that usually don’t hold true for me as I’m tenacious about understanding things and play with other features until I’m satisfied. When I got there though, man was that fear confirmed. The Wii’s shopping channel worked just fine for me with games split into the Virtual Console side and Wiiware titles, then the option to just search alphabetically from there, which is what I usually took. On the 3Ds the categories are extremely random and feel sort of dumb, to be blunt. “Sequels Baby!” is just embarrassing. And having a category just titled “Mario” is almost insulting, especially since there’s not a lot to offer yet that features Mario. And there’s no master alphabetical list!</p><p>&nbsp;</p><div
id="attachment_6778" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-6778" title="Nintendo eshop Mario" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Nintendo-eshop-Mario-580x326.jpg?9c1df9" alt="Nintendo eshop Mario 580x326 My Impressions of the Nintendo 3DS So Far" width="580" height="326" /><p
class="wp-caption-text">This shames all of us, even me.</p></div><p>Even worse, the price of some of the games is just way too high. I want <em>Shantae</em>, but I don’t want to pay $12 for it. <em>Donkey Kong</em> on the Game Boy for $4? Not bad. And <em>Link’s Awakening DX</em> for $8? I suppose I can live with that. The problem is that the console needs people to first be able to afford the downloadables, and then secondly be easy to navigate.</p><p>&nbsp;</p><p>The up side to this is that both of those requests are easily doable. Nintendo is willing to make tough business decisions, such as lowering the system’s price, so if they get enough feedback regarding the 3DS as having a poor interface and trying to sell games at too high a price, they’re in a position to fix both with a simple software update. I’m just curious how long it will take before that happens.</p><p>&nbsp;</p><p>At this exact second, this moment frozen in time, I am happy I have a 3DS. I’m excited for the new games coming out even as early as next month. I’m eager to start downloading some older titles when I get the chance. I can live with a low battery life as I play most of my games sitting near an outlet anyway and I also have no problem buying an extended battery pack from another company (since they apparently work really well). I’m looking forward to how much enjoyment I’ll get from my 3DS, lovingly named Lulabell, even if the console doesn’t make it very far overall.</p><p>&nbsp;</p><div
id="attachment_6779" class="wp-caption aligncenter" style="width: 410px"><img
class="size-full wp-image-6779" title="Mario Bros 3DS Tanooki Suit" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Mario-Bros-3DS-Tanooki-Suit.jpg?9c1df9" alt="Mario Bros 3DS Tanooki Suit My Impressions of the Nintendo 3DS So Far" width="400" height="240" /><p
class="wp-caption-text">Maybe I&#39;m so happy because I know this is just right around the corner.</p></div><p>But what about you guys? Who out there has a 3DS right now? What are some of your impressions? Leave a comment and let me know! I just might not be getting back to you so soon since I have an Ocarina of Time to go fetch.</p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/3ds-review/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens</title><link>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/</link> <comments>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/#comments</comments> <pubDate>Mon, 01 Aug 2011 13:00:55 +0000</pubDate> <dc:creator>Gus Townson</dc:creator> <category><![CDATA[Movie and TV Toys]]></category> <category><![CDATA[Cowboys And Aliens Movie Review]]></category> <category><![CDATA[Daniel Craig]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Harrison Ford]]></category> <category><![CDATA[Jake Lonergan]]></category> <category><![CDATA[John Favreau]]></category> <category><![CDATA[Movie]]></category> <category><![CDATA[Movie Review]]></category> <category><![CDATA[Noah Ringer]]></category> <category><![CDATA[Olivia Wilde]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Sam Rockwell]]></category> <category><![CDATA[Sci-Fi Adventure]]></category> <category><![CDATA[Summer 2011 Movie Review]]></category> <category><![CDATA[Summer Movies]]></category> <category><![CDATA[Western Movies]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=6709</guid> <description><![CDATA[Cowboys and Aliens officially wins the award for the most awesome movie premise of the summer: take two of the most iconic action stars of this generation and the last, put them in a genre that has been practically begging for a comeback, sprinkle sci-fi onto it, and give helm to the director of one [...]]]