Tag Archives: Video Game Design

Gonna Take You For a Ride: A Review of Spirit Tracks

I went on a long tirade yesterday regarding God of War III. I don’t want people thinking I’m just against Sony, so today I’m reviewing the other game I recently played: Legend of Zelda: Spirit Tracks. This is the new Zelda game for the DS, and while it came out last year, I just now [...]

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Let’s Think Deep: Rethinking Remakes

As you probably discerned, yesterday was April 1st and therefore, Square Enix hasn’t really confirmed a remake of Final Fantasy VII. This would be the point where I slowly shrug my shoulders and say “April Fools?” to the three or four of you that read the article. While writing it, I didn’t really think I’d [...]

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Let’s Think Deep: Motion Controls in Games

If you’ve been paying attention to the gaming world this week, Sony gave an official name to their motion control add-on to the PS3. While not exactly awe-inspiring, the Playstation Move makes sure you know exactly what you do with it. We’ve known about it for a while, same as Microsoft’s Project Natal, but this [...]

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Let’s Think Deep: Dante’s Inferno and It’s Place In The World

Usually I tend to be very silly and less serious than the typical individual when I write my articles. That’s just my style and also because I have the mental capacity of a seven-year-old. However, I’m about to go into a Let’s Think Deep that is going to tread on some extremely serious, touchy, and [...]

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Oh snaps, I'm totally about to go there.

Let’s Think Deep: Schrödinger’s Zelda

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