></description> <content:encoded><![CDATA[<p><strong><em>Cowboys and Aliens</em></strong> officially wins the award for the most awesome movie premise of the summer: take two of the most iconic action stars of this generation and the last, put them in a genre that has been practically begging for a comeback, sprinkle sci-fi onto it, and give helm to the director of one of the most successful superhero blockbusters of recent date. Forgive me, but I couldn’t help but give high expectations to a premise this crazy and filled with potential, especially when all things considered, a good majority of this summer’s movie line up has set the bar pretty high thanks to films like <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/thor-movie-review/" target="_blank"><em>Thor</em></a>, <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/x-men-first-class-review/" target="_blank"><em>X-Men First Class</em></a>, <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/captain-america-movie-review/" target="_blank"><em>Cap</em></a>, <em>Super 8</em>, and the last <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/harry-potter-8-review/" target="_blank"><em>Harry Potter</em></a>. This could very easily be the last big hit I anticipate this summer before the Fall season hits its stride in a couple months.</p><p><span
id="more-6709"></span></p><p>&nbsp;</p><p>After seeing the movie myself, my final verdict is more or less exactly what one should expect from such hype: disappointingly average.</p><p>&nbsp;</p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/attachment/cowboys-and-aliens/" rel="attachment wp-att-6712"><img
class="size-large wp-image-6712" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Ford-and-Craig-580x435.jpg?9c1df9" alt="Ford and Craig 580x435 The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" width="580" height="435" title="The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" /></a></dt><dd>Indiana Jones and James Bond fighting UFO’s dressed as Cowboys. This is already sounding like someone’s crazy fetish.</dd></dl></div><p>&nbsp;</p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;">The movie stars Daniel Craig as Jake Lonergan, a gun-slinging outlaw with amnesia, and Harrison Ford as Colonel Dolarhyde, an iron-fisted overseer with schizophrenia (seriously, he might as well be with how often his personality changes). The main premise of the movie begins with Lonergan waking up in the middle of the desert with a metallic bracelet stuck to his wrist. When he enters the town of Absolution, only to discover he is a wanted man, Dolarhyde demands custody of him. This, however, is cut short when the aliens promised from the title come and start doing alien stuff. (You know, shining lights of doom, destroying livestock, abducting people. The usual.) They only stop when Lonergan’s metallic bracelet activates at the sight of threats to its wearer and fires repulsive beams of destruction that in no way look like the repulsor ray blasts on Iron Man’s suit from another one of Mr. Favreau’s movies.</span></span></p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/attachment/alien-raid/" rel="attachment wp-att-6711"><img
class="size-large wp-image-6711" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Alien-Raid-580x386.jpg?9c1df9" alt="Alien Raid 580x386 The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" width="580" height="386" title="The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" /></a></dt><dd>&#8220;We don&#8217;t like no hostile interplanetary life forms in these parts.”</dd></dl></div><p>&nbsp;</p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;">What follows is Lonergan and Dolarhyde leading a group of town misfits to hunt down the aliens and save their abducted loved ones. Said misfits include Olivia Wilde as the hot stalker girl with her own secret, Clancy Brown as a preacher, Sam Rockwell as a doctor, Adam Beach as an adopted Indian so he can play the obvious plot device of translator, and Noah Ringer as some random kid who happens to be the grandson of the sheriff, because I guess all westerns have one of those, and they might as well get the kid who they <em>thought</em> would be the next big childhood star before his franchise crashed into the great wall of Ba-Sing-Se in one of the biggest train wrecks of recent note (thanks M. Night).</span></span></p><p
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style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
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style="font-family: Bookman Old Style;">This is probably one of the more difficult movies I’ve had to review. In the past when I’ve had to review movies that clearly have problems (<a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/last-airbender-review/" target="_blank"><em>The Last Airbender</em></a> and <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/green-lantern-review/" target="_blank"><em>Green Lantern</em></a> are two good examples), I’ve been able to put on a positive swing and point out things I still enjoyed despite their flaws. With <em>Cowboys and Aliens</em> however, there aren’t any real technical flaws with the movie. The cast is great, acting’s great, setting is great, effects are great (especially the aliens themselves), and the story overall is interesting enough to keep my attention. There’s nothing I can say that’s really wrong with the movie, it’s just missing one crucial ingredient:</span></span></p><p
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style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
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style="font-size: small;"><span
style="font-family: Bookman Old Style;">Fun.</span></span></p><p
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style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;">For the record, I am a huge fan of the <em>Iron Man</em> movies. Both of them, and no amount of people complaining that the final boss fights in those movies were anticlimactic is going to sway me. Favreau approached that franchise in a very unique fashion (for Marvel that is) that focused on the characters rather than the action. <em>Cowboys and Aliens</em>, is very similar in that regard: it is a character piece aimed to pay homage to classic western tropes with a sprinkle of sci-fi action as a spice of originality. Unfortunately the one thing the <em>Iron Man</em> movies have that this doesn’t is a fun script (Wait, scratch that. Half of Stark’s dialogue in <em>Iron Man</em> was improvised, because RDJ is an effing <em>genius</em>). That’s not to say the writing in this movie is terrible, or even bad, it’s just not fun. The entire main cast is full of western stock characters that never evolve past their tropes. I wait forever for someone to say something clever, witty, unexpected, sarcastic, or anything that would break the conventions of their characters, and it never happens. Everyone, save for maybe Ford, plays their parts completely strait, and everything that happens to them is all too predictable.    </span></span></p><p
align="left"><span
style="font-size: small; font-family: Bookman Old Style;">  </span></p><div
class="mceTemp" style="text-align: center;"><dl><dt><a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/attachment/craig-with-director/" rel="attachment wp-att-6710"><img
class="size-large wp-image-6710" src="http://www.toy-tma.com/wp-content/uploads/2011/08/Craig-with-Director-580x343.jpg?9c1df9" alt="Craig with Director 580x343 The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" width="580" height="343" title="The Good, The Bad, And The Extraterrestrial: A Review Of Cowboys And Aliens" /></a></dt><dd>&#8220;I&#8217;ve set my laser from stun to kill.&#8221;</dd></dl></div><p
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style="font-size: small;"><span
style="font-family: Bookman Old Style;"> </span></span></p><p
align="left"><span
style="font-size: small;"><span
style="font-family: Bookman Old Style;">You’d think with a premise as crazy and out there as “Cowboys and Aliens” that they’d have more fun with it. Kind of a shame really, because the more I think about it, the cast themselves probably did have a lot of fun in the making of this movie. To be fair, there was a fair bit of physical humor that was pretty well timed. I genuinely liked Rockwell as the Doc. Ringer, while still pretty raw as far as acting goes, is “better” here than he was as Aang last year (though that may just be due to a competent director this time). When we actually find out about what it is the aliens are after, while it is a bit hoaky, some will definitely get a kick out of it as it loosely references another, unbearably notorious sci-fi film back in the day.</span></span></p><p
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style="font-family: Bookman Old Style;">Besides that, very middle of the road. Not bad, but nothing spectacular either. Can’t say whether or not it follows the source material, as I’ve never read it. How much you get out of it is going to depend on your own personal taste. If you have been aching to see something  to capture that classic western tone of yesteryear, than you might be in luck. If you are looking for something a little more crazy that will make the most of the western/sci-fi blend, than the best option I can give you is to start watching <em>Firefly</em> IMMEDIATELY if you haven’t already.</span></span></p><p
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style="font-family: Bookman Old Style;"> </span></span></p><p
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style="font-family: Bookman Old Style;">That, or the opening sequence of <em>Toy Story 3</em>. That was awesome too.</span></span></p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/cowboys-and-aliens-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Bastion lives up to the hype</title><link>http://www.toy-tma.com/electronic-toys/video-games/bastion-lives-hype/</link> <comments>http://www.toy-tma.com/electronic-toys/video-games/bastion-lives-hype/#comments</comments> <pubDate>Fri, 29 Jul 2011 13:00:48 +0000</pubDate> <dc:creator>Brian Vaughn</dc:creator> <category><![CDATA[Video Games]]></category> <category><![CDATA[bastion]]></category> <category><![CDATA[Bastion Review]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[summer of arcade]]></category> <category><![CDATA[Tomb Raider]]></category> <category><![CDATA[Video Game]]></category> <category><![CDATA[Video Game Review]]></category> <category><![CDATA[XBLA]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=6688</guid> <description><![CDATA[I&#8217;m not much of an RPG gamer but when I saw Bastion previewed for the Summer of Arcade I pegged it as one I would enjoy. Most of the time my gaming expectations aren&#8217;t fully satisfied but this time they were exceeded. I don&#8217;t have much of an attention span when it comes to video [...]]]></description> <content:encoded><![CDATA[<p>I&#8217;m not much of an RPG gamer but when I saw <em>Bastion</em> previewed for the Summer of Arcade I pegged it as one I would enjoy. Most of the time my gaming expectations aren&#8217;t fully satisfied but this time they were exceeded.<span
id="more-6688"></span></p><p>I don&#8217;t have much of an attention span when it comes to video games. This doesn&#8217;t mean I can&#8217;t stick with a game for a long time, I can, it just means I don&#8217;t want a lot of downtime during my game. I don&#8217;t want to talk to NPCs in the tavern or solve riddles with dialog trees. The story needs to be present and entertaining but shouldn&#8217;t require me to take notes. I don&#8217;t need lengthy cut scenes to motivate me, nor do I need a party of mages, rangers, wizards and elves to keep things fun. Just tell me where to go, what to find and who to beat up and I&#8217;ll do my best to do so&#8230;<strong>and Bastion is the perfect example of everything I want in an RPG.</strong></p><ul><li><em>Bastion</em> has a simple-yet-fun story of good versus evil.</li><li><em>Bastion</em> has NPCs that contribute to the experience but aren&#8217;t required and don&#8217;t drone on.</li><li><em>Bastion</em> has a nice level-up system and fun inventory management.</li><li><em>Bastion</em> has a lot of action and destruction.</li></ul><div
id="attachment_6692" class="wp-caption aligncenter" style="width: 610px"><img
class="size-full wp-image-6692" src="http://www.toy-tma.com/wp-content/uploads/2011/07/bastion-1.jpg?9c1df9" alt="bastion 1 Bastion lives up to the hype" width="600" height="338" title="Bastion lives up to the hype" /><p
class="wp-caption-text">Bastion plays just as good as it looks...incredible.</p></div><h2>Bastion joins a select few</h2><p><em>Bastion</em> reminds me a lot of the<em> <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.morningtoast.com%2F2010%2F08%2Fnew-tomb-raider-single-player-fun-in-a-co-op-world%2F&sref=rss">Guardian of Light</a></em> release from last summer. It&#8217;s a wonderful balance of everything that makes a game fun and entertaining. On top of all the game play goodness, <strong><em>Bastion</em> is also beautiful.</strong> The worlds of Bastion are colorful and extremely artistic. The style of <em>Bastion</em> will remind you more of <em>Braid</em> than <em>Tomb Raider</em> but it works wonderfully and is a delight to see, although there are times when the art is hard to decipher and you&#8217;ll find yourself falling through a hole in the floor pretty easily. You may notice the art style first but the second thing <strong>you&#8217;ll come to love is that you have a narrator.</strong></p><p>Having a narrator talk throughout your game might sound annoying but believe me when I say it is the exact opposite. Whereas most RPG games give you directions in the form of text that requires endless reading, <em>Bastion</em> dumps all their effort into the narration of each level and just about each action your character can perform. Having a narrator is also a great way to fix the &#8220;where do I go&#8221; problem RPGs often suffer from. <em>Bastion</em> as a whole is extremely linear but more than once the narrator helped guide me around a level where I would have otherwise been standing there wondering what to do next. Having a voiceover also eliminates the need to stop the action for text and dialog trees. You can keep fighting and moving while you listen to directions and suggestions. <strong>The only problem with the narration is that I want it so much be to Sam Elliot and it&#8217;s not.</strong> Hopefully they can remedy that in a sequel.</p><p>Teaming up with fake Sam Elliot feels very efficient and gives you the satisfaction of teamwork without requiring an actual team. This is another feather in <em>Bastion</em>&#8216;s cap<em></em>. <strong>Too many games lean on the multiplayer crutch</strong>, and it&#8217;s nice to play a game that is incredibly satisfying for the single player. They could have easily slapped co-op on to <em>Bastion</em> but when games do that I feel it detracts from the single player campaign because everyone is so focused on what multiplayer delivers (or doesn&#8217;t deliver) that they skip right over the campaign and dismiss the game as weak. A lot of time and effort went into Bastion&#8217;s campaign and it shows in every detail of the game. <strong>So what&#8217;s wrong with Bastion?</strong></p><div
id="attachment_6693" class="wp-caption aligncenter" style="width: 610px"><img
class="size-full wp-image-6693" src="http://www.toy-tma.com/wp-content/uploads/2011/07/bastion-2.jpg?9c1df9" alt="bastion 2 Bastion lives up to the hype" width="600" height="337" title="Bastion lives up to the hype" /><p
class="wp-caption-text">Don&#39;t let the style fool you, things can get tough real quick.</p></div><h2>Flaws are few and far between</h2><p>Honestly, there&#8217;s not much to ding <em>Bastion</em> on except maybe the wash-rinse-repeat aspect that is, frankly, common amongst every game, especially RPGs. <em>Bastion</em> is several hours of game play that has you hopping from level to level in search of crystals to restore order to the world. At a glance <em>Bastion</em> looks like a very monotonous journey but the length of the levels and inventory choices <strong>create a wonderful pace</strong>. Each level is relatively short but your selection of weapons, upgrades and add-ons keeps you playing over and over while you learn and pick your favorite combination. In addition to the main story quest there are smaller <strong>challenge levels</strong> that focus on weapons and tactics which keep things fun and motivating by way of high scores and time limits&#8230;my kind of challenge. If you get a little bored with the main line you can jump out for a bit and just have fun beating stuff up.</p><p>However, <strong><em>Bastion</em> succeeds most at just being a good, solid game</strong> that is a little break from the normal video game grind. It doesn&#8217;t matter if you spend most of your time shooting people in <em>Call of Duty</em>, watching rendered HD goodness in <em>Final Fantasy</em>, or trying to lay down the next high score in <a
href="http://www.toy-tma.com/electronic-toys/video-games/great-summer-arcade-games/"><em>Galaga DX</em></a>&#8230;<strong><em>Bastion</em> is a wonderful distraction that is a great experience.</strong> It&#8217;s just challenging enough to not bore you and the pace keeps you playing without even noticing. It&#8217;s rare for a game to keep me interested for more than a half hour in one sitting, but <em>Bastion</em> unlocked that achievement, and for that I have to give it props. The Summer of Arcade is off to a great start&#8230;lets hope it keeps up.</p><p><em>Brian is a freelance writer that <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.morningtoast.com&sref=rss">blogs</a>, <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Ftwitter.com%2Fmorningtoast&sref=rss">tweets</a> and even co-hosts a <a
href="http://go.toy-tma.com?id=18572X757210&xs=1&url=http%3A%2F%2Fwww.caveradio.com&sref=rss">podcast</a> about all the stuff you enjoy.</em></p> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/electronic-toys/video-games/bastion-lives-hype/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>America, Eff Yeah! A Review of Captain America: The First Avenger</title><link>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/captain-america-movie-review/</link> <comments>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/captain-america-movie-review/#comments</comments> <pubDate>Mon, 25 Jul 2011 13:00:53 +0000</pubDate> <dc:creator>Chris Pranger</dc:creator> <category><![CDATA[Movie and TV Toys]]></category> <category><![CDATA[Captain America]]></category> <category><![CDATA[Captain America : The First Avengr Review]]></category> <category><![CDATA[Captain America Review]]></category> <category><![CDATA[Captain America: The First Avenger]]></category> <category><![CDATA[Chris Evans]]></category> <category><![CDATA[featured]]></category> <category><![CDATA[Marvel]]></category> <category><![CDATA[Movie Review]]></category> <category><![CDATA[movies]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[Summer 2011 Movies]]></category><guid
isPermaLink="false">http://www.toy-tma.com/?p=6658</guid> <description><![CDATA[By now, everyone knows all about the Avengers movie plans and how Iron Man, Hulk, Thor, and Captain America are all leading up to next year’s massive movie event. The first three films already came and went, and all three have thus far built the hype machine high (four films if you count Iron Man [...]]]></description> <content:encoded><![CDATA[<p>By now, everyone knows all about the Avengers movie plans and how<em> Iron Man</em>, <em>Hulk</em>, <em>Thor</em>, and <em>Captain America</em> are all leading up to next year’s massive movie event. The first three films already came and went, and all three have thus far built the hype machine high (four films if you count <em>Iron Man 2</em> as well, but let’s not get technical). <strong><em>Captain America: The First Avenger</em></strong> has a lot of weight riding on its shoulders as the Avengers movie franchise has yet to have a serious misstep, so will Cap be the one that causes it to stumble? Not even a bit.</p><p><span
id="more-6658"></span></p><p>&nbsp;</p><div
id="attachment_6660" class="wp-caption aligncenter" style="width: 394px"><img
class="size-large wp-image-6660" title="Captain America Poster" src="http://www.toy-tma.com/wp-content/uploads/2011/07/Captain-America-Poster-384x600.jpg?9c1df9" alt="Captain America Poster 384x600 America, Eff Yeah! A Review of Captain America: The First Avenger" width="384" height="600" /><p
class="wp-caption-text">Oh boy, yes I&#39;m ready to believe in America again.</p></div><p><em>Captain America: The First Avenger</em> is set during World War II and stars Chris Evans as Steve Rogers. This is all information you know pretty well. Chris Evans, previously seen as Lucas Lee in <a
href="http://www.toy-tma.com/hot-toys/movie-and-tv-toys/scott-pilgrim-movie-review/" target="_blank"><em>Scott Pilgrim</em></a> and as the Human Torch in the <em>Fantastic Four</em> movies, had a lot to live up to. Captain America is a larger-than-life character who has to be strong but not look like he’s on steroids, smart but not overly brainy, good looking but not vapid, and the ideal American without being preachy. Somehow, perhaps through some miracle, Chris Evans managed to balance all of these aspects perfectly throughout the film.</p><p>&nbsp;</p><p>The coolest part is the early half of the film where Steve Rogers is a scrawny little guy with a heart of gold. The effects used here to make Chris Evans, freshly ripped I might add, look like a skinny little dweeb. Somehow this doesn’t come off looking cheesy at all. I was fully convinced that I was looking at a pre-Captain America Steve Rogers in these parts rather than Chris Evans’ head floating on a body double, which wasn’t the case at all (the special effects used were way too complicated for me to understand but it involved manually shrinking him shot by shot).</p><p>&nbsp;</p><div
id="attachment_6661" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-6661" title="Captain America Skinny" src="http://www.toy-tma.com/wp-content/uploads/2011/07/Captain-America-Skinny-580x326.jpg?9c1df9" alt="Captain America Skinny 580x326 America, Eff Yeah! A Review of Captain America: The First Avenger" width="580" height="326" /><p
class="wp-caption-text">If he looked like this the entire movie, I&#39;d still have loved it.</p></div><p>As the story goes, following the original origin story very closely, Steve Rogers is a kid who wants to enlist so bad he’s even willing to lie about himself to get accepted. After getting rejected a number of times, he’s finally selected for a special Super Solider program by Dr. Erskine, played fantastically by Stanley Tucci. Dr. Erskine becomes Steve’s mentor and encourages him whereas Colonel Chester Phillips, played by Tommy Lee Jones, doesn’t see how Steve will amount to anything. In probably one of the most succinct moments that encompasses all that is Steve Rogers, Dr. Erskine asks Steve is he wants to kill Nazis, to which Steve says, “I don’t want to kill anybody. I just don’t like bullies; I don’t care where they’re from.” That’s a hero we can all get behind.</p><p>&nbsp;</p><p>Also encouraging Steve to succeed is Peggy Carter, played by a very strong Hayley Atwell. Carter’s character is great here as “The Female” for the movie, but she doesn’t feel stereotypical. She’s attractive but capable and not afraid to get her ass in gear and fight the good fight. There were a few moments here where you weren’t sure if maybe she should have been given the Super Solider Serum and changed into Captain America instead. Ooh the possibilities.</p><p>&nbsp;</p><div
id="attachment_6662" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-6662" title="Captain America Female" src="http://www.toy-tma.com/wp-content/uploads/2011/07/Captain-America-Female-580x386.jpg?9c1df9" alt="Captain America Female 580x386 America, Eff Yeah! A Review of Captain America: The First Avenger" width="580" height="386" /><p
class="wp-caption-text">Come to think of it, I don&#39;t think we&#39;ve had a female version of Captain America yet. Get on it Marvel!</p></div><p>On the other side of the war is Hugo Weaving as the Red Skull, a perfect fit for Weaving as the narrow-minded dictator role seems to work well for him in every aspect. His voice and presence works exactly as it’s intended, allowing him to be evil without becoming a caricature. This is helped along by the weasely Dr. Zola, portrayed by Toby Jones. Pairing the two up is great as it shows just how strong and respected the Red Skull is with Zola constantly following orders despite an undertone of reluctance. Cutting away from Steve’s training to see Zola and the Red Skull plotting with the Cosmic Cube doesn’t feel districting or annoying at all. Even better, we aren’t bogged down with extra exposition every time something appears that has already been explained in a previous <em>Avengers</em> lead-up movie. We don’t have to stop and take any extra time to point out that, “Hey, Howard Stark is Tony Stark’s father! You remember Iron Man, right?!” Trusting the audience like this is rare and definitely refreshing.</p><p>&nbsp;</p><p>Once Steve transforms properly into “OMG Chris Evans can rock me to sleep all he wants,” the cast gets rounded out with more important characters such as Sebastian Stan as Bucky Barnes, Dominic Cooper as Howard Stark, and Neal McDonough as Dum Dum Dugan, a personal favorite of mine, (who can say no to that hat and ‘stache?).</p><p>&nbsp;</p><p>This is a movie for comic book fans, and obviously fans of Captain America and Marvel lore in general. Fan service is on high alert with nods to the source material like letting Cap wearing the iconic outfit during his early months as a USO entertainer, a nod that actually functions both as a way to appease fans but also as a means to show just how silly the old outfit really looks. Cap’s updated uniform is awesome here, and it’s great that it’s another superhero outfit where the hero has full range of motion for action sequences (seriously, why do actors even try with Batman anymore?).</p><p>&nbsp;</p><div
id="attachment_6663" class="wp-caption aligncenter" style="width: 479px"><img
class="size-large wp-image-6663" title="Captain America Full Costume" src="http://www.toy-tma.com/wp-content/uploads/2011/07/Captain-America-Full-Costume-469x600.jpg?9c1df9" alt="Captain America Full Costume 469x600 America, Eff Yeah! A Review of Captain America: The First Avenger" width="469" height="600" /><p
class="wp-caption-text">That actually looks comfortable enough to just wear around for the heck of it.</p></div><p>When it comes to action, <em>Captain America</em> does not disappoint. Sure, it is very much a character-driven movie with strong leads and good emotional impact, but when the film breaks down near the middle to allow for an action montage where Cap and his elite team mess up the Red Skull’s many bases, you can’t help but want to throw your hands in the air like you just don’t care.</p><p>&nbsp;</p><p>I ended up seeing <em>Captain America</em> in 3D, though this wasn’t by my own wishes. In order to see the movie in time to review it for Toy-TMA, I needed to see it this weekend, and there were only two theaters near my house that were showing it, one that I had some giftcards for and one that I didn’t. Sadly, the one I had giftcards for was only showing it in 3D, a practice that infuriates me to no end and feels extremely sleazy, but for all my complaining, seeing <em>Captain America</em> in 3D doesn’t ruin a thing. I can’t go so far as to say that the 3D will improve the film, but it does let you feel more immersed in the large landscapes shots. If you happen to have a giftcard to see it for free in 3D, sure, go for it.</p><p>&nbsp;</p><p>Finally, I shouldn’t have to remind you but if you stay till the end of the credits you will see a little PS that gets you excited. And then things just break all pretenses and a trailer for <em>The Avengers</em> plays. Yup, trailer after the movie. And you’ll want to see The Avengers even harder than you currently want to see it.</p><p>&nbsp;</p><p><em>Captain America: The First Avenger</em> is an awesome movie. It dances the line between campy “America is great” films and gritty “war is hell” films expertly, giving us a film that just feels right. It’s fun, it’s dramatic, it may even get you to cheer or tear up a few times. The more Steve proves he’s just a good guy through and through, the harder it is to keep from getting misty-eyed. Go see this immediately if you haven’t already. I mean, you’ve got nothing better to do until next summer anyway.</p><div
id="attachment_6664" class="wp-caption aligncenter" style="width: 590px"><img
class="size-large wp-image-6664" title="Captain America Successful Mission" src="http://www.toy-tma.com/wp-content/uploads/2011/07/Captain-America-Successful-Mission-580x386.jpg?9c1df9" alt="Captain America Successful Mission 580x386 America, Eff Yeah! A Review of Captain America: The First Avenger" width="580" height="386" /><p
class="wp-caption-text">Mission accomplished boys.</p></div> ]]></content:encoded> <wfw:commentRss>http://www.toy-tma.com/hot-toys/movie-and-tv-toys/captain-america-movie-review/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
